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Forum nameHigh-Tech
Topic subjectStreet Fighter V: 2017
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=301274
301274, Street Fighter V: 2017
Posted by IkeMoses, Sat Dec-03-16 02:55 PM
Capcom Cup 2016 ends tonight, Akuma's been announced, and the other thread got damn near 700 posts. Let's start fresh.

Akuma full reveal trailer:
https://www.youtube.com/watch?v=9Y7TRMISkGE

Akuma gameplay details:
http://www.capcom-unity.com/harrisony/blog/2016/12/03/akuma-the-master-of-the-fist-is-coming-to-street-fighter-v

Akuma's V-Skill is a parry that can be followed up with two different strikes (one looks like a launcher).

V-Trigger gives him "Shin Akuma" buffs to his fireballs (full screen, double air fireballs, and the ability to throw them while jumping back) and a follow up for his dragon punch.

Critical Art is reminiscent of his 3rd Strike palm super. He gets access to Raging Demon in V-Trigger.

The "2017 Character Pass" includes Akuma and "5 brand new fighters" (they've been emphasizing the "brand new" too. We might not get returning characters this year, which I'm down with).

Release date is December 20th. $30 for the full pass. The pass comes with premium costumes for the new characters (colors included) and a new theme for PS4 (not that anybody cares). Akuma is also getting a Nostalgia costume. It looks like regla ass Akuma.

The Holiday, Rocksteady Ryu, and Chunnie from the Block also drop on the 20th.
301277, S2 wishlist
Posted by will_5198, Sat Dec-03-16 03:13 PM
- Sim should have 1000 health. Karin and Cammy have all the tools in the game for their low stamina, but Sim bleeds too much and lacks the comeback potential to only have 900 health.

- they gotta buff Gief somehow. maybe give him his beta SPD combos back or something. Mika can land one Irish whip and a reset to win the round, but Gief works harder to get in and can't even get a good mix-up after SPD.

- I don't mind the bullshit of the top tier; I'd rather lower tier characters get some bullshit to even it out than Capcom nerf everyone

- although I have a feeling they're going to nerf the hurtbox of Ken's disappearing air tatsu :(
301278, I'm hoping for buffs over nerfs too.
Posted by IkeMoses, Sat Dec-03-16 03:22 PM
Make everybody as dangerous as Chun, Mika, and Necalli.

I def wanna see Sim, Gief, and FANG get buffs. They don't get rewarded enough for making godlike plays.

I'm not going to hold my breath for Laura buffs. I just hope she doesn't get a damage nerf.
301303, the fact you don't have to worry about invincible DP anymore
Posted by will_5198, Sat Dec-03-16 08:27 PM
>I'm not going to hold my breath for Laura buffs. I just hope
>she doesn't get a damage nerf.

is a buff for Laura. her oki game after knockdown is *a lot* better now.
301322, Right. Implicit buff for every character w/o meterless invinc. reversal
Posted by Wonderl33t, Sun Dec-04-16 12:54 PM
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301323, Oh, y'all can believe I'ma have my meaties down tight in a couple weeks.
Posted by IkeMoses, Sun Dec-04-16 01:01 PM
haha
301280, S2 changes are playable at PSX. Champ on Sim buffs:
Posted by IkeMoses, Sat Dec-03-16 04:02 PM
https://twitter.com/fchampryan/status/805153910226681856

Dhalsim Season 2 changes so far
Float feels faster startup
Faster b.hp and b.mp
SLIDE TRIGGER BUFFED!! Flame doesnt go away anymore!

301281, I'm hearing Mika is getting fucked
Posted by will_5198, Sat Dec-03-16 04:17 PM
LPN says Irish whip no longer has invisible wall bounce; you have to be in the corner :)
301283, you beat me to it. that's gonna kill so much of her bullshit right there.
Posted by IkeMoses, Sat Dec-03-16 04:17 PM
301284, Champ says limbs are now plus on hit
Posted by will_5198, Sat Dec-03-16 04:23 PM
which is great, since Sim's get crush countered by random buttons even after landing a poke
301282, Mike's Irish Whip got nerfed!
Posted by IkeMoses, Sat Dec-03-16 04:17 PM
https://twitter.com/Circa_LPN/status/805152842994499585

No more invisible wall for R.Mika with f+mp. Needs to be in the corner to get wall bounce. Can't change direction w/ f+mp #PSX #SFV #SHEDEAD
301285, Ricki Ortiz: Chun has more FB recovery, slower IAL
Posted by will_5198, Sat Dec-03-16 04:25 PM
but she can know combo cr. lk (3 frames!) into legs
301287, It doesn't look like she can combo after air legs as easily too:
Posted by IkeMoses, Sat Dec-03-16 04:27 PM
https://www.youtube.com/watch?v=qOSLFG41LRw
301286, all anti-air lights still in game
Posted by will_5198, Sat Dec-03-16 04:26 PM
301288, ugh.
Posted by IkeMoses, Sat Dec-03-16 04:27 PM
301289, edit: they actually made it startup a frame slower
Posted by will_5198, Sat Dec-03-16 04:31 PM
guess that helps
301290, so lights that anti-air are now at least 4 frames?
Posted by IkeMoses, Sat Dec-03-16 04:37 PM
301291, actually I'm seeing two different things. Champ saying Chun's
Posted by will_5198, Sat Dec-03-16 04:45 PM
standing LK is a frame slower in startup. but others are saying Chun's LK is three frames standing now (it was 4 before).
301293, hold up. Kazunoko and UltraDavid saying ALL DPs lost invincibility
Posted by will_5198, Sat Dec-03-16 04:55 PM
unless they are EX?

WOW
301294, daaamn. I'm reading throws lose advantage mid-screen too.
Posted by IkeMoses, Sat Dec-03-16 04:56 PM
301325, oh hell naw! that's the point of DPs tho!
Posted by Laz aka Black Native, Sun Dec-04-16 07:34 PM
301295, This must be a work in progress because Boxer got a move removed:
Posted by IkeMoses, Sat Dec-03-16 05:00 PM
(his wack ass uppercut)

https://twitter.com/Circa_LPN/status/805162905960267776

Balrog upper screw is removed? Perhaps they might add headbutt later? No wake up currently haha damn #SFV #PlayStationExperience
301301, Actually, PR Rog says it's a DP motion now.
Posted by IkeMoses, Sat Dec-03-16 07:23 PM
301302, Ken got sniped
Posted by will_5198, Sat Dec-03-16 08:00 PM
- B.MP (his target combo starter) goes from 4 to 5 frames (big)
- air tatsu hurtbox increased (no more AA whiffs)
- EX air tatsu negative on block (ouch)
301304, Guile: V-Trigger only two bars now
Posted by will_5198, Sat Dec-03-16 08:35 PM
301317, Dang. The 3 bar actually had its advantages
Posted by Wonderl33t, Sun Dec-04-16 09:40 AM
because it let you stock three V-reversals, which are key to survival as Guile. I guess you have to be even better at offense with him now.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301292, Akuma has 875 health. I'm dying. So is he. (link w/ move list)
Posted by IkeMoses, Sat Dec-03-16 04:54 PM
http://game.capcom.com/cfn/sfv/fdata-gok.html
301296, in this game, that's fucked.
Posted by will_5198, Sat Dec-03-16 05:00 PM
he eats one jump-in and he's stunned/dead.
301306, If he dies, he dies
Posted by chillinCHiEF, Sat Dec-03-16 09:21 PM
301320, Akuma has always been a glass cannon. Even Cammy has 900, damn!
Posted by Laz aka Black Native, Sun Dec-04-16 10:32 AM
301305, Make Gief Great Again
Posted by chillinCHiEF, Sat Dec-03-16 09:14 PM
1.) Green Hand (ex does knock down)
2.) SPD like SF4 (usable on wake up) and/or Lariat like SF4 (actually can anti air)
3.) Wall jump (like Chun or Vega)

Build a wall around fireballs, Capcom.
301307, that Ricki-Haitani match was ridiculous
Posted by will_5198, Sat Dec-03-16 10:11 PM
great stuff by both
301308, Hell yeah. And at least 1 American guaranteed for Grand Finals
Posted by IkeMoses, Sat Dec-03-16 10:16 PM
301309, The remaining 5 season 2 characters confirmed BRAND NEW to SF Universe
Posted by IkeMoses, Sat Dec-03-16 10:47 PM
301310, AMERICA, WE DID IT! THANKS, OBAMA!
Posted by IkeMoses, Sun Dec-04-16 12:19 AM
301311, Ricki has been 9/10 on all her EX SBK
Posted by will_5198, Sun Dec-04-16 12:21 AM
steamrolled Kazunoko something ridiculous
301313, and of course, 2nd place
Posted by will_5198, Sun Dec-04-16 12:35 AM
Ricki remains the eternal bridesmaid of the FGC
301312, DUUUUUUU
Posted by will_5198, Sun Dec-04-16 12:34 AM
future and present of the American FGC. kid is too good right now, well-deserved.
301314, Yooo!!!
Posted by chillinCHiEF, Sun Dec-04-16 12:37 AM
I went out to a bar and missed everything but hell fucking yeah!

USA 🇺🇸USA!!!
301321, Played out of his mind. He 3/1 everybody!
Posted by Laz aka Black Native, Sun Dec-04-16 10:33 AM
301326, I got trolled by some fake Laura buffs
Posted by IkeMoses, Sun Dec-04-16 09:05 PM
but it looks like she can combo cr. LP into LP elbow now. hella useful.
301349, RE: I got trolled by some fake Laura buffs
Posted by jimaveli, Wed Dec-07-16 07:25 PM
>but it looks like she can combo cr. LP into LP elbow now.
>hella useful.

I still be trying to play with her. And of course, she can give folks the BUSINESS if a person makes a couple mistakes, but that doesn't make her special. And I still don't truly have it 'down' yet as it relates to making people pay in diverse ways. I'm just not good at launching into a whole routine like most folks do on SFV. IE: when folks get a knock down, they have basically the same approach/follow-up with certain characters that they do every single time. Some folks call it a mix-up but if you do the same thing every time, I call it a routine. I blame Capcom more making that a viable way to get down with lots of the characters who actually get used.

I'm seeing less Ryus lately. COOL!
301350, You truly have to mix it up with Laura, tho.
Posted by IkeMoses, Wed Dec-07-16 08:04 PM
You can't do a routine because every single one of her options can be blown up easily.

Sometimes you bait out the neutral jump, sometimes you bait out the reversal, sometimes you crush counter the wake up jab, sometimes you dash up and throw, sometimes you commit to your meaty because you know they ain't blocking, sometimes you actually go for the slow ass overhead.

She has a lot of options once she scores a knockdown, but you really have to use them all, because as soon as you're predictable you get punished hard.
301361, I'm probably gonna drop Rog and play Laura exclusively
Posted by Mafamaticks, Thu Dec-08-16 09:35 AM
whenever I get back on PSN. Rog is cool but having a command throw fits my playstyle.
301366, Your Laura was beast last time I saw it. Funny enough
Posted by IkeMoses, Thu Dec-08-16 03:14 PM
I've been thinking about picking up Rog as a secondary. haha
301357, Holy shit I suck at this game....
Posted by rorschach, Wed Dec-07-16 10:30 PM
Whoever compared SFV to learning a new language or learning how to box wasn't lying....there's a serious science to this.

I'm fighting with Ryu but I'm trying to get used to not relying on the hadoken like I once did. I used to throw them all round at will.

I can hold my own against balanced fighters (namely other Ryus) but people who can charge me like Cammy or Ken give me serious trouble. I'm not nearly as fluid with moves as I was in SFIV.
301359, What do you feel is more difficult for you in SFV than it was in SF4?
Posted by IkeMoses, Wed Dec-07-16 11:02 PM
301373, Most definitely defense....
Posted by rorschach, Thu Dec-08-16 10:13 PM
I always get hit with crazy combos online. Particularly against the agile characters. I get goaded into doing a lot of noobish stuff like jumping forward too much.

Also, I'm adjusting to the game's speed. This game feels slower to me than previous installments.
301360, I play most weeknights and Sundays.
Posted by will_5198, Thu Dec-08-16 02:16 AM
I'll hit you up for a lobby sometime.
301362, Finally played a set on the Skies of Honor stage - got motion sickness
Posted by Wonderl33t, Thu Dec-08-16 10:31 AM
Damn. Haha. I wasn't throwing up or anything, but I was a little nauseous and woozy by the end. It really tripped me up when the camera went up when my opponent jumped, I felt like the screen was moving up too much. Very trippy.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301411, RE: Finally played a set on the Skies of Honor stage - got motion sickness
Posted by jimaveli, Sat Dec-17-16 08:43 PM
>Damn. Haha. I wasn't throwing up or anything, but I was a
>little nauseous and woozy by the end. It really tripped me up
>when the camera went up when my opponent jumped, I felt like
>the screen was moving up too much. Very trippy.
>______________________________
>http://i.imgur.com/Gj5Wy56.jpg

It goes away after a few times. At least for me it did.
301430, RE: Finally played a set on the Skies of Honor stage - got motion sickness
Posted by Wonderl33t, Wed Dec-21-16 10:52 AM
That's good to hear. It was only mild, so I have hope.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301363, is there an arcade mode yet?
Posted by My_SP1200_Broken_Again, Thu Dec-08-16 12:02 PM
301364, I believe that same update
Posted by Numba_33, Thu Dec-08-16 02:37 PM
that had that idiotic story mode had arcade mode added into it as well. Either that or the update after it, but it is in there; I don't think it's the same arcade mode as the traditional Street Fighter games where you get an ending for each chosen character, but I could be wrong.
301365, Arcade mode is not in the game yet. Vs CPU was added in September
Posted by IkeMoses, Thu Dec-08-16 03:13 PM
so you can fight the computer all day on whatever difficulty setting you like, but it's not a classical arcade mode with a final boss and a story. Not sure why anyone would need more story at this point since there are two story modes in this game, but whatever.

Rumors have it that arcade mode will be coming in season 2, but we haven't received official word on that yet. The first update for season 2 comes on the 20th when Akuma drops.
301367, that sucks.. i bought the deluxe edition when it was 29.99....
Posted by My_SP1200_Broken_Again, Thu Dec-08-16 04:45 PM
....fired it up and didnt know what the hell i had to do to start playing ...i'll have to get back to it one of these days ..it doesnt feel like the old street fighters i remember
301372, Thank you for the clarity.
Posted by Numba_33, Thu Dec-08-16 08:21 PM
301371, Capcom's official gameplay breakdown for Akuma:
Posted by IkeMoses, Thu Dec-08-16 07:46 PM
https://www.youtube.com/watch?v=5oRFw2fyZ84

It looks like his parry won't take white life in the final build. That would be a great change for Zangief's v-skill too.
301404, Why SFV got the best Christmas song since OutKast's Player's Ball tho?
Posted by IkeMoses, Fri Dec-16-16 05:10 PM
https://www.youtube.com/watch?v=859pVx4upss
301406, I heard we can finally pick stage music for online
Posted by will_5198, Sat Dec-17-16 12:34 AM
only so many times you can hear Ryu's theme...
301408, That's a good look. I wanna mix it up with the stage and opponent themes
Posted by IkeMoses, Sat Dec-17-16 12:07 PM
Especially for long sets.
301412, RE: Street Fighter V: 2017
Posted by jimaveli, Sat Dec-17-16 08:57 PM
I'm going to try to dust off my Birdie. I've been rolling with Bonita (badly) for months now.

And I'll fo sho get some fun in with Akuma. Looks like he's monsterous. If the damage really is reduced tho, maybe he won't be as serious as I think.

