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Forum nameHigh-Tech
Topic subjectRE: if the game didn't bark everytime a system goes critically low, lol@75%
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=299174&mesg_id=300445
300445, RE: if the game didn't bark everytime a system goes critically low, lol@75%
Posted by Nodima, Sun Aug-21-16 06:12 PM
>maybe I could be more...chill.
>
>But that's a strawman to the HUD being used as an in game map
>for ALL points of interest. For example, there is no reason
>why a monolith stays on the HUD once I visit it. There is no
>value in my ever returning, so its location belongs on a map.
>Since it stays on the HUD and there's no way to tell the
>difference between an icon of I visited vs an icon I haven't,
>it just unnecessarily clutters the HUD adding noise...so now I
>have to hover over icons and try to figure out if I remember
>visiting the location or not...a major pita if you don't play
>this game every day.

The items will be slightly greyed out if you've been there before, but I understand, I sometimes have this problem in this game and OFTEN have this problem with The Witcher 3. It's far too subtle.

>
>And don't get me started on being able to transport items to
>your ship from seemingly anywhere but, for reasons unknown to
>anyone, you have to be within a certain distance to transport
>items from your ship. makes zippy sense.


I agree this is dumb, it was one of the first things I felt didn't make sense even when I was still fully on board with the game.


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