>Capcom Cup 2016 ends tonight, Akuma's been announced, and the
>other thread got damn near 700 posts. Let's start fresh.
>
>Akuma full reveal trailer:
>https://www.youtube.com/watch?v=9Y7TRMISkGE
>
>Akuma gameplay details:
>http://www.capcom-unity.com/harrisony/blog/2016/12/03/akuma-the-master-of-the-fist-is-coming-to-street-fighter-v
>
>Akuma's V-Skill is a parry that can be followed up with two
>different strikes (one looks like a launcher).
>
>V-Trigger gives him "Shin Akuma" buffs to his fireballs (full
>screen, double air fireballs, and the ability to throw them
>while jumping back) and a follow up for his dragon punch.
>
>Critical Art is reminiscent of his 3rd Strike palm super. He
>gets access to Raging Demon in V-Trigger.
>
>The "2017 Character Pass" includes Akuma and "5 brand new
>fighters" (they've been emphasizing the "brand new" too. We
>might not get returning characters this year, which I'm down
>with).
>
>Release date is December 20th. $30 for the full pass. The pass
>comes with premium costumes for the new characters (colors
>included) and a new theme for PS4 (not that anybody cares).
>Akuma is also getting a Nostalgia costume. It looks like regla
>ass Akuma.
>
>The Holiday, Rocksteady Ryu, and Chunnie from the Block also
>drop on the 20th.
301413, if this tweet stays true, it is NOT the time to get off the Laura train
Posted by IkeMoses, Sat Dec-17-16 09:18 PM
https://twitter.com/jav1ts/status/809927076891467776
301414, they're all saying Mika mains are switching to Laura
Posted by will_5198, Sun Dec-18-16 01:19 AM
301415, Laura's resets still require meter, so she'll never be Mika crazy
Posted by IkeMoses, Sun Dec-18-16 01:48 AM
Irish whippin fools into the corner all day.

But if these changes are real in the final build, she's going to be REAL. I see her being like Karin. Not having all of the tools, but being a problem for anybody nonetheless.
301421, PATCH NOTES!!
Posted by IkeMoses, Mon Dec-19-16 09:29 PM
http://www.capcom-unity.com/harrisony/go/document/download/00af827ad527d1b9d4d709feb5ce42fd
301422, Laura got hella damage and hurtbox nerfs, but hella frame advantage
Posted by IkeMoses, Tue Dec-20-16 01:07 AM
they're REALLY encouraging the command grab. YOU DO NOT WANNA GET SNATCHED UP THIS SEASON! BOY YOU BETTA BLOCK THESE MEATIES.
301425, The more I study these notes the funnier they get.
Posted by IkeMoses, Tue Dec-20-16 03:54 AM
They've made Laura more Laura than ever. Her weakness (the neutral game) got worse and her strengths (her pressure and mix-ups) got stronger. On balance she's going to be a much better character, especially when the overall system changes are factored in. She's not Mika tho. With less meter gain now her mix-ups are more expensive this season, and she'll have to make a couple more reads because of the damage nerfs. But now she has legit combos and pressure strings, so she'll be scarier inside than ever.
301423, Nash is dead.
Posted by will_5198, Tue Dec-20-16 03:02 AM
- all normals nerfed (hitboxes shrunk)
- forward dash nerfed
- backdash nerfed
- V-Reversal nerfed
- M Sonic Scythe nerfed (less pushback)

Combofiend, I still fuck with you.
301424, Weird nerfs aside from his dashes.
Posted by IkeMoses, Tue Dec-20-16 03:29 AM
301434, Finally made gold. Dem buffs helpin. Got my Game Genie codes.
Posted by IkeMoses, Thu Dec-22-16 01:10 AM
To be fair, I haven't been playing ranked for like a month and was just chillin in casuals. Maybe I woulda got there a couple weeks ago if I wasn't being a buster.

Reaching gold rank was my Season 1 goal. I'm two days late, but mission comprete. Season 2's goal is plat.

Also reached level 50 with Laura tonight. I was worried I was gonna reach level 50 before I hit gold rank. That woulda been embarrassing. The struggle would've been written all over me.

Akuma is free so far. Season 2 Bison and Cammy are scary.
301435, awesome
Posted by will_5198, Thu Dec-22-16 01:15 AM
feels good, right? Platinum seems far away for me but I'll just keep playing and see how it goes.

I'm struggling right now as I re-learn how to be an obnoxious online Ken player. I'm not feeling Akuma's look or style at all, but overall excited for S2. a lot of what we think is good will be bad, and vice-versa (see: Sim and Bison early in S1).
301436, feels good, man. i think i'm the only one who likes Lion King Akuma
Posted by IkeMoses, Thu Dec-22-16 02:38 AM
the mane is beastly.

i just finished his trials and his specials feel so satisfying on hit. all his moves got these funky little pauses. i love that shit.

s.MK > v-skill launcher > demon flip is awkward tho. it's a core part of his gameplay so i'm sure i would get used to it eventually, but the timing feels weird.
301437, and man, if you land Ken's overhead in the corner
Posted by IkeMoses, Thu Dec-22-16 02:49 AM
you'll be the obnoxious online Ken that we all fear.

his neutral got worse, but his corner pressure actually got scarier!
301438, yeah his RH overhead is stupid
Posted by will_5198, Thu Dec-22-16 03:19 AM
especially with online delay. I'm used to using cr. mp though, which was nerfed, and abusing mk air tatsu (rightfully fixed).

I'll have to practice my light confirms now. LP+LK traps and strings seem like a big part of his game now.
301439, it seems like this is a common retooling:
Posted by IkeMoses, Thu Dec-22-16 03:51 AM
>I'll have to practice my light confirms now. LP+LK traps and
>strings seem like a big part of his game now.

they made Laura's crouching short +1 on block and that lil buff alone improved so much.
301441, the fuck? Capcom nerfed FANG
Posted by will_5198, Thu Dec-22-16 07:43 PM
Dieminion and Xian are giving up after they nerfed all his normals.

FANG in a capable players hands was one of the highlights of S1. NOBODY uses him online. I don't get it.
301442, his normals got slower, but they all got more advantage on hit/block
Posted by IkeMoses, Thu Dec-22-16 08:26 PM
i don't know if that makes him net better or worse, but i hope we get some FANG specialists to stick with him and find out.

i know the plus frames have upped his combo potential.

i think a lot of people are struggling with how the game feels slower now, because everybody's normals have been made easier to punish.

Velociraptor just wrote about this on Eventhubs:
https://www.eventhubs.com/news/2016/dec/21/frustrated-street-fighter-5-season-2s-underwater-play-youre-not-alone-and-it-wont-feel-way-long/

i think we all need to let the game settle in for a few weeks before we know how the changes really shake out.
301443, man. I've lost about 1000 points because I can't anti-air DP
Posted by will_5198, Thu Dec-22-16 10:06 PM
>i think a lot of people are struggling with how the game feels
>slower now, because everybody's normals have been made easier
>to punish.

anymore. I dunno what happened, but my timing is all fucked up and I spent all last night getting crucified by Bison and Akuma.
301444, is it getting stuffed during the startup?
Posted by IkeMoses, Thu Dec-22-16 10:20 PM
them deep, last second Daigo DPs got killed by the patch.
301445, maybe a few. but losing those first three frames
Posted by will_5198, Thu Dec-22-16 10:36 PM
doesn't account for the frequency I was getting stuffed. I need an alibi to blame this shit on.
301466, Daigo is using Guile in Season 2
Posted by 2Future4U, Wed Dec-28-16 08:40 AM
BE STILL MY HEART

https://www.youtube.com/watch?v=MHKSBWz9F3Q
301470, Guile might be a better fit for Daigo's classical fireball and DP game.
Posted by IkeMoses, Wed Dec-28-16 03:42 PM
Especially since the UmeShoryu is way too dangerous in a game with crush counters.

301473, Are you using Guile full time yet?
Posted by Mafamaticks, Thu Dec-29-16 08:09 AM
301474, yeah pretty much, got Super Plat a couple nights ago with him
Posted by 2Future4U, Thu Dec-29-16 12:35 PM
Gonna try for Diamond next year
301480, How many top level SFV players use him?
Posted by Numba_33, Fri Dec-30-16 09:25 AM
I saw snippets of ISDD's stream before I left for work today and I saw him angrily proclaim that Diago is maining Guile because of him. I have no clue how accurate that is, but seeing the two of them fight each other in a tournament should be entertaining.
301483, Daigo has used Guile since SF2
Posted by 2Future4U, Fri Dec-30-16 03:40 PM
dunno what ISDD is talking about

NuckleDo
ISDD
Daigo

thats all I can think of
301484, Dieminion too.
Posted by IkeMoses, Fri Dec-30-16 03:55 PM
301486, neither does he.
Posted by will_5198, Fri Dec-30-16 09:53 PM
>dunno what ISDD is talking about

https://www.youtube.com/watch?v=9kmn75-NSLM

Daigo wrecking ISDD in a money match years back
301489, ISDD has been trying to be the new LTG the past couple months
Posted by Mafamaticks, Sat Dec-31-16 05:41 AM
301475, just now seeing 'Chunnie From The Block' ... hilarious
Posted by Dr Claw, Thu Dec-29-16 02:02 PM
she does straight up look like J-Lo in that get up.

I think "Rocksteady Ryu" might dethrone "Doo Rag Man" as GOAT Ryu
301477, Rocksteady Ryu, Chunnifer Lopez, and Shid Montana are all GOAT alts
Posted by IkeMoses, Thu Dec-29-16 02:35 PM
Putting the street back in Street Fighter.
301476, also, I saw if you're late to the party, PS Plus has SFV on digital for $19
Posted by Dr Claw, Thu Dec-29-16 02:03 PM
301678, I really kind of hate S2.
Posted by will_5198, Mon Jan-23-17 02:09 AM
a lot of the changes make no damn sense.
301680, It appears Jimmy_MDZ shares your opinion.
Posted by Numba_33, Mon Jan-23-17 09:07 AM
I think dude recently quit streaming SFV; I've seen him playing Mario Maker more than SFV as of late. Perhaps he's grinding offline and I'm not aware, but it looks as if he put down the sticks himself.
301697, RE: It appears Jimmy_MDZ shares your opinion.
Posted by Wonderl33t, Fri Jan-27-17 10:42 AM
It is true that he is quite disenchanted with the game. He said that he no longer considers himself a tournament player. So yeah, he isn't that into it.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301698, Ultimately, I was wrong
Posted by Numba_33, Fri Jan-27-17 10:57 AM
because I saw him stream the game roughly two days after I made that post; sans his normal beard because of a bet he lost regarding Mario Maker. Hopefully dude is able to turn profits from his stream since he's appears to be a nice and affable guy and all. I do wonder how much it'll hurt him to give up on SFV in terms of his dollars.
301700, he released a video today about his thoughts on the game:
Posted by IkeMoses, Fri Jan-27-17 01:31 PM
https://youtu.be/PCeDLF0DEgQ
301704, Even when he's completely pissed off, he's polite.
Posted by Numba_33, Sat Jan-28-17 08:13 AM
How much of what he's saying do you agree with?
301705, I agree with a lot of it.
Posted by IkeMoses, Sat Jan-28-17 09:31 AM
Most of what he's saying about the game feature-wise is on point. None of it really affects my enjoyment of the game much, but Capcom doesn't have a good excuse for the game to be this unpolished almost a year after release.

As far as his complaints about Season 2's balance, I think it's waaaaay too early and people should chill a bit. But he's playing the game at a much much higher level than me, so what the fuck do I know?
301683, Very weird buffs and nerfs, plus the SRK nerf...
Posted by Wonderl33t, Wed Jan-25-17 02:58 PM
Regarding the SRK nerf, the game was already very homogeneous and bland gameplay-wise, and now it's even moreso.

Guile didn't need the buffs at all, at least not all of them. They should have given him either the st.mp buff or the UDK buff, not both. The 2-bar V trigger is a wash, to me. And I say this as a Guile main. Oh, and an under-the-radar buff was giving CC ability to cr.hp and taking CC away from st.hp. Cr.hp was already a very good meaty button due to its high number of active frames (5, if I remember right) and ability to link cr.lp on CH (maybe even cr.mp, I forget), and the fact that it's safe (st.hp is -6, for comparison). But now it doesn't matter! Easy CC launch -> GHK into FK for massive damage, off of one button press. It's even more braindead than Ryu's meaties, believe it or not.

It makes me wonder if that was an intentional effect, or if they did it because st.hp being a CC button made no sense whatsoever other than being an easy mode CC combo starter.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301687, the intent of the changes is baffling.
Posted by will_5198, Thu Jan-26-17 02:00 PM
>Regarding the SRK nerf, the game was already very homogeneous
>and bland gameplay-wise, and now it's even moreso.

exactly. how is removing YOLO DP catering to inexperienced players? now they just have to eat meaties, throw loops and ambiguous set-ups after every knockdown.

if you want to take away Ken's DP, ok. but then B.MP is nerfed? his jab is still 4F? he can't wake up with anything now. oh, but I should just learn to block, right? well Capcom made white life regenerate 2x slower, so playing defense is a fucking stupid idea as well.

Ken was already deadly in the corner and stubbish in neutral, so they made his neutral worse (slower RH, B.MP and C.MP that get CC'd all day, EX tatsu nerfed, air M. tatsu rightly nerfed) and improved his corner pressure with his overhead. that's ass-backwards.

in S1, most the cast had some bullshit so it felt even. instead of giving everyone BS or removing all of it, they gave a few characters even *more* BS, then nerfed everyone else.

>Guile didn't need the buffs at all, at least not all of them.
>They should have given him either the st.mp buff or the UDK
>buff, not both. The 2-bar V trigger is a wash, to me. And I
>say this as a Guile main.

Guile is stupid now. him, Urien and Balrog (both of whom still have unreactable, full-screen, safe, EX specials) have been buffed for that precious DLC money. of course nobody new to SFV is going to want to pay another $60 once they pick it up and deal with the worsening rollback, lack of anything to do but grind online, and head-scratching gameplay changes.

last two weeks I haven't had fun at all. which sucks.
301689, Ken's neutral def needs buffs
Posted by IkeMoses, Thu Jan-26-17 03:53 PM
but I can understand why they decided to make it ass since he still has explosive damage, they just made it too ass.

normalizing invincible reversals widened the field of killers in this game, and I like that overall, but I think they should have probably gone the 3S route and made each strength of DP have different types of invincibility and different uses.

Something like:
-light DP beats meaties, gets beaten air-to-air
-medium DP anti-airs, gets stuffed by meaty normals
-hard DP beats meaties and anti-airs but is vulnerable to throws
-EX is fully invincible

that way the mind games go both ways.
301696, They are sorta doing that already, although not to such an extent.
Posted by Wonderl33t, Fri Jan-27-17 10:38 AM
The invulnerable frames vary (some are like frames 6-10, for example, handier for AA if done early) as well as variations in upper body/lower body hitbox invulnerability. So most of them do have some invulnerable frames after startup, but only EX is invulnerable on startup.

>but I can understand why they decided to make it ass since he
>still has explosive damage, they just made it too ass.
>
>normalizing invincible reversals widened the field of killers
>in this game, and I like that overall, but I think they should
>have probably gone the 3S route and made each strength of DP
>have different types of invincibility and different uses.
>
>Something like:
>-light DP beats meaties, gets beaten air-to-air
>-medium DP anti-airs, gets stuffed by meaty normals
>-hard DP beats meaties and anti-airs but is vulnerable to
>throws
>-EX is fully invincible
>
>that way the mind games go both ways.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
301701, Capcom's notes from yesterday reveal Ken's jab DP is throw invincible
Posted by IkeMoses, Fri Jan-27-17 05:43 PM
so this is clearly what they intend, but maybe it just needs tweaks.
301679, 2Future was on the latest episode of Excellent Adventures
Posted by Mafamaticks, Mon Jan-23-17 07:51 AM
And he took Mike off of points. I was rooting for you the whole time fam
301681, yo!! i gotta watch that shit
Posted by IkeMoses, Mon Jan-23-17 01:23 PM
301684, I caught that today. Awesome. The sonic break -> flash kick was hype
Posted by Wonderl33t, Wed Jan-25-17 10:52 PM
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301692, Balance adjustments might be coming this season:
Posted by IkeMoses, Fri Jan-27-17 12:19 AM
"Additionally, we’ve been monitoring character performance since the release of Season 2 balance patch. We are currently analyzing this data to see what, if any, additional adjustments may be needed."

Might.
http://www.capcom-unity.com/harrisony/blog/2017/01/26/season-2-balance-changelist-fixes-and-cfn-improvements
301695, Pardon my extreme ignorance
Posted by Numba_33, Fri Jan-27-17 09:01 AM
but is it normal for Capcom to tweak Street Fighter like this? One one level, I'm impressed from a coding level since I imagine it takes a good amount of time to do all these tweaks, but one another level players have to get frustrated in terms of making adjustments when they've put time and energy into game planing just to see their character/characters get screwed around with.
301699, you're exactly right, Capcom usually doesn't do this
Posted by IkeMoses, Fri Jan-27-17 01:05 PM
Capcom is the most conservative company when it comes to balance chances. they typically release the game and let the players figure it out, and in my opinion that's the way it should be.

SFV didn't get a "balance" patch all of last year, just bug fixes. The meta of the game changed A LOT in those 10 or 11 months.

that said, since SFV's development is tied to the Capcom Pro Tour schedule, they have some wiggle room because the CPT hasn't started yet. they could make some last minute changes and leave it alone until 2018. the balance changes were radical and many players have been complaining about it, so they're looking at the results to see how legit the concerns are.

i personally hope just some of the characters who got hit hard get buffs. beyond that, i think Capcom should stick to their guns and let the game rock.
301711, Sometimes jabs don't work for me
Posted by chillinCHiEF, Tue Jan-31-17 12:33 PM
Like, occasionally in online matches when I try to jab nothing happens.

I thought it was the shitty Madcatz pad at first (which I admittedly slammed a few times in frustration), and when the same thing happened with my Hori pad I figured it was because I had also slammed that one on occasion.

When my replacement Madcatz pad had the same issue I just thought "oh well, guess they didn't fix anything", but last night I happened to play with my dualshock and the same thing happened so I'm thinking there may be a problem with the game or something? This was also on a new PS4 Pro with a new controller, so if either of those were a problem before they shouldn't have been an issue now.

Has anyone else experience anything like this? It seems to mostly happen with crouching jab. I don't know if it's a Gief specific bug or something and nobody plays Gief so it hasn't come up much or maybe it's a result of some sort of lag (at the same time other inputs work so I don't think it's that), but I'm mostly sure it's the game and not the equipment at this point.

301713, it's an undocumented Capcom patch note
Posted by will_5198, Tue Jan-31-17 01:25 PM
301714, Japanese S2 tier rankings
Posted by will_5198, Tue Jan-31-17 01:34 PM
Sako:
1. Guile (SS)
2. Balrog
3. M. Bison
4. Laura
5. Rashid

Nemo:
1. Guile
2. Urien
3. M. Bison
4. Zangief
5. Necalli

Eita agrees about M. Bison. Daigo has also mentioned that Rashid is underrated and a secret top tier.

Sako always figures out the competitive top tiers quickly (he was hip to Elena when Ultra first dropped) and has been playing a lot of Akuma, so he must know he's average.
301732, Bison seems too easy to escape.
Posted by Wonderl33t, Fri Feb-03-17 02:48 PM
I have problems with him, but it's because I push buttons when I shouldn't be. Overall, it seems too easy to escape his pressure if you're willing to block and eat a throw here and there. But you do have to block, block, block, and then block, the discipline for which is hard to maintain.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301737, Bison is death if you don't have lots of neutral options
Posted by will_5198, Sat Feb-04-17 04:14 PM
(probably why Eita and all Ken players hate him)

I think he's harder to pin down now, since he has full-screen EX psycho blast and stored v-skill, plus 3F lk made his defense a little better. if you're online, the input lag and netcode delay both buff Bison's dash teleport mix-ups and the stupidity of devil's reverse.
301720, I haven't touched this game in iono HOW LONG!
Posted by Laz aka Black Native, Wed Feb-01-17 04:14 PM
If one of these new characters end up being King Cobra, I'll be back like I never left
301738, Balrog S2 neutral
Posted by will_5198, Sat Feb-04-17 04:16 PM
https://twitter.com/jav1ts/status/827708813721612290
301739, Lmao, wow
Posted by Wonderl33t, Sat Feb-04-17 07:35 PM
The game's overall lack of neutral is pretty depressing, but that is a whole new level.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301740, I've been seeing a lot of SF5 doesn't have a neutral lately
Posted by Mafamaticks, Sun Feb-05-17 12:04 PM
I don't buy it. The neutral is different, with crush counters and stubby hitboxes on normals, but it's there. You can still whiff punish, counter poke, and space like any other game.

I will say whiff punishing is more anticipatory/read based than reaction based in 5, but you can still do it.

Also this has been around in almost every game vs. Sim. Here's an example in 4.

https://www.youtube.com/watch?v=-qlAaEQo0L0

You could always counter poke or whiff punish Sim's buttons like that. This doesn't prove there's a lack of neutral in 5.
301741, Basically. On the last ep of UltraChen they talked about SFV's neutral
Posted by IkeMoses, Sun Feb-05-17 12:56 PM
which they all agreed was about the same as SFIV's, the only difference being IV was a more knockdown/vortex game and SFV is more of a scramble game.

Sounds about right to me.
301742, I dislike crush counters.
Posted by will_5198, Sun Feb-05-17 02:09 PM
you can whiff heavy normals thanks to the priority system and the fact most of them are safe (or even plus at point blank range!). get crushed for throwing out a poke and lose the round off the follow-up combo damage.
301744, I fucking love crush counters.
Posted by IkeMoses, Sun Feb-05-17 02:32 PM
So much so that when I play or watch other games now, they feel like they're missing.

Even with KOF or KI, I almost expect to hear that glass shatter when I seen somebody whiff a DP.

It's so satisfying. And scary when you're on the other end of it.

I know I'm in the minority on this, but that walking-on-eggshells, one-mistake-and-you're-dead "randomness" that lots of people hate about this game is exactly why it's one of my favorites.

I get why people hate it. They want a more strategic game that can be broken down scientifically.

I want them mind games tho. I want call outs. I want disrespect. Crush counters encourage that shit.
301773, Yeah, this is annoying.
Posted by Wonderl33t, Thu Feb-09-17 09:50 AM
I am fine with the idea of crush counters, but it seems like they should all be punishable, or at least minus, on block, so there is at least some aspect of risk-reward. Instead, some are safe/plus and some aren't, so it's another haves vs have-nots situation.

>you can whiff heavy normals thanks to the priority system and
>the fact most of them are safe (or even plus at point blank
>range!). get crushed for throwing out a poke and lose the
>round off the follow-up combo damage.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
301774, RE: I've been seeing a lot of SF5 doesn't have a neutral lately
Posted by Wonderl33t, Thu Feb-09-17 09:59 AM
Sure, the neutral exists, but it's very depleted, imo. This game involves tons of guessing due to super fast moves that are unreactable at anything closer than full screen. And a lot of these moves are safe, which encourages the guessing game even more.

I understand the intent. Capcom wants you to have to take a risk to get big damage or create an advantageous situation. In IV, you only have to land one poke, cancel into fireball, and hit confirm into FADC for a huge combo, which is an extremely low-risk opener. So I can't say I have a solution to what I am complaining about, but the complaint is there nonetheless.

>I don't buy it. The neutral is different, with crush counters
>and stubby hitboxes on normals, but it's there. You can still
>whiff punish, counter poke, and space like any other game.
>
>I will say whiff punishing is more anticipatory/read based
>than reaction based in 5, but you can still do it.
>
>Also this has been around in almost every game vs. Sim. Here's
>an example in 4.
>
>https://www.youtube.com/watch?v=-qlAaEQo0L0
>
>You could always counter poke or whiff punish Sim's buttons
>like that. This doesn't prove there's a lack of neutral in 5.
>


______________________________
http://i.imgur.com/Gj5Wy56.jpg
301755, Some Balrog thoughts...
Posted by normal35762, Mon Feb-06-17 01:22 PM
Cool Tyson pc mod....

http://www.infinitelooper.com/?v=l7vm-yNw-aU#/16;21

See the wind behind that uppercut? Is The Rogster developing a projectile?

What is the name of that stage song?

Why does Balrog voice wise on SF4 and SF5 sound like someone who grew up in a small town of mostly white folks and only 2 black families?

Why do folks try to play him almost like Dan sometimes in art? He's a
Shadaloo king man. Maybe I'm reachin or thinking about too much.

As much as Balrog is that dude to me...TJ Combo would be too fast for him.


301762, the real M. Bison
Posted by Laz aka Black Native, Wed Feb-08-17 12:31 AM
301765, voice casting gonna voice cast
Posted by Dr Claw, Wed Feb-08-17 10:48 AM
>Why does Balrog voice wise on SF4 and SF5 sound like someone
>who grew up in a small town of mostly white folks and only 2
>black families?

I keep him in Japanese voice because of this... it ain't like they can't use black voice actors for the role
301777, Next DLC character: Kolin, Feb 28 (YouTube link)
Posted by Wonderl33t, Thu Feb-09-17 11:34 AM
https://www.youtube.com/watch?v=UGHGrp6KNag
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301784, RE: Next DLC character: Kolin, Feb 28 (YouTube link)
Posted by jimaveli, Fri Feb-10-17 05:30 AM
>https://www.youtube.com/watch?v=UGHGrp6KNag
>______________________________
>http://i.imgur.com/Gj5Wy56.jpg

It looks like she COULD be ill but who know the damage will go. My Gouken sf4 life interests me in any character with a counter/read reward mechanism. My game is read-reliant fo sho so I need reward when I get in someone's brain the right way. It's easier to do on sfv cuz there's only so much folks can do with some characters. And once you know the routines, it's kinda time to lock folks out and Mayweather them up.
301787, RE: Next DLC character: Kolin, Feb 28 (YouTube link)
Posted by Wonderl33t, Fri Feb-10-17 10:12 AM
I agree, she looks like she looks like she could be low-damage. Hopefully Capcom learned its lesson from Juri and gives Kolin some advantage for being able to maximize her complexity, if she has as many options as she appears to.

>>https://www.youtube.com/watch?v=UGHGrp6KNag
>>______________________________
>>http://i.imgur.com/Gj5Wy56.jpg
>
>It looks like she COULD be ill but who know the damage will
>go. My Gouken sf4 life interests me in any character with a
>counter/read reward mechanism. My game is read-reliant fo sho
>so I need reward when I get in someone's brain the right way.
>It's easier to do on sfv cuz there's only so much folks can do
>with some characters. And once you know the routines, it's
>kinda time to lock folks out and Mayweather them up.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
301793, Man only Gill can turn successfully turn a ho(ney) into housewife.
Posted by normal35762, Fri Feb-10-17 03:20 PM
This nigga Gill got him a lady (a former doll who Bison pimped out?) and made her an obedient housewife who follows his wishes.
301802, his first name (Johnny) confirmed
Posted by Dr Claw, Wed Feb-15-17 01:32 PM
>This nigga Gill got him a lady (a former doll who Bison
>pimped out?) and made her an obedient housewife who follows
>his wishes.
301788, I started playing some Rashid a few days ago.
Posted by Wonderl33t, Fri Feb-10-17 10:20 AM
He's super fun. I am already getting a good hang of his combo conversions (very situational) after just a couple of hours. His movement speed is a little slower than Guile, so that's an adjustment, but he has a great poke (cr.hp) and you can play him pretty safely, despite outward appearances and common play styles.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301794, Found this pic. I'm maining Bison now idc idc
Posted by Mafamaticks, Fri Feb-10-17 10:40 PM
http://imgur.com/a/7EBk4
301801, Storyline questions/comments
Posted by normal35762, Wed Feb-15-17 12:41 PM
You think Bison comes back after this (like coming back post SF3 story line) or was that his last stand. Nigga seemed pretty tame in that story and laffed off Ryu killin him.

What ever happens to Vega and Balrog? Sagat? after this sequence of events going into the SF3 side of things? Retire?

With all these new characters coming out will there be another cinematic story to come out? Will it continue where it left off? What you think or know will happen as far as that goes?
301814, Link to article re: the Street Fighter music....
Posted by normal35762, Sat Feb-18-17 03:01 PM
https://killscreen.com/articles/where-did-the-fun-street-fighter-music-go/


I like some of the Street Fighter 4 and 5 music...but that music from the SF3 series? No comparison. I still bump SF3 music.


301820, SFV soundtrack is great.
Posted by will_5198, Mon Feb-20-17 01:42 PM
Christmas in New York and the Kanzuki Beach themes are apparently what this author was looking for.
301831, Kolin looks like fun.
Posted by chillinCHiEF, Tue Feb-21-17 05:07 PM
301833, Finally made gold.
Posted by Wonderl33t, Tue Feb-21-17 08:38 PM
No doubt I'll get bopped down to silver next time I hop on, but it feels good to have broken gold.

http://i.imgur.com/FhCRu4d.jpg
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301834, congrats!
Posted by will_5198, Wed Feb-22-17 06:01 AM
maybe me and Ken got shittier but I think Super Silver and up is even harder these days. player base is getting more hardcore.
301835, RE: congrats!
Posted by Wonderl33t, Wed Feb-22-17 09:38 AM
>maybe me and Ken got shittier but I think Super Silver and up
>is even harder these days. player base is getting more
>hardcore.

thanks. I think you're right, because even the spazoid scrubs hit their meaties consistently now. And rarely drop combos.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
301951, Please tell me somebody else saw that K-Brad pop off?
Posted by chillinCHiEF, Sat Mar-11-17 08:17 PM
Daaaaaamn
301952, video
Posted by chillinCHiEF, Sun Mar-12-17 01:27 PM
https://www.youtube.com/watch?v=p_yRlTya4-8
301953, Yeah, that was great.
Posted by Wonderl33t, Sun Mar-12-17 02:44 PM
There was already trash talk between them prior to this weekend, right?
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301954, even the commentators were lit....
Posted by rorschach, Sun Mar-12-17 04:46 PM
301955, That slow camera zoom in
Posted by Numba_33, Sun Mar-12-17 05:11 PM
after Wolfkrone almost got Perfected On was perfect comedy.

My apologies for being a new jack, but why does Wolfkrone attract the seemingly negative vibes I'm getting from this video? The commentators and the folks in the background once the pop-off occurs seem to dislike dude off GP.

Has he been a troll in the past? I've seen ISDD accuse him of being a rage-quitter when he had the number 1 or 2 online ranking sometime ago.
301956, Krone is just unlikable.
Posted by will_5198, Sun Mar-12-17 09:21 PM
like the type of guy that should never have Twitter. he complained when Capcom released Rashid's trailer on 9/11 because it "went too far" on such a "devastating day."

and yes, he is one of the most known rage-quitters in SFV. to which he replies with the typical RQ logic of "I didn't care about the points anyway" (so why did you rage quit to save them...?). him and K-Brad have been talking shit for the past few months -- he popped off when he beat K-Brad earlier this year -- and before Final Round Krone said he'd beat him again. also threw shots at Justin Wong and Co. (saying K-Brad's fat friends wouldn't be able to help him).

https://www.youtube.com/watch?v=ro_IGIaWAQU
301958, Fat friends?
Posted by Innocent Criminal, Mon Mar-13-17 10:08 AM
Does WK think he's Frank Zane or something?
301961, His bullshit goes way back
Posted by Mafamaticks, Mon Mar-13-17 11:59 AM
Back in SF4 days Justin knocked Krone to losers in a tourney and agreed to split the pot with him if he won. Krone wound up winning that tournament and kept the money. Honestly that's some real scumbag shit and this is what set everything off.

He got bodied in another tournament in the East Coast and tried to call blame his loss on Spooky not having headphones to drown out the noise. Spooky got in his ass for that

He tried to pop off on Ricky Ortiz, and failed (What are you standing up for?)

He rage quits in SF5.

There's clips of all this shit on youtube. He makes it worse because he acts like he's the victim in all of this shit.
301963, RE: His bullshit goes way back
Posted by Numba_33, Mon Mar-13-17 01:51 PM
>Back in SF4 days Justin knocked Krone to losers in a tourney
>and agreed to split the pot with him if he won. Krone wound up
>winning that tournament and kept the money. Honestly that's
>some real scumbag shit and this is what set everything off.
>
>He got bodied in another tournament in the East Coast and
>tried to call blame his loss on Spooky not having headphones
>to drown out the noise. Spooky got in his ass for that
>
>He tried to pop off on Ricky Ortiz, and failed (What are you
>standing up for?)
>
>He rage quits in SF5.
>
>There's clips of all this shit on youtube. He makes it worse
>because he acts like he's the victim in all of this shit.


Thank you for the breakdown there. I don't know what's the worst from that list you just gave; does Ricky Ortiz talk trash like that to justify Wolfkrone popping off? She seems like a very quite player from the little I've seen from her.

I wonder how much of the silly behavior is this dude playing the troll role for attention and/or possible sponsorships versus him just being a natural jerk.
301967, Did you watch K-Brad's stream last night?
Posted by Numba_33, Wed Mar-15-17 08:58 AM
Dude's a pretty good storyteller. Pretty interesting aspects to what went down according to him.
301975, Season 2.5 patch coming in April
Posted by chillinCHiEF, Wed Mar-15-17 03:22 PM
http://www.capcom-unity.com/combofiend/blog/2017/03/15/street-fighter-v-season-2-balance-update

Gief is getting new moves! \o/
301976, Meterless invincible DPs come back for fierce DP
Posted by Wonderl33t, Wed Mar-15-17 03:31 PM
I think that's the right move.

Guile got a buff and a wash -- UDK is now +4 instead of +6 on hit, so you can't link cr.mp anymore, only jab. The wash is V trigger is back to 3 bars. I'm fine with that. I used V-reversal much more than VT. I think this is more in line with how Guile is meant to be, as well.

Also, the v-meter usage for sonic breaks is back to season 1 levels. This means that the corner infinite will remain as it is in its season 2 form, but you'll be able to do many more loops.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301977, Check that. There is still no invincibility starting on frame 1
Posted by Wonderl33t, Wed Mar-15-17 04:59 PM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
301982, some decent stuff on paper.
Posted by will_5198, Wed Mar-15-17 10:37 PM
- Urien is now negative on block when he spams MK and EX headbutt
- Guile back at three bars for V-trigger and less advantage on offense
- FANG back from shit-tier S2 status to low-tier S1 status
- Ken's overhead less dumb
- Laura LK blender removed

although this developer comment had me laughing:

"The addition of Cammy’s airthrow was made as we felt her move set was not quite complete. With the changes to her Canon Spike an addition of an airthrow, she should now feel a bit more robust."

dive kick, DP, half-screen special move that hits low, plus-normals with no pushback, braindead frame traps, safe target combos...yes, she was missing something!
301984, Haha, yeah. Also:
Posted by Wonderl33t, Thu Mar-16-17 10:47 AM
"Developer Comments: Invincibility on Shoryuken attacks has been a polarizing topic. For players who learned how to use these attacks in Season 1 as an anti-air or counter attack, this change has severely affected their success with their favorite character. Conversely, those who have had to fight against these attacks, completely praise the changes as they felt meterless reversals were far too strong."

I have never heard anyone complain about meterless reversals in a technical sense. I've only heard complaints about them being mashable like in SF4, or complaints about the individual player doing them.

______________________________
http://i.imgur.com/Gj5Wy56.jpg
301993, they were valued in S1 because it was another option
Posted by will_5198, Thu Mar-16-17 08:05 PM
that most characters lacked, but I don't think there was any reason to nerf them. crush counters balanced DPs already -- if I DP on wake-up or during a gap between normals, I either:

- get out of jail free
- eat a 30-50 percent crush counter combo

in S2, what was the point of a DP? it doesn't cover any option. you still eat a counter-hit meaty. you still get command grabbed. you still get punished by all those 30-50 percent crush counter combos. you can't even AA without trading a third of the time. and at best? you get a knockdown.
301996, RE: they were valued in S1 because it was another option
Posted by Wonderl33t, Fri Mar-17-17 09:14 AM
Yeah, you're right. If a DP can't be both grab-invincible and strike-invincible, it can't cover enough options to be worth doing. If you're reading throw, you're much better off teching or neutral jumping. If you're reading strike, just block and late tech. There is now a technical aspect to scrubbing out.

______________________________
http://i.imgur.com/Gj5Wy56.jpg
301979, hey y'all. i'm still on my quest to be the most obnoxious player online:
Posted by IkeMoses, Wed Mar-15-17 05:19 PM
https://www.youtube.com/watch?v=9SUgSMXZd-U
301981, Haha. Bravo. Those never get old
Posted by Wonderl33t, Wed Mar-15-17 09:25 PM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
302019, ah yes. Necalli disc guidance to open the round.
Posted by will_5198, Wed Mar-22-17 04:24 PM
as prominent as a Juri charge, Ken jumpback fireball or Alex slash.
302013, mann i copped V in dec and had no idea that blanka wasnt on there!!
Posted by JAESCOTT777, Tue Mar-21-17 08:06 AM
Fuck dis shit
302017, RE: mann i copped V in dec and had no idea that blanka wasnt on there!!
Posted by Wonderl33t, Wed Mar-22-17 03:15 PM
You're saving yourself a lot of time and trouble...this game is often more enraging than it is fun. I'm convinced that it's a spectator sport at this point.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
302045, The saga continues...
Posted by Numba_33, Wed Mar-29-17 09:35 PM
https://www.youtube.com/watch?v=aiSWN1Jyru8

How big a deal was that F-bomb at the end of the interview there? With the sponsors and dollars involved, I would imagine some folks behind the scenes caring somewhat.
302046, this man has been hit in the head too many times.
Posted by will_5198, Wed Mar-29-17 10:01 PM
https://twitter.com/WOLFKRONE/status/847248375179206657
302048, How to Lose When You Win, by Wolfkrone. Smh
Posted by Wonderl33t, Thu Mar-30-17 09:37 AM
I respect his hard work, which shows, but cmon, dude.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
302049, RE: The saga continues...
Posted by Wonderl33t, Thu Mar-30-17 09:38 AM
I think they care more about the televised portion which is later on (Friday?). This was internet only as far as I know, so I think they weren't as concerned with swearing.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
302050, Two things
Posted by BigReg, Thu Mar-30-17 10:07 AM
1)This whole E-League week has been the most fun ive had watching matches outside of Evo (and honestly beats Evo as far as production values/quality of show is concerned).

Wolfkrone is a moron. Like, Wonder said above this should have been a victory lap but K-Brad basically won that whole debacle, lol.
302051, RE: Two things
Posted by Numba_33, Thu Mar-30-17 10:29 AM
>1)This whole E-League week has been the most fun ive had
>watching matches outside of Evo (and honestly beats Evo as far
>as production values/quality of show is concerned).

Outside of whatever money the winners get (I'm only assuming there's money involved since the production value is pretty high), what else do the winners gain? Are there points involved?

>Wolfkrone is a moron. Like, Wonder said above this should
>have been a victory lap but K-Brad basically won that whole
>debacle, lol.

The worst part is that K-Brad wasn't totally innocent in that post-match interview because he was taking shots at Wolfkrone as well, but Wolf Cola definitely looked worse after that match. It's a shame too because be played very well against K-Brad and even appeared to switch up how he normally plays.
302053, Wolfkrone ain't built for the WWE style drama
Posted by chillinCHiEF, Thu Mar-30-17 01:55 PM
He lacks that kind of showmanship that K-Brad and other cats have.

That said, he played his ass off. 6-1 against that field is pretty impressive and he easily out-played K-Brad.

The whole E-League thing has been fun to watch. I just wish I never read up on that British host dude being an alt-right Breitbart writer.
302055, UltraDavid lightly called EL out for having security on stage
Posted by IkeMoses, Thu Mar-30-17 04:45 PM
(because that shit is suspect)

and British dude went full Breitbart on Twitter in response.

i haven't been watching much of it because of that dude's involvement, just uploads of the highlights on YouTube.

all that said, FGC beef is at its best when the two players are top level and foolish, and that's what we got. i love it.
302057, Yeah, I see what they were doing with it
Posted by chillinCHiEF, Thu Mar-30-17 07:48 PM
and I thought it was kinda funny with K-Brad's WWE style theatrics but at the the same time the constant talk of "thuggery" and the fact that was two young brothers made that shit kinda 🤔

But at the other same time, Wolfkrone seems a bit..."off", or at the very least like he wasn't in on whatever the joke was so I'm not really mad they had the security there.

>and British dude went full Breitbart on Twitter in response.

Yeah, he showed his true colors there. I made the comment on GAF that for as much as he likes calling out people being offended he is quite easily triggered himself.

>i haven't been watching much of it because of that dude's
>involvement, just uploads of the highlights on YouTube.

Yeah. It's been actually really well done. Like, the K-Krone situation was kinda awkward and Steve made a questionable comment during one of Gllty's matches, but for the most part it's been pretty classy for some FGC shit. And despite Lewis' bullshit views, he's decent on the mic especially for someone who knows fuck all about fight games.

>all that said, FGC beef is at its best when the two players
>are top level and foolish, and that's what we got. i love it.

Word. Krone looked sharp as hell in pretty much all his sets, too. K-Brad was alright but was dropping combos and couldn't confirm anything.
302061, I've watched a little more
Posted by IkeMoses, Fri Mar-31-17 02:42 PM
>Yeah. It's been actually really well done. Like, the K-Krone
>situation was kinda awkward and Steve made a questionable
>comment during one of Gllty's matches, but for the most part
>it's been pretty classy for some FGC shit. And despite Lewis'
>bullshit views, he's decent on the mic especially for someone
>who knows fuck all about fight games.

Lewis does seem to keep his bullshit in check when he's hosting, and he doesn't clash on camera with the rest of the crew (all of whom I fuck with).

It still sucks knowing my views are lending credibility to and putting money in an alt-right asshole's pockets tho.
302064, I hear ya on that one
Posted by chillinCHiEF, Sat Apr-01-17 03:01 PM

>It still sucks knowing my views are lending credibility to and
>putting money in an alt-right asshole's pockets tho.
302056, that sucks.
Posted by will_5198, Thu Mar-30-17 05:13 PM
>The whole E-League thing has been fun to watch. I just wish I
>never read up on that British host dude being an alt-right
>Breitbart writer.

I'd been enjoying his banter. ELeague has been dope, though -- some of the more interesting SFV play I've seen in awhile.
302062, I'm thinking about switching to Karin for S3
Posted by Mafamaticks, Fri Mar-31-17 06:12 PM
I miss having a decent walk speed. If I get the hang of JFL pretty quick I might just go ahead and drop Bison
302063, i wanted to pick up Karin, but i'll never reliably just frame tenko
Posted by IkeMoses, Fri Mar-31-17 06:21 PM
302066, I can do it 80% on a training dummy
Posted by Mafamaticks, Sun Apr-02-17 02:59 AM
but as soon as I turn on the CPU? like 10%
302096, And they say SFV doesn't have enough single player content:
Posted by IkeMoses, Fri Apr-07-17 12:39 AM
https://youtu.be/ilGGov4dmmE
302097, *misses meterless invincible DP interrupt*
Posted by will_5198, Fri Apr-07-17 10:52 AM
still training myself to take the throws and block. do you get a meaty F+HP after forward throw? that's when Cammy lost the second round, although she didn't press a button.

LP bolt charge mix-ups are my death tho.
302099, yeah, the step elbow is meaty after a forward throw
Posted by IkeMoses, Fri Apr-07-17 12:10 PM
and it's safe on block too if you don't do the target combo. the target combo is hella punishable on block tho.

i could lie and say i was hit confirming the target combo, but i wasn't. i just had a feeling Cammy didn't wanna block when i saw her falling for the old cr.MK, lp. elbow.
302113, Do you guys ever check Tampa Bison's stream?
Posted by Wonderl33t, Tue Apr-11-17 08:42 AM
It's becoming one of my fav SF streams to watch. He's super smart, good stream interaction, does a good job of explaining what he's doing in-game, and talks about his thoughts on the game quite a bit.

https://www.twitch.tv/tampa_bison

______________________________
http://i.imgur.com/Gj5Wy56.jpg
302123, Speaking of serviceable streams, Brian_F is another good one.
Posted by Numba_33, Fri Apr-14-17 08:03 AM
I've seen Bison get a fair share of hate for his season two changes, so folks here may look down on him for that, but his stream itself is top notch. He's friendly and I've seen him answer questions folks as of him via the twitch chat app in regards to gameplay. He's one of the top players online, but I'm not to sure how well he plays in tournaments; I think he might be a bit green in that aspect, but I could be wrong.
302126, RE: Speaking of serviceable streams, Brian_F is another good one.
Posted by Wonderl33t, Mon Apr-17-17 08:38 AM
Yeah, his is good, too. He openly talks about how OP Balrog is and the theory/data behind it.

And he is a good tournament player. He has a listing of his tournament finishes on his Twitch page.

>I've seen Bison get a fair share of hate for his season two
>changes, so folks here may look down on him for that, but his
>stream itself is top notch. He's friendly and I've seen him
>answer questions folks as of him via the twitch chat app in
>regards to gameplay. He's one of the top players online, but
>I'm not to sure how well he plays in tournaments; I think he
>might be a bit green in that aspect, but I could be wrong.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
302127, Du and Punk are just better at SFV than everyone else.
Posted by IkeMoses, Mon Apr-17-17 02:34 PM
And it's not just fast reactions.

They are legit outthinking and outspacing their opponents.

While everybody else is complaining about all the ways SFV ain't really Street Fighter, these kids are just playing Street Fighter.

Their mindgames are outclassing everyone else's right now. They are both scumbags and bullies and I love them for it.
302128, Punk is an online internet troll come to life
Posted by will_5198, Mon Apr-17-17 08:08 PM
top eight against LPN was straight disrespectful. but I can appreciate it.

him and Du's style are optimal for SFV. calculated oppression. like you said, it's odd for people to say SFV isn't "Street Fighter" when every title in the series has been different. IV was set-up, option select and execution-heavy. III was analytical and yomi. Alpha was all sorts of stuff.
302129, i think tea bagging is so corny
Posted by IkeMoses, Tue Apr-18-17 05:48 PM
but i think he puts people on tilt even before he starts doing it.

that LPN match was like Vince Carter jumping over homeboy at the Olympics.
302130, I agree but would add Xian to that list.
Posted by chillinCHiEF, Wed Apr-19-17 09:40 AM
I feel like he can beat either of them on any given day (like he did at Final Round).

I also feel like Fuudo has been shown to hold his own against Du but completely breaks down against Punk.
302134, Xian and Fuudo are definitely up there with them.
Posted by IkeMoses, Wed Apr-19-17 12:36 PM
Fuudo's Mika was the only one I respected in season 1, and he's the only one really keeping her alive in season 2.

Xian was a threat with FANG last year, so he god. he's my favorite to upset Du at CapCup this year. (Evo's a toss up)
302195, Never mind what I said before. Punk is in his own league.
Posted by chillinCHiEF, Mon May-01-17 10:24 AM
He's the best right now for sure.
302196, His Dreamhack run was incredible.
Posted by IkeMoses, Mon May-01-17 02:34 PM
302198, I don't even know how the fuck CJ even beat him
Posted by Mafamaticks, Mon May-01-17 06:03 PM
I think he put himself in losers for the lulz
302199, Yeah, I'm kinda thinking that as well.
Posted by chillinCHiEF, Tue May-02-17 11:09 AM
He just wanted to be straight eliminating fools instead of sending them to losers.

I fuck with it tho. Shit, he's from Philly so I'd be rooting for him on gp.
302202, I can't front, seeing a brotha dominate legends like that in SF
Posted by IkeMoses, Tue May-02-17 05:56 PM
had me raising my fist at the Twitch screen.
302160, Next character is gonna be who?
Posted by normal35762, Thu Apr-27-17 12:35 AM
302161, Ed, the teenage Bison clone who hangs out with Balrog, got leaked
Posted by IkeMoses, Thu Apr-27-17 12:41 AM
(by the PSN store, so it's legit)

so most likely he's next.
302166, Potentially dope.
Posted by normal35762, Thu Apr-27-17 12:18 PM
302176, I hope Ed doesn't make me drop Karin
Posted by Mafamaticks, Fri Apr-28-17 06:31 AM
I can finally JFT consistently.

One thing I hate about 5 is having to consider switching every time a new character drops
302222, This nigga Ed look like a Nazi boxer and I'm torn
Posted by IkeMoses, Sat May-06-17 12:14 PM
because I hate Nazis and love boxing.

http://shoryuken.com/2017/05/06/images-of-street-fighter-vs-new-character-ed-leak-before-mondays-reveal/
302224, I like the Yun/Yang cast-off hoodie version better
Posted by will_5198, Sun May-07-17 09:51 PM
302225, Me too. Hope that's one of his alts at least
Posted by IkeMoses, Sun May-07-17 10:52 PM
The idea of a boxer with psycho powah is hella dope tho. The trailer is supposed to drop tomorrow and it bet not disappoint.
302228, .
Posted by normal35762, Mon May-08-17 10:58 AM
,
302227, Ed trailer. He's the Boxer/Dictator hybrid we expected:
Posted by IkeMoses, Mon May-08-17 10:44 AM
https://youtu.be/aXnXrHiR4Cs

looks hype.

he has his Step Up 2 the Streets outfit for his story costume. we got served.

also, his trailer features some of the worst raps recorded in the history of recorded rap.

the CapcomUnity post:

http://www.capcom-unity.com/harrisony/blog/2017/05/08/the-young-commander-ed-joins-street-fighter-v

of note:

"What makes Ed especially unique is how players perform his special moves. His special moves have simple inputs; they only require simultaneous button presses, repeatedly pressing a button, or holding down a button. Only Ed’s Critical Art is done by inputting a traditional motion."

i can already hear the cries of "Casual Fighter V."
302229, Like I said before I really like the way he plays.
Posted by normal35762, Mon May-08-17 11:30 AM
Either way you cut it (US or Japan) he plays like M.Bison and it will be interesting to see what PR Balrog does with Ed.
302232, Ed may be PR Rog's namesake, but he'd be a fool to drop Balrog now
Posted by IkeMoses, Mon May-08-17 11:53 AM
once you pick the top tier, stick with the top tier.
302230, Ain't seen that much juggle since the strip club
Posted by BigReg, Mon May-08-17 11:35 AM
Not a fan of the character design with the emo-cut, but that moveset looks fun as hell.
302233, Capcom trollin with the SNK haircut, silhouette, and moveset
Posted by IkeMoses, Mon May-08-17 11:54 AM
302235, I see a little Brocken in there.
Posted by normal35762, Mon May-08-17 12:21 PM
The way he came down with that move at around :31

Plus the uniform a little.
302231, RE: Ed trailer. He's the Boxer/Dictator hybrid we expected:
Posted by Numba_33, Mon May-08-17 11:35 AM
>"What makes Ed especially unique is how players perform his
>special moves. His special moves have simple inputs; they only
>require simultaneous button presses, repeatedly pressing a
>button, or holding down a button. Only Ed’s Critical Art is
>done by inputting a traditional motion."

If that's the case, what are his weaknesses? Just going by what you posted, I'm guessing he's a glass cannon? Will he have less HP than Dhalsim? That would seem to be the most reasonable thing to me, but I don't have the deepest understanding of the game.
302234, the simplified moves shouldn't be a balance issue
Posted by IkeMoses, Mon May-08-17 12:11 PM
http://streetfighter.com/characters/ed/

one of his moves is done like Honda Hands, another is done like Balrog's Turn Around Punch. that's stuff we've seen before.

his two uppercut specials are button presses (PP or KK), and that's kinda new, but they also look like very punishable moves. the kick version looks crush counterable even. and no word if there are light, medium, and hard versions. so those moves don't seem OP, really.
302238, If he can do an anti air DP with no motion man listen...
Posted by Mafamaticks, Tue May-09-17 12:34 PM
.
302239, yeah, them joints can't be reversals or invincible at all.
Posted by IkeMoses, Tue May-09-17 01:09 PM
302242, New CFN beta live tonight. 6PM PST. 5/11-14. PS4/PC. Ed playable.
Posted by IkeMoses, Thu May-11-17 04:32 PM
http://www.capcom-unity.com/harrisony/blog/2017/05/10/sfv-capcom-fighters-network-beta-2-begins-this-weekend-may-11-14
302278, Ed, new CFN, and the balance update drop Tues. 5/30:
Posted by IkeMoses, Tue May-23-17 07:50 PM
https://twitter.com/StreetFighter/status/867169182655299584
302279, when I was out of town I played Ed online, LMAOOOOOOOO
Posted by Dr Claw, Tue May-23-17 08:38 PM
he is gonna be some BS
302280, Nobody can decide if he's great or trash yet and it's hilarious
Posted by IkeMoses, Tue May-23-17 08:50 PM
I almost got up to Ultra Gold in the beta fuckin Eds up thoooooo
302281, please baby Ono just give me quicker loading screens
Posted by will_5198, Tue May-23-17 09:19 PM
I can deal with the lags and match-making and balance changes but my soul dies a little every time I wait 30 seconds for a white screen to load in ranked...and then I get disconnected. and wait another 20 seconds for the training mode white screen to load.
302283, I thought I read that was part of the changes
Posted by IkeMoses, Tue May-23-17 09:35 PM
But I didn't notice faster loading times in the beta. :(
302508, Are top level players using this character?
Posted by Numba_33, Thu Jul-13-17 11:00 AM
And also, will top level players use Ed for Evo? I've seen ISDD train with Ed on his stream and if I'm not mistaken it's because he thinks Ed is a good match-up for Balrog, or at least is a much better one than his Guile is. I think I read that Justin Wong won a recent tournament using Ed, but I dunno if that level of competition was that of this years Evo.
302284, Cammy's new air throw looks weird as fuck lmao
Posted by chillinCHiEF, Wed May-24-17 08:10 AM
https://www.youtube.com/watch?v=AmXbffGJMGU

Fuckin Roflcopter
302285, Yup. Should be just one smooth twirl
Posted by BigReg, Wed May-24-17 09:18 AM
It looks like a weird helicopter move now, lol.
302310, The more I see it the more I like how fuckin goofy it is
Posted by chillinCHiEF, Sat May-27-17 10:16 AM
I make the helicopter noise in my head.
302287, animation budget has gone to shit
Posted by will_5198, Wed May-24-17 09:21 AM
Kolin's animations look really bad as well.
302289, Ed's kicks are pretty awkward too.
Posted by IkeMoses, Wed May-24-17 10:24 AM
302295, Classic Vega stage (ill!), monthly targets, 50K FM bonus drop 5/30 too:
Posted by IkeMoses, Thu May-25-17 11:32 AM
http://www.capcom-unity.com/street_fighter/blog/2017/05/25/the-new-capcom-fighters-network-arrives-may-30-alongside-monthly-targets-ed-and-an-all-new-spain-stage
302296, That Vega stage
Posted by Numba_33, Thu May-25-17 01:38 PM
won't ever be used for serious competitions though, right?

More importantly, how serious are those Balrog changes mentioned in that link you posted? Are those serious enough nerfs to satiate all the belly aching folks have for that character in season two?


Also, somewhat silly question, but anything post May 30th is Season Three, correct?
302297, RE: That Vega stage
Posted by IkeMoses, Thu May-25-17 01:59 PM
>won't ever be used for serious competitions though, right?

Not sure. It might be banned for Vega players, but I don't see why it would be banned for anybody else. I actually think it nerfs Vega's wall dive because it gives the opponent a lot more time to react.

>More importantly, how serious are those Balrog changes
>mentioned in that link you posted? Are those serious enough
>nerfs to satiate all the belly aching folks have for that
>character in season two?

Apparently all of those changes listed are changes that were implemented for Season 2 (back in December), but never officially listed. So nothing really changes for Balrog with this update.

>Also, somewhat silly question, but anything post May 30th is
>Season Three, correct?

Nah, it's still Season 2. This season still has 3 more DLC characters coming out. This update is merely a balance adjustment.
302307, Yipes and Lee Chung are my favorite commentary team now
Posted by IkeMoses, Fri May-26-17 03:55 PM
F-W0rd and Logan Sama is still my boys, but as the scene gets more esports I find myself enjoying to watch NLBC weeklies more than major tournaments, and it's because of the hype Yipes and Lee bring to it.

They're doing Combo Breaker this weekend and they're already spittin bars and it's only pools.
302308, Them boys are good.
Posted by chillinCHiEF, Fri May-26-17 10:59 PM
Yipes' reactions to Punk going up to NY and crushing the buildings two weeks in a row was perfect.

Looking forward to this coming Wednesday's buss ass now that E-League is over.

302433, GIEF FINALLY WON A PREMIER IN SFV!!!!! SNAKE EYES BACK!!!
Posted by chillinCHiEF, Sun Jun-18-17 10:14 PM
(i'm hype)

(also, USA owns SF now. we're def getting a US Evo Champ)
302434, States Fighter V. It feels good to see Snake back, man
Posted by IkeMoses, Sun Jun-18-17 11:40 PM
302435, That was great. Also good to see the Fresno brother Samurai go deep.
Posted by Wonderl33t, Mon Jun-19-17 01:15 PM
Evo is going to be epic if Snake Eyez/Gief can hang with Asia/top tier. Snake Eyez, Itabashi, even Stupendous are super fun to watch.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
302440, dope.
Posted by will_5198, Mon Jun-19-17 10:00 PM
Snake at his best is so fun to watch. glad to see him making a comeback after S1 and sticking with Gief for the most part.
302441, His Akuma is legit, but it ain't right.
Posted by IkeMoses, Mon Jun-19-17 10:29 PM
302436, Is anyone still playing?
Posted by Wonderl33t, Mon Jun-19-17 01:20 PM
I haven't played regularly since Tekken came out. I think I may quit playing this game seriously. Probably main Mika the rest of the way and call it a wrap. Guile is good, but I'm not good enough with him to make up for his low burst damage. I don't want to spend eleventy billion hours in training mode figuring out how to guard each character's shenanigans, which is a requirement to be a serious Guile in this game. This is not a complaint. I know that's simply how the game is.

So I'm curious if you guys are still playing regularly and leveling up. The game is not that fun to me and I've lost my drive.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
302437, Still playing. Chilling in Super Gold. Tryna hit Platinum this season.
Posted by IkeMoses, Mon Jun-19-17 01:25 PM
302450, RE: Still playing. Chilling in Super Gold. Tryna hit Platinum this season.
Posted by Wonderl33t, Thu Jun-22-17 08:49 AM
good stuff. Maybe I shouldn't have quit the grind so easily.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
302455, If you ain't having fun you can't force it
Posted by IkeMoses, Thu Jun-22-17 01:33 PM
The game is still fun for me probably because I had so much to learn from jump.

I've been focusing on my (fraudulent) neutral game this week, and every time I punish a whiffed poke it feels like 1991 all over again.

But I know a lot of folks with more experience been bored with the game and I can understand that.
302438, I ain't played since Urien was new DLC.
Posted by Laz aka Black Native, Mon Jun-19-17 06:48 PM
Maybe if a character I care about comes this or next season I'll pick it back up
302439, still playing.
Posted by will_5198, Mon Jun-19-17 09:56 PM
quit for awhile due to frustration, but got back into it lately. I genuinely enjoy the game most of the time.

however, it's a horrific consumer product so I understand all the hate. basic quality-of-life improvements have taken forever to release. netplay is the same or worse than in week one. new characters animate worse than NRS games -- Ed is embarrassingly janky (that sweep animation...fucking hell) and Kolin is not much better.

I think S2 was a bad turning point for the game, because at that point it was clear that Capcom had no idea what the fuck they were doing gameplay-wise (made it harder for casual players, and more punishing for serious ones).
302451, RE: still playing.
Posted by Wonderl33t, Thu Jun-22-17 08:50 AM
Yeah. Part of the killer for me was the dumb S2 changes. It wasn't just a tweak. It changed how the game is played. Good on ya for keeping at it, though. I should at least play here and there.

>quit for awhile due to frustration, but got back into it
>lately. I genuinely enjoy the game most of the time.
>
>however, it's a horrific consumer product so I understand all
>the hate. basic quality-of-life improvements have taken
>forever to release. netplay is the same or worse than in week
>one. new characters animate worse than NRS games -- Ed is
>embarrassingly janky (that sweep animation...fucking hell) and
>Kolin is not much better.
>
>I think S2 was a bad turning point for the game, because at
>that point it was clear that Capcom had no idea what the fuck
>they were doing gameplay-wise (made it harder for casual
>players, and more punishing for serious ones).


______________________________
http://i.imgur.com/Gj5Wy56.jpg
302442, TAP is a problem:
Posted by IkeMoses, Tue Jun-20-17 12:20 AM
https://youtu.be/lDlTsUIr1-0
302444, nice read
Posted by will_5198, Tue Jun-20-17 11:19 AM
TAP is really stupid tho. Balrog really can do whatever he wants without much consequence.
302445, It's too plus. I'm fine with the crazy damage
Posted by IkeMoses, Tue Jun-20-17 11:50 AM
But he probably shouldn't be able to combo off of it or be safe on block.
302452, Balrog is ridiculous, but he is a metaphor for all of V, imo
Posted by Wonderl33t, Thu Jun-22-17 08:53 AM
And the basic principle of V is that if you're blocking, you're losing. You must must must be on offense to win.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
302507, EVO 2017. Wishlists / predictions
Posted by Wonderl33t, Thu Jul-13-17 09:42 AM
I just want a Rashid to make top 8. Best chances would be Cool Kid, Oil King, and John Takeuchi. Other wish would be the obvious -- America winning SFV, finally.

Will it happen, though? It's hard to imagine since it never has. I'll take a shot at a top 8 without knowledge of which players are mutually exclusive due to the bracket layout.

Phenom
Infiltration
Punk
Snake Eyez
Bonchan
Oil King
Xiao Hai
Haitani

______________________________
http://i.imgur.com/v2ye7l2.jpg
302509, America wins EVO this year.
Posted by will_5198, Thu Jul-13-17 01:49 PM
302510, No Smug or Nuckledu?
Posted by Numba_33, Thu Jul-13-17 03:02 PM
302512, RE: No Smug or Nuckledu?
Posted by Wonderl33t, Thu Jul-13-17 07:11 PM
Yeah, it's a stretch, but it's the characters. I think Guile is too beatable and I think Balrog's offense is more stoppable than people think. Especially offline. I may be completely wrong.
______________________________
http://i.imgur.com/v2ye7l2.jpg
302513, I think Punk wins
Posted by chillinCHiEF, Fri Jul-14-17 03:46 AM
I predict Snake Eyez, Du, and PR Balrog will be in the top eight from the US (also not knowing how the brackets actually shake out).

I think Phenom, Xian, Nemo, and Fuudo will also be there.

Chris G is my sleeper/dark horse pick for top 16.
302514, RE: I think Punk wins
Posted by Wonderl33t, Fri Jul-14-17 07:56 AM
I would be pretty happy about any of that. PR Rog making it would be great. He is very fun to watch. And I would actually swap Xian in for Infiltration in my prediction.

>I predict Snake Eyez, Du, and PR Balrog will be in the top
>eight from the US (also not knowing how the brackets actually
>shake out).
>
>I think Phenom, Xian, Nemo, and Fuudo will also be there.
>
>Chris G is my sleeper/dark horse pick for top 16.
>


______________________________
http://i.imgur.com/v2ye7l2.jpg
302555, Abigail trailer.
Posted by normal35762, Mon Jul-17-17 10:44 AM
https://www.youtube.com/watch?v=AcMiPWzXn0k


Cat's aren't diggin this one huh? He is cool to me. I just wish they would have made him more proportioned. Maybe cause they wanted to show him to be the biggest character, but being proportioned would have been too big for the screen? Would be too big for other characters to grab around his waist for moves? Gonna be intersting seeing how other characters perform their grab moves against him. IE Lauras super move. How is he gonna fit thru the doors of the bus on the Hong Kong stage during a KO? That cannon at Karin's stage?
302556, He look goofy, but he's far from the only goofy looking character in SFV
Posted by IkeMoses, Mon Jul-17-17 12:17 PM
(see: Birdie, FANG)

Gameplay wise? He looks hella unique and scary. Having a big body like that with FOUR charge normals (like Gief's stand Fierce), a parry v-skill and an armored charge (that can be canceled into the parry!), he could be a problem (especially for my main, Laura). I think he's a fresh addition to the roster. After Kolin, Ed, and now Abby, I'm feeling like the Season 2 newcomers are all keepers. Really hype to see Menat and Zeku now.

As far as how he's gonna look in game, I think Hugo is the best clue. He's a bit bigger than Hugo, but only a bit. But time will tell.
302570, concept is fine; I'm less considered about a goofy player model
Posted by will_5198, Mon Jul-17-17 10:24 PM
than I am with broken animations. Ed gets on my fucking nerves with that spastic idle animation, teleport dash-in, Lego-style airborne MK that pops out of nowhere at a 90 degree angle, and numerous assorted choppy frames.

he animates so badly it's distracting to gameplay. add on a little online lag and Capcom hates us.
302577, RE: concept is fine; I'm less considered about a goofy player model
Posted by Wonderl33t, Tue Jul-18-17 10:36 AM
Yeah. Things like the Ed issues you mentioned are very distracting. Things that make 0 sense kinetically.

Regarding the Abigail hate, I think the bigger issue is not Abigail himself. I think the real issue is that it's a terrible time for Capcom to release a joke character. Just IMO.
______________________________
http://i.imgur.com/v2ye7l2.jpg
302575, That speed bag move looks insanely stupid.
Posted by Numba_33, Tue Jul-18-17 09:29 AM
I can see that extracting some good NaCl from folks on some streams.
302578, and the intro animation (mouth engine noises) is cringey to me
Posted by Wonderl33t, Tue Jul-18-17 10:37 AM

______________________________
http://i.imgur.com/v2ye7l2.jpg
302579, Abigail introduction video. Watch this shit, y'all
Posted by IkeMoses, Tue Jul-18-17 10:38 AM
https://youtu.be/r5zKWGwunVE

This character looks DOPE actually.

I mean, not his design, it's ugly as fuck, but DAT GAMEPLAY DOE.
302584, Yeah, he looks like a good addition.
Posted by chillinCHiEF, Thu Jul-20-17 02:25 AM
They had him on Winner Stays On and he looked dope:

https://www.youtube.com/watch?v=EmeDOeN1dog

His command grab has no range. Seems more like a good normals character.

Plus I like it when they put Final Fight people in the game.
302585, The WSO Session certified the dopness.
Posted by IkeMoses, Thu Jul-20-17 10:37 AM
The reveal trailer didn't do a great job of selling the character, because I legit think he's the best Season 2 newcomer so far. And I like Kolin and Ed, but it seems a lot more detail and attention was given to Abby than them.

Also, that trailer was buggy. He was swole up to his V-Trigger size the whole time. He's normally less roided out:

http://i.imgur.com/rFzoLiE.gif
302586, The grapping animations didn't bother you?
Posted by Numba_33, Thu Jul-20-17 11:20 AM
The animations involved for both the character getting grappled and him grappling other characters looked very odd. Even was Abigal grabs another Abigal character, it doesn't look right, at least from the instance I saw during that WSO stream yesterday.
302587, They look fine to me.
Posted by IkeMoses, Thu Jul-20-17 11:42 AM
I'm not a huge fan of his character design. It's a bit too goofy for my tastes and can be toned down a bit, but I have no problem with his animations. In fact, I think most of his animations are fantastic. For his throws, there are frames where you can see some clipping and hands not connecting, but it's not much of a distraction for me.
302592, new costumes are sick
Posted by will_5198, Fri Jul-21-17 09:53 PM
http://www.capcom-unity.com/street_fighter/blog/2017/07/21/ibuki-laura-and-rashid-sports-costumes-coming-to-street-fighter-v-on-july-25th

Rashid especially. meanwhile I got the Ken face alt.
302593, Laura in a women's indoor volleyball uniform
Posted by IkeMoses, Sat Jul-22-17 12:41 AM
is such an unexpected combination of my personal interests.

It's dope to have her finally looking like an athlete in athetic clothes, instead of a model in a MMA-themed photoshoot for King Magazine.

Futbol Rashid might be the dopest alt in the whole game tho.

Track Ibuki is alright, even tho she looks like she's about to get dusted in whatever her event is.
302610, Abigail day one stuff:
Posted by will_5198, Wed Jul-26-17 05:38 PM
https://www.youtube.com/watch?v=2UBZmZaoSMw

https://twitter.com/HiFightTH/status/890252952413249537

https://twitter.com/HiFightTH/status/890213127161237504

https://twitter.com/Classicbts/status/890023091887386624

this guy *hurts* in V-Trigger. ho-lee shit.

some of the specific stuff seems impractical -- you can show clips of Ken doing EX DP through Laura fireballs but that's crazy predictive.
302616, I haven't dropped a set to an Abby yet
Posted by IkeMoses, Thu Jul-27-17 02:25 PM
but I need to be very careful throwing claps at him.

He can even blow up a lvl 1 clap with his slow ass run xx flip before I recover. And like that last link shows, back HP smacks through them too.

But as soon as I get a knock down it's party time and he ain't got no wake up options.
302617, he is Alex/Birdie status in the corner
Posted by will_5198, Thu Jul-27-17 06:20 PM
>But as soon as I get a knock down it's party time and he ain't
>got no wake up options.

maybe worse because his hurtbox is huge and sucks up all the hits at close range.
302618, The new CFN website is like an official V-League with frame data:
Posted by IkeMoses, Thu Jul-27-17 06:31 PM
https://game.capcom.com/cfn/sfv/about?lang=en

News updates, game data, costume previews, all 170 of those character profiles, and player homepages with stats when you link your Steam or PSN account.

Capcom has been oddly hush-hush about this. It apparently went live with the Abby update. Maybe they're holding off for another announcement?

My profile:

https://game.capcom.com/cfn/sfv/profile/JusDoIt
302619, nice.
Posted by will_5198, Thu Jul-27-17 06:40 PM
I heard the frame data is completely unreliable, but cool nonetheless.
302620, yeah, the data is off for some characters.
Posted by IkeMoses, Thu Jul-27-17 06:53 PM
because SFV. can't have shit be reliable.
302636, nice job on Abigail.
Posted by will_5198, Wed Aug-09-17 05:37 PM
looking forward to seeing how he does in tournaments. but so far he's fun to play against, at least, and adds a different style to the game.

you better burn meter against him though, because his comeback factor with v-trigger and that much stamina is insane. he can melt away 60-70 percent with full resources, then put you in a coin flip for your life.
302637, he's def fun to play against:
Posted by IkeMoses, Thu Aug-10-17 12:03 AM
https://youtu.be/M-erlkfFnqY
302653, when you catch that Abigail run start-up with CA
Posted by will_5198, Sat Aug-12-17 12:29 PM
or the automatic guard crush wind-up after popping v-trigger...wooo booy. feels good.
302657, Name a better man than Ed
Posted by Kira, Mon Aug-14-17 11:02 AM
Which one of y'all want this work? I will come through and pillage your meters and flame you with this pyscho power.
302658, How many times per round do you EX psycho upper in neutral?
Posted by Wonderl33t, Mon Aug-14-17 01:25 PM
Be honest
______________________________
http://i.imgur.com/v2ye7l2.jpg
302659, EX psycho uppers are the best move to bait out in the game
Posted by IkeMoses, Mon Aug-14-17 03:41 PM
you know Eds can't help themselves.

all they gotta do us press them three punches to get out of trouble, right?

right?

nah.
302660, the slow start-up can be deadly
Posted by will_5198, Mon Aug-14-17 06:25 PM
just when you stop blocking, you get the delayed reversal tech
302661, scrub* tier list 2.5?
Posted by will_5198, Mon Aug-14-17 06:45 PM
*because obviously there are intricacies that I will never understand at my level, and I'm biased by my own experiences which are irrelevant to high level play

no order after rank:

SS - Rashid, Ibuki, Karin, Balrog

Rashid and Balrog can do whatever the fuck they want. it's insane what they can get away with, pressure-wise. Karin's buttons and conversions into damage are ridiculous. anybody in SFV can die off a big combo and one wrong guess, and Ibuki is the best at forcing that second 50/50.

S - Cammy, Akuma, Bison, Necalli

Cammy's block strings are abusive. Akuma is devastating when played expertly. fuck Bison, that's another one that gets away with mashing out braindead frame traps/plus moves/dashes. giving him a 3F escape did wonders for him, especially since it's more useful than an EX reversal half the time. Necalli has all the tools.

A - Zangief, Urien, Laura

all three can take a while to get going, but once you are knocked down it's curtains.

B - Guile, Ken, R. Mika, Chun-Li, Sim, Birdie, Nash, Vega, Kolin, Ryu, Alex

Guile could be higher. I know Ken has a dreadful time against him -- according to Chris T, Momochi and Daigo think it's 6-4, 7-3 Guile (Bison is easily 6-4 against Ken too).

C - F.A.N.G, Juri, Ed

FANG, Juri and Ed lack the big damage that other characters get so easily. they all work hardest for their wins.
302662, Move Guile two tiers up and FANG up one and it seems legit.
Posted by IkeMoses, Mon Aug-14-17 06:57 PM
302663, might've underplayed Guile because I don't want to
Posted by will_5198, Mon Aug-14-17 07:05 PM
overcompensate for how much he dominates Ken. I lose against FANG all the time but can't figure out if it's just zero match-up knowledge.
302664, my take
Posted by IkeMoses, Mon Aug-14-17 07:09 PM
TOP TIER
Balrog
Ibuki
Rashid
Necalli
Guile
Karin
Cammy
Urien
Zangief
Laura
Akuma
Bison

MID TIER
Sim
Birdie
Ken
Mika
Vega
Nash
Chun
Kolin
FANG
Ryu
Alex

LOW TIER
Ed
Juri

GOD TIER
Abby
302665, Abigail might do some tournament damage in 2/3 format
Posted by will_5198, Mon Aug-14-17 07:19 PM
the gimmicks will go away, but that health bar and those pokes won't. watching the Team Abigail at Japan Cup was fun.
302666, i def think he'll be at least viable
Posted by IkeMoses, Mon Aug-14-17 07:23 PM
i wouldn't be surprised to see him at CapCup.

i would be surprised to see him win CapCup tho.
302668, My take
Posted by chillinCHiEF, Tue Aug-15-17 01:59 PM
I don't really play the game much anymore, but these are my impressions from watching a lot of it.

SS - Rashid, Ibuki, Balrog

Rashid has fantastic mobility, Balrog has insane damage output, and Ibuki is a tricky motherfucker. I don't think Karin is as good as those three and would drop her down to S.

S - Cammy, Akuma, Bison, Necalli, Karin, Urien, Laura

Agreed on all your points and would almost put Bison up a tier. Laura and Urien were too low and should go up here, too, I think. Urien's v trigger is really good.

A - Zangief, Guile, Kolin, Birdie, R. Mika, Abigail (tentative)

Gief is a beast and might even be too low, but he definitely has some very shitty match ups that need to be played well. Kolin can do some serious work (check Poongko's performance at Japan Cup) and I think she's just going to get better. Also I just dig her as a character. If I made beats I'd sample that "now freeze!" line. Birdie controls space well and can beat out some higher tier characters with that fucking can and banana bullshit. Mika hits pretty hard, but got nerfed a bit this season. Jury's still out on Abigail but he seems promising.

B - Ken, Chun-Li, Sim, Vega, Ryu

I agree with these to an extent but would almost want to make another tier between A and B to put Sim and Vega because they're MUCH better than the rest of this group IMO. Also, I'd say Alex is bad enough that he's in the bottom tier.

C - F.A.N.G, Juri, Ed, Nash, Alex

That's about right. You can do work with all these characters if you're god-like but it's a much harder road. Like the above group, I think F.A.N.G. might be the best of this bunch.
302670, Kolin is tricky; her big problem is damage
Posted by will_5198, Sun Aug-20-17 02:35 PM
>Kolin can do some serious work (check Poongko's performance at
>Japan Cup) and I think she's just going to get better. Also I
>just dig her as a character. If I made beats I'd sample that
>"now freeze!" line.

outside of guessing right on an EX counter; she works hard to do the same damage most characters get off a three-hit jump-in combo. puts her at risk to the comeback mechanic, especially since her wake-up options are ass.
302689, Menat trailer:
Posted by will_5198, Sun Aug-27-17 12:20 PM
https://www.youtube.com/watch?v=DDs6wqCZs3c&t=0s

actually looks dope. animations are probably the best yet out of the new season. v-trigger appears to be six orbs a la Strider.
302690, This season has been too legit.
Posted by IkeMoses, Sun Aug-27-17 12:29 PM
I hope this game keeps getting new characters beyond Zeku because Capcom has been hitting it out of the park.

Menat herself might get subbed. She looks tricky.
302707, Tried to jump back in and I'm straight ass cheeks in this game
Posted by chillinCHiEF, Wed Aug-30-17 10:24 PM
Yikes. I did get to beat on a few Menat players. Gief's v-skill is hella useful against that orb. Mostly got bodied due to a lack of execution tho.

On a positive note, I gave it some thought and I think I'd rank the music in this game as one of the top 10 soundtracks in all gaming history. Take This Higher, Jazzy NYC remix, Rashidoooo, Laura's theme, that Xmas NYC jazz song, plus all the remixed og stuff...shit goes hard.

302708, Menat's gonna be a bad match for Gief.
Posted by IkeMoses, Wed Aug-30-17 11:08 PM
She's basically Dhalsim, but when she has the rock you can't whiff punish her long range pokes because the ball don't got a hurtbox. And she can throw the ball behind your back and cross you up when you get aggressive on some And 1 shit. And that's before we even get to her V-Trigger shenanigans.

>On a positive note, I gave it some thought and I think I'd
>rank the music in this game as one of the top 10 soundtracks
>in all gaming history. Take This Higher, Jazzy NYC remix,
>Rashidoooo, Laura's theme, that Xmas NYC jazz song, plus all
>the remixed og stuff...shit goes hard.

It's at the very least the third best Street Fighter OST, behind only Alpha 2 and 3rd Strike.
302711, Yeah, I was definitely taking advantage of the day-oneness of her
Posted by chillinCHiEF, Thu Aug-31-17 12:56 PM
Also the fact that I’m only matching with silver players anyway.

Alpha 2 was the only SF I never played much so I can’t speak on that soundtrack, but third strike was the goat for me.
302803, Cammy SFII stage, background music packs, costumes tomorrow 9/26
Posted by IkeMoses, Mon Sep-25-17 06:39 PM
http://www.capcom-unity.com/strumslinger/blog/2017/09/25/new-street-fighter-v-costumes-stage-and-music-packs-available-september-26

Cammy's stage is another SFII remake banger.

The background music pack is apparently classic SFII music for the remake stages. Personally, the hypest announcement here.

Hella Cammy, Chun, Halloween, and school costumes too, but that's to be expected.
302806, sick
Posted by will_5198, Mon Sep-25-17 10:32 PM
>Cammy's stage is another SFII remake banger.

I was meh on the other SFII stage remakes, but this one deserves the modern HD update. time to pick some Alpha stages next.

Halloween costumes are really good. Bison and FANG especially.
302807, if they start doing alpha 2 stages, i’m going broke
Posted by IkeMoses, Tue Sep-26-17 02:44 AM
302811, I gotta get back in it
Posted by Mafamaticks, Tue Sep-26-17 03:42 PM
I'm probably sticking with Karin but I really miss throwing fireballs.

I miss Sagat and I'm about 20 minutes away from installing SF4 just to play him
302812, Get your weight up now so you're ready when Sagat drops in December*
Posted by IkeMoses, Tue Sep-26-17 03:46 PM
*because we all know he is
302822, Arcade Edition officially announced for January 18th:
Posted by IkeMoses, Thu Oct-05-17 12:25 PM
https://youtu.be/iVC-o8QdokQ (trailer)

http://www.capcom-unity.com/strumslinger/blog/2017/10/05/street-fighter-v-arcade-edition-coming-january-16

Includes season 1 and 2 characters.
Features arcade mode and extra battle mode.
2 V-Triggers for the whole cast.
Updated UI.
$40 for newcomers, free for current owners.
302823, I like the idea of new VTs rather than new supers.
Posted by Wonderl33t, Thu Oct-05-17 12:49 PM
VTs are more unique than supers character to character, so I think it stays within the spirit of the game to add a second VT rather than a second super.
______________________________
http://i.imgur.com/v2ye7l2.jpg
302825, I agree, plus VTs are way more useful than supers in this game
Posted by IkeMoses, Thu Oct-05-17 02:47 PM
It's also a more manageable change than selectable v-skills, which would mean a total redesign for many characters (Mika appears to have a new v-skill where Nadeshiko jumps in with a chair, though).

And I prefer it over the rumored V-Cancels (basically Roman Cancels/FADCs). People think they hate Laura and Ibuki now, give them V-Cancels too and see how much you like life.
302827, the way it should have been. glad it's free
Posted by Dr Claw, Fri Oct-06-17 08:40 AM
because dammit.
302828, More deets: Each character will have multiple arcade ladders
Posted by IkeMoses, Fri Oct-06-17 04:47 PM
Representing different series.

So Ryu will have 6 different arcade campaigns (SF1, SFII, SFA, SFIII, SFIV, and SFV). Not all characters will have this many, but that's the baseline.

Each ladder will have it's own ending. Capcom says there are 100+ arcade endings:

https://i.redd.it/z0h3a2zsd8qz.jpg

(yes, that's Two P from Final Fight coming at Ryu during the barrel bonus stage)

It looks like the endings are going to be panels and text done by Udon.

The Extra Battle mode will feature NPC fights and challenges where you can unlock exclusive costumes, like Rashid as Viewtiful Joe:

https://game.capcom.com/cfn/sfv/assets/def/img/news/promotion/ae/slide_img/challenge03.jpg
302834, Pretty insane that's all for free.
Posted by Numba_33, Sat Oct-07-17 07:00 AM
Capcom easily could have charged some money for this since I'm sure a ton of work was done for all those changes. Looks like Capcom is going hard in the paint for non-online players such as myself. Very interesting change of direction for the game.
302841, Now THIS is what SFV should have been from jump
Posted by Dr Claw, Mon Oct-09-17 11:19 AM
I will be playing this shit with the entire sliver of free time I have
302829, Now I can go back to giving this a try
Posted by spenzalii, Fri Oct-06-17 08:30 PM
I wish Capcom would have done this from the jump. IV could have still been the big draw at EVO and other big tourneys while Capcom actually finished V.

Since I refused to buy a season pass for a gimped game, I'll just cop the disc when it comes out. Did the same thing when SSFIV came out. That said, I played and enjoyed the stock SFIV when it dropped, so that's different
302831, I'm hype.
Posted by will_5198, Fri Oct-06-17 09:00 PM
new v-triggers are needed. it'd be cool if the second gave some sort of defensive bonus/escape, as if both are offensive-based one will certainly be better.

I actually don't like the new UI based on screenshots.

not having arcade mode for two years was so mind-numbingly stupid it's not worth belaboring.
302832, RE: I'm hype.
Posted by IkeMoses, Fri Oct-06-17 09:41 PM
>new v-triggers are needed. it'd be cool if the second gave
>some sort of defensive bonus/escape, as if both are
>offensive-based one will certainly be better.

This is a great idea, but I doubt they'd add defensive VTs. All the screenshots teasing the new VTs look offensive (Bison got a psycho crusher!).

>I actually don't like the new UI based on screenshots.

That gold is so garish. I'll get used to it, but it's real tacky looking. Somebody said it look like No Limit album covers and I died. It's also way too Trump Towered out for 2017. (I do kinda like the Hype Williams ass versus screen, though)
302861, Zeku revealed. Drops next week, 10/24. Here’s the trailer. HOLY SHIT
Posted by IkeMoses, Sun Oct-15-17 12:36 PM
https://youtu.be/boNf5TFihE8

So here’s the thing. He’s a ninja. He’s Guy from Final Fight’s old master.

So he fights kinda like Guy.

Except he’s also a stance switch character. So he’s kinda like Gen.

Except his stance switch is also another character. So he’s kinda like Yun and Yang in the original Street Fighter III.

Except the other character is his younger self, so he’s kinda Ra’s al Ghul.

Except he also appears to be the precursor to fucking Strider. So like before the robot tigers and plasma swords and shit. He’s got the slashing kicks and the stance and the outfit and the scarf, tho.

And oh yeah, that stance switch is not his V-Trigger. The trailer shows both characters activating V-Trigger. So it’s either a V-skill or a regular command. Also he’s swagged the fuck out and has the funkiest theme ever.

I repeat, HOLY SHIT.
302862, looks good. I don't do all that Gen stuff myself
Posted by will_5198, Sun Oct-15-17 10:41 PM
but I'm glad there are a bunch of different playstyles in the game now.

eta: his theme is pure greatness. SFV soundtrack moving up the all-time list.
302865, SFV’s OST has some big misses
Posted by IkeMoses, Mon Oct-16-17 02:31 AM
which is why I still hesitate to put its soundtrack above that of 3S, Alpha 2 and 3, and even SFII.

But the game has so much damn music that it probably has more hits than any other SF soundtrack.

I legit can barely think of any game soundtracks without licensed music that have as many hits period.
302864, Dope character. Very very dope theme.
Posted by normal35762, Mon Oct-16-17 01:22 AM
Best theme of the game so far. They need build off this music wise.

Zeku looks like he has a nice collection of jazz vinyl.

Looking forward to an explanation on how and why he transforms like that. Maybe that is Strider or a halloween costume or a Superman/Bizzaro, Two Green Lanterns thing like they do on Injustice 2. We will see....
302866, We can be certain that Strider involves Zeku somehow.
Posted by IkeMoses, Mon Oct-16-17 02:59 AM
Zeku’s theme nusic incorporates Strider’s theme music.

If you listen close when Old Zeku is doing his slash kicks, they used the same
sound effect used for Strider’s sword slash in the Marvel games.

That kick move even shares the same name as Strider’s sword slash.

Old Zeku’s move set reflects Strider a lot actually, just without the weapons. And even though Young Zeku’s moves are based on Guy, Young Zeku’s costumes are basically Strider costumes. Zeku’s Battle Costume isn’t even basically Strider’s costume. It just IS Strider’s costume. Look at this shit:

https://pbs.twimg.com/media/DMOyMweUQAA0OHn?format=jpg&name=large

https://pbs.twimg.com/media/DMOyE81UMAEaCJm?format=jpg&name=large

And Zeku’s Critical Art is also just Strider’s level 3 hyper combo from Marvel mashed up with one of Guy’s ultra combos from SF4.

I don’t know what kind of magic mumbo jumbo Zeku uses to turn young again, but Strider is supposed to be set in the future. When Guy took over his ninja clan from Zeku the story goes Zeku went off to start a new school of ninjitsu. With all the hints Capcom is dropping I think it’s safe to guess that new school goes on to become the Striders in the future.
302875, You seem quite hyped.
Posted by Numba_33, Wed Oct-18-17 09:35 AM
I wonder how he's going to deal with projectiles; I didn't the character creating any in that trailer there.

I'm guessing he'll have command grabs which will help somewhat to keep opponents guessing.

I wish I could play this game even halfway decently, but that for another post altogether.
302876, No command grab. Old Zeku is a zoner. His kick specials are projectiles
Posted by IkeMoses, Wed Oct-18-17 12:12 PM
Young Zeku is a rushdown character like Guy. His hozanto looks like it’s got some projectile invincibility, but that’s not confirmed yet.

I am hype. I don’t even plan on playing Zeku, but he’s a great addition to the game and the franchise. Legit one of the dopest fighting game characters made in years.
302878, His Strider looking costume is sick.
Posted by chillinCHiEF, Wed Oct-18-17 01:13 PM
Kinda wanna play him for that but he seems pretty complicated.
302879, I don’t think he’ll be complicated like Menat or even Karin
Posted by IkeMoses, Wed Oct-18-17 01:44 PM
What makes him complicated is having to learn two whole characters, but I don’t think the characters individually seem that complex. It’s more of a memory challenge with him.
302935, This may be the player that gets me back into the game
Posted by Laz aka Black Native, Sat Oct-28-17 04:19 PM
I've been a Gen player since Alpha 2 & I've been hoping he would come back possibly in one of the later seasons. With that being said, I'm also a Guy player so Zeku kind of fulfills both slots.
302872, Saw the Street Fighter V: Deluxe Edition on sale over the weekend
Posted by spenzalii, Tue Oct-17-17 03:20 PM
$40 for the game and 2 season passes. Keeping it at that price would be inline with just buying the Arcade Edition in January, as the upgrade is free. That said, the sale was only over the weekend on PS4 (from what I saw anyway) and it's back to $80, for which Capcom can kick rocks on. If the sale goes back on I may cop it digitally. If not I'll wait until January. Between GT Sport and The Frozen Wilds DLC I think I'll have enough to tide me over until Capcom releases the finished version of this game
302884, Made Platinum tonight, with 300 points to spare.
Posted by IkeMoses, Sat Oct-21-17 02:51 AM
Season 2’s mission complete. Season 3’s goal is Diamond!
302888, You can’t tell me I’m not the best right now
Posted by IkeMoses, Sun Oct-22-17 12:23 AM
https://youtu.be/Y999M8gpNAw

haha

I ranked homeboy down to Super Plat and he hit me with the salty no runback.
302890, *fire emoji*
Posted by Mafamaticks, Sun Oct-22-17 05:49 PM
counter hit confirms?
resets?

shit maine you been eating lol

I put down D2 and started playing MGS V but seeing this made me wanna play again for real
302906, I still can't tech a throw to save my life, though.
Posted by IkeMoses, Tue Oct-24-17 02:51 PM
>I put down D2 and started playing MGS V but seeing this made
>me wanna play again for real

I hope AE brings y'all back into the fold. I know Season 2 turned a lot of people off. I think it's only me and Will still playing regularly here.
302910, still scratching my head at the removal of DP invincibility
Posted by will_5198, Tue Oct-24-17 06:34 PM
>I hope AE brings y'all back into the fold. I know Season 2
>turned a lot of people off. I think it's only me and Will
>still playing regularly here.

shotos need that defensive dice roll when their fireballs all have suicidal recovery frames

give Ken a 3F LK or LP instead of tatsu at least...when I see Balrog, Bison or Rashid on the versus screen I die a little inside
302908, my man. I saw you were getting really close.
Posted by will_5198, Tue Oct-24-17 06:20 PM
you've been inspiring me to keep grinding. hell, a year ago I thought my ceiling would be Gold, but I can feel myself getting incrementally better.

that's awesome though. we've got to play a set sometime because my Laura match-up knowledge is play keep-away for 30 seconds then hit the panic button.
302926, Definitely. I need some Ken work too
Posted by IkeMoses, Fri Oct-27-17 03:09 PM
because once he gets me cornered I'm done. Throw-loop city.
302907, Plat is by far the easiest rank. Silver might be the hardest.
Posted by IkeMoses, Tue Oct-24-17 03:07 PM
Since I've made Plat on Thursday, I've lost like 75% of my matches. Been getting my ass kicked, because I'm mostly matched up with higher ranked players: Ultra Plats, Diamonds, and even a couple Masters (Dr. Danny Pham's Gief p'd on me).

But why is Plat so easy? Low risk, high reward. The lowest rank I get matched up with is Ultra Gold. If I happen to lose? It's like 75 points lost at most. But say I beat a Super Diamond, which I have quite a few times now, I net 150 points. They beat me, I lose 5 or 10.

So even though I've lost most of my matches, I'm up 2,000 LP since Thursday, sitting just under 9,000 LP. Striking distance to Super Plat. Above Plat seems like a bloodbath, since you lose so much to Plats like me, but Plat itself is kid gloves. The game really opens up once you get to Plat, because you get the opportunity to finally play the top ranks. It's a joy.

I think Silver is the hardest rank because most players at Silver are pretty competent with the command of their characters. They got good or even great execution, but they are strategically unpredictable. It's a dangerous combination. Once you get to Gold players are at least trying to have a conversation. Silver is a gauntlet, though.
302909, getting to Diamond seems like an actual grind.
Posted by will_5198, Tue Oct-24-17 06:28 PM
like the old SFIV days where you win 10 matches and lose 3, but end up with a net gain of like 50 points. not that I would really know.

>I think Silver is the hardest rank because most players at
>Silver are pretty competent with the command of their
>characters. They got good or even great execution, but they
>are strategically unpredictable. It's a dangerous combination.

yeah. Silver is tough because it's gimmick-heavy and YOLO, and at that point I know I didn't have the tools to be patient. get crush-countered by wake-up *SWEEP* trying to be "proper" with a meaty that is a frame or two off. I think getting out of Silver is half figuring out what is the most popular bullshit that each character is going to abuse before you can beat it.

also anti-airs. once you realize you're jumping too much and not punishing their jumps enough, that's a rank up by itself. then you get to Gold by actually having a plan with your buttons, instead of just throwing them out and letting your opponent be plus or whiff-punish you.
302932, I fucks with Zeku.
Posted by Dr Claw, Sat Oct-28-17 06:31 AM
Shame that he came out after I got home from vacation. I like that he isn't completely a "Guy" retread, he actually reminds me more of Gen, with the 2 distinct styles.


I actually got to play against some old friends of mine in real time when I was gone.

Rashid is now the GOAT Understudy. Had a bunch of back and forths against Birdie that were fun.

302991, Quite the scene at the Red Bull Battle Grounds
Posted by Numba_33, Sat Nov-18-17 08:44 PM
302992, The Cool Kid93 had the Lord's blessing tonight
Posted by NoFuture4Us, Sat Nov-18-17 09:21 PM
what a run and such a nice guy
302993, Abby and Kolin both putting in work. Cool Kid's run was nuts.
Posted by IkeMoses, Sat Nov-18-17 09:41 PM
303006, RE: Quite the scene at the Red Bull Battle Grounds
Posted by Wonderl33t, Tue Nov-21-17 07:34 PM
that was super fun. Even my wife got into it and was rooting for coolkid.
______________________________
http://i.imgur.com/v2ye7l2.jpg
302994, AE: V-Trigger II trailer
Posted by will_5198, Sun Nov-19-17 04:14 PM
https://www.youtube.com/watch?v=lWSrQ2ZOnq4

I'M HYPE
302995, So damn dope. They teased Sakura with cherry blossoms too.
Posted by IkeMoses, Sun Nov-19-17 04:56 PM
302998, Sak about to be back. I really like that Ken has the F* back as well
Posted by Dr Claw, Mon Nov-20-17 04:15 PM
* - Shinryuken.
302997, RE: Street Fighter V: 2017
Posted by Wonderl33t, Mon Nov-20-17 01:07 PM
I've been AWOL a little too long on this post. Ike, congrats on making plat and also thank you for the thoughtful analysis of silver vs higher ranks. I've often wondered if that's the case based on my experiences compared to watching streams of higher level players.

Zeku is fun. I've been playing nothing but old Zeku the past couple of weeks (casual match). I am starting to mess with young Zeku now that I have a good feel for old Zeku. And by "a good feel for," I mean I know him well enough that I am starting to feel his limitations, which is expected and obvious for a dual stance character. I got into Guy very late in the life span of SF4, so I was pretty pumped when Zeku came out. Very fun character.

Does anyone check the discord these days? I had a bunch of changes in the past couple of months (moved back to the west coast, got married, new job) and I have been playing only casual matchmaking when I get chances to play, which is a terrible way to level up. I need to get back into the flow of hitting folks up for sets.
______________________________
http://i.imgur.com/v2ye7l2.jpg
303001, Ike abused me a week ago
Posted by will_5198, Mon Nov-20-17 06:25 PM
like 15-2 or something, sets of 5

I have no set-ups

he has a lot
303010, our rounds were hella close tho.
Posted by IkeMoses, Wed Nov-22-17 07:26 PM
you just gotta be more of a scumbag. i play laura so scumbaggery comes natural to me, but you gotta embrace it.

you were respecting my pressure too much. you never DP, which is a good thing, but you gotta remind me that it's there. Maf gave me similar advice back in Season 1. i was too hesitant to command throw, so he had no reason to worry about my pressure.

also, when you get me cornered, you gotta take me to throwloop city. if you've earned that corner put your name on it like Marlo.
303011, I thought neutral went back and forth
Posted by will_5198, Wed Nov-22-17 09:58 PM
but SFV is about capitalizing on your two or three chances at 40 percent damage, and once you got me knocked down I was fucked

on the other hand I didn't give you a reason to block on wake-up, so I ate a lot of 3F jabs

should've done run into meaty cr.mp or dash lk after forward throw

you're right, at times I tried to play too "correct" and took a ride down white life boulevard

if you play Ken you either have to be a hit-confirm master to access his burst damage, or just yolo the same combos and hope they hit

your five straight command throws to end one of the games tho...heavy mental damage :)
303005, I'm about to start playing again
Posted by Mafamaticks, Tue Nov-21-17 05:35 PM
I've been playing a lot of MGS 5 recently
303007, RE: Street Fighter V: 2017
Posted by jimaveli, Tue Nov-21-17 08:43 PM
I fell off. And I wasn't up that high with Birdie and Bonita before that anyway! I never added another character. I was either gonna jump back on this or get into Madden during December. Not sure. I want to be good with Abby or Zeku.

>I've been AWOL a little too long on this post. Ike, congrats
>on making plat and also thank you for the thoughtful analysis
>of silver vs higher ranks. I've often wondered if that's the
>case based on my experiences compared to watching streams of
>higher level players.
>
>Zeku is fun. I've been playing nothing but old Zeku the past
>couple of weeks (casual match). I am starting to mess with
>young Zeku now that I have a good feel for old Zeku. And by
>"a good feel for," I mean I know him well enough that I am
>starting to feel his limitations, which is expected and
>obvious for a dual stance character. I got into Guy very late
>in the life span of SF4, so I was pretty pumped when Zeku came
>out. Very fun character.
>
>Does anyone check the discord these days? I had a bunch of
>changes in the past couple of months (moved back to the west
>coast, got married, new job) and I have been playing only
>casual matchmaking when I get chances to play, which is a
>terrible way to level up. I need to get back into the flow of
>hitting folks up for sets.
>______________________________
>http://i.imgur.com/v2ye7l2.jpg
303009, hey man, congrats on getting married and the new job!
Posted by IkeMoses, Wed Nov-22-17 07:19 PM
since you're on the West Coast again we should get some sets in when you got the time. i've been getting destroyed by Yung Zekus. his meaty game is very, very strong. command run into throw is almost season one Nash dash up throw levels too.

i'm currently holding on to Super Plat for dear life, but what i said about Platinum rank holds true. at Super Plat it's a struggle again, but I breezed through the 2,500 LP to get out of Plat in about two weeks.
303024, RE: hey man, congrats on getting married and the new job!
Posted by Wonderl33t, Mon Nov-27-17 04:28 PM
Thank you, sir! I appreciate it a lot. I'll keep an eye on the discord and message when I hop on. I have messed with young Zeku, and yeah, his meaty game is out of hand, I can tell. His target combo (st.mp-st.hp) moves him forward, so it's uber reliable, and seems to hit at any distance if cr.mp connects. I haven't run him in matches yet, but I will as soon as I get some old Zeku bushin flip oki into my muscle memory.

>since you're on the West Coast again we should get some sets
>in when you got the time. i've been getting destroyed by Yung
>Zekus. his meaty game is very, very strong. command run into
>throw is almost season one Nash dash up throw levels too.
>
>i'm currently holding on to Super Plat for dear life, but what
>i said about Platinum rank holds true. at Super Plat it's a
>struggle again, but I breezed through the 2,500 LP to get out
>of Plat in about two weeks.
>


______________________________
http://i.imgur.com/v2ye7l2.jpg
303035, NuckleDu pulled out of Capcom Cup. Ricki is replacing him.
Posted by chillinCHiEF, Fri Dec-01-17 06:20 AM
Wild!

https://www.eventhubs.com/news/2017/nov/28/nuckledu-confirmed-not-attend-capcom-cup-2017-ricki-ortiz-take-his-place/

Hope everything is ok with that dude; must be something serious to pull out when you're one of the favorites to finish in the top three or four.

303038, RE: NuckleDu pulled out of Capcom Cup. Ricki is replacing him.
Posted by Wonderl33t, Tue Dec-05-17 01:46 PM
Agreed, hopefully he's good and taking care of what he needs to. One positive from this is that Snake Eyez and Itabashi will no longer face each other in the first round, since the bracket was re-seeded after swapping in Ricki. I'm personally hyped for Ricki in the tourney. I know lots of people are down on her and/or saying that someone else deserves it, but that adds to the wildcard factor which I think has a high hype potential.
______________________________
http://i.imgur.com/v2ye7l2.jpg
303052, I just don't agree with him having the actual 3rd seed when she ain't earn it
Posted by Laz aka Black Native, Wed Dec-06-17 06:32 PM
Replacing Du in the tourney is fine but the seed thing is a naw
303054, RE: I just don't agree with him having the actual 3rd seed when she ain't earn it
Posted by Wonderl33t, Wed Dec-06-17 07:09 PM
They're re-seeding it. She's the 2nd to last seed and has to play Tokido. The very last seed goes to the winner of the Last Chance Qualifier tourney being held Friday.
______________________________
http://i.imgur.com/v2ye7l2.jpg
303036, Ken's throw loops are gone in the AE demo today
Posted by will_5198, Mon Dec-04-17 08:44 PM
automatic pushback on forward throws in corner. I don't mind throw loops being gone, but after neutering his overhead in S2.5 (also rightfully), holy shit Ken is flying to the bottom of the tier lists. if he can't beat you in the corner...uh, where does he have advantage? his neutral is terrible.

he better have improved buttons or he's dead.
303039, RE: Ken's throw loops are gone in the AE demo today
Posted by Wonderl33t, Tue Dec-05-17 01:51 PM
that one is a baffler since it takes work as Ken to get your opponent in the corner (from what I can tell. I don't play Ken). They'll have to give him something else since most of his moves are minus or outright punishable.

>automatic pushback on forward throws in corner. I don't mind
>throw loops being gone, but after neutering his overhead in
>S2.5 (also rightfully), holy shit Ken is flying to the bottom
>of the tier lists. if he can't beat you in the corner...uh,
>where does he have advantage? his neutral is terrible.
>
>he better have improved buttons or he's dead.


______________________________
http://i.imgur.com/v2ye7l2.jpg
303061, Lots of AE balance info.
Posted by IkeMoses, Fri Dec-08-17 04:12 PM
Capcom posted a rundown of all the new V-Triggers.

http://www.capcom-unity.com/strumslinger/blog/2017/12/07/complete-list-of-v-trigger-iis-in-street-fighter-v-arcade-edition

Alex got his DDT back. Ken can combo into and out of his Shinryuken. Gief can combo into SPDs like Alpha. Birdie's chain interacts with his cans and banana peels. Akuma can cancel specials into specials without EX meter. Balrog got a command throw. LAURA GETS A DODGE WITH A NEW COMMAND GRAB FOLLOW-UP AND HOLY SHIT I'M MAKING DIAMOND THIS YEAR BOYZ...ahem.

Also of note, on the CFN website Capcom has updated AE movelists:

https://game.capcom.com/cfn/sfv/character/ryu/movelist#ae

RYU GOT THE DONKEY KICK BACK. Balrog's VT I is 3 bars now. Laura's VT I is 3 bars now too, which is fair. Menat got a soul spark projectile on top of the ball now!
303062, thank God
Posted by will_5198, Fri Dec-08-17 06:56 PM
>Balrog's VT I is 3 bars now.

Balrog VT is stupid enough without him building two per round.
303063, he's not plus after cr.mk xx VT no more either.
Posted by IkeMoses, Fri Dec-08-17 07:20 PM
303066, that's all I ask. make him just a little bit less stupid.
Posted by will_5198, Fri Dec-08-17 08:33 PM
I'm a Ken player so I know stupid, but Balrog's stupidity has little to no risk

like Rashid
303067, Rashid seems untouched so far.
Posted by IkeMoses, Fri Dec-08-17 08:35 PM
And his VT II seems strong.

I imagine next season he's gonna be the most hated.
303069, I'm stupid too
Posted by will_5198, Sat Dec-09-17 12:41 AM
VT I has always been three bars...
303072, my bad. it just feels like one bar.
Posted by IkeMoses, Sat Dec-09-17 03:15 AM
303064, Laura's st.MK got 7 frame startup now
Posted by IkeMoses, Fri Dec-08-17 07:29 PM
the button needed a nerf, i just don't think it should have been the startup. it needed to be more punishable on block and whiff.

now that the knee is nerfed and her V-Trigger I is 3 bars, nobody should really complain about her...

but they will because her V-Triggers look GOOOOOD.

VT I got some overhead buffs. Overhead is +4 on hit now, so if you get caught you dead.

VT II...y'all finna be so mad. the command grab after the dodge leads to a stagger state that she can combo into. you read that right. Laura has a command grab that gives her a free combo. dude did the slow ass step elbow after it. i'm sorry, y'all. you push a button, Laura dodges, grabs you, and gets a free combo.

https://twitter.com/GetKype/status/939270712367267841
303065, seems even
Posted by will_5198, Fri Dec-08-17 08:28 PM
VT II basically being a hit-invincible dash/parry makes up for MK becoming less ridiculous. waiting to see implementation but seems really good compared to a few of the other new VT options.
303068, yeah, she got big nerfs and is less flowchart, but she's scary as ever
Posted by IkeMoses, Fri Dec-08-17 08:36 PM
303071, I'm going back to Bison cause I'm bored with Karin
Posted by Mafamaticks, Sat Dec-09-17 01:28 AM
just in time too cause they gave him a fucking command throw in his 2nd V-Trigger
303073, command throw, time bomb, and a psycho crusher
Posted by IkeMoses, Sat Dec-09-17 03:17 AM
303075, MENA RD, THO
Posted by IkeMoses, Sun Dec-10-17 03:41 PM
CapCup been nuts. Tokigod still beasting. Daigod in top 8. Japan back. Punk out already is wild.

WE GOT A BIRDIE VS. ZANGIEF MATCH IN TOP 8 WINNERS.
303076, RIP The American Dream
Posted by will_5198, Sun Dec-10-17 03:44 PM
303077, As a Birdie main, I'm very pleased
Posted by Laz aka Black Native, Sun Dec-10-17 04:55 PM
303079, he just 3-0’d ItaZan to make winner’s finals.
Posted by IkeMoses, Sun Dec-10-17 06:21 PM
he has to be the favorite to win it all right now.

he’s too hard to read.

if a Birdie from DR takes it all we live in the best timeline. anything is possible like my nigga Kevin Garnett say.
303080, Great top 8 considering no USA
Posted by Wonderl33t, Sun Dec-10-17 06:23 PM
303082, Murdaface and Mena’s winners finals was so good
Posted by IkeMoses, Sun Dec-10-17 08:32 PM
Tokido on the verge of taking Evo and CapCup in the same year like Momochi.
303084, Nemo won’t die. Staying alive since the LCQ
Posted by IkeMoses, Sun Dec-10-17 08:42 PM
when it looked like Infiltration was about to make a miraculous return to form, and now he’s in Loser’s Finals against Mena.
303085, Nemo
Posted by will_5198, Sun Dec-10-17 08:49 PM
imstilldadaddy
Infiltration
Brian F
Punk
Bonchan
Problem X
Itabashi Zangief
moke
303086, on a 14-2 run. shit is heroic
Posted by IkeMoses, Sun Dec-10-17 08:52 PM
303087, Mena got the goddamn reset.
Posted by IkeMoses, Sun Dec-10-17 09:19 PM
303088, what a grand finals
Posted by IkeMoses, Sun Dec-10-17 09:33 PM
303089, yep. great to see a different character get some shine.
Posted by will_5198, Sun Dec-10-17 09:37 PM
I will never understand how a high-level player sees fighting games. baiting a jump-back so you can hit them with a full-screen CA? then the next opponent baiting the jump-back bait with an EX air fireball that holds him in the air?

the fucking mind games. the FGC is the greatest.
303090, Desus & Mero was just getting their jokes off about eSports too
Posted by Mafamaticks, Sun Dec-10-17 09:50 PM
I wonder if Mero gonna have that same energy since Mena RD from DR lol
303093, Mero about to have Birdie sideburns next ep
Posted by IkeMoses, Sun Dec-10-17 09:53 PM
303106, I tweeted him about this
Posted by Laz aka Black Native, Mon Dec-11-17 08:36 PM
I said that he was clowning eSports but his Dominican brethren @_MenaRD_ just won $250,000 by winning Capcom Cup, a Street Fighter tournament
303102, When yall was askin permission, I just stepped up and took it (c) MenaRD
Posted by Wonderl33t, Mon Dec-11-17 02:54 PM
That was incredible. Mena was on the ropes, and still came back for the reset. Then Tokido recognizing the whiffed command grab into CA tech and air fireballing it, like mentioned above. An overall incredible display. What a mix of aggression and calculation on all sides.
______________________________
http://i.imgur.com/v2ye7l2.jpg
303091, Sakura trailer and AE opening cinematic:
Posted by IkeMoses, Sun Dec-10-17 09:51 PM
SAKURA

https://youtu.be/WABWyJ45XCo

AE CINEMATIC

https://youtu.be/3l4mux-seHI

No words.
303092, Sagat, Cody, Blanka and Sakura
Posted by Mafamaticks, Sun Dec-10-17 09:52 PM
I'm not gonna lie. This game model is gonna have me playing forever
303094, When Sagat comes back he gotta get FANG the fuck up out his seat
Posted by Dr Claw, Sun Dec-10-17 10:09 PM
on some Gouki meets Dictator shit
303107, you think his motivation is going to be the same? will he really care?
Posted by Laz aka Black Native, Mon Dec-11-17 08:37 PM
303108, I'm hoping Sagat is worth sticking with
Posted by Mafamaticks, Tue Dec-12-17 09:10 AM
because I've mained at least 6 different characters
303115, What is it that you’re looking for in a main that you ain’t found?
Posted by IkeMoses, Wed Dec-13-17 12:34 AM
303120, I never really clicked with any of the characters like that in SFV
Posted by Mafamaticks, Wed Dec-13-17 07:52 PM
Laura was too flamboyant for me, new Birdie is too slovenly, so on and so forth.

Sagat is the fucking king. You live and die by the fireball. Shit is poetry in motion when you do it right. When I do it wrong I'm always willing to go back in and learn how to do it right. Just footsies straight up and down.

I'm learning to like Bison though. s.HK crush feels sooooo good to land.
303204, AE patch notes: balance update, CFN ID change, Grand Master Rank
Posted by IkeMoses, Tue Jan-09-18 08:11 PM
http://www.capcom-unity.com/strumslinger/blog/2018/01/09/patch-notes-for-street-fighter-v-arcade-edition
303205, Gief's V-Trigger II SPDs do SO MUCH DAMAGE
Posted by chillinCHiEF, Tue Jan-09-18 09:08 PM
I'm excited to get my hands on this but honestly more excited to watch Itabashi Zangief owning people with that shit.