Go back to previous topic | Forum name | High-Tech | Topic subject | RE: if the game didn't bark everytime a system goes critically low, lol@75% | Topic URL | http://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=299174&mesg_id=300445 |
300445, RE: if the game didn't bark everytime a system goes critically low, lol@75% Posted by Nodima, Sun Aug-21-16 06:12 PM
>maybe I could be more...chill. > >But that's a strawman to the HUD being used as an in game map >for ALL points of interest. For example, there is no reason >why a monolith stays on the HUD once I visit it. There is no >value in my ever returning, so its location belongs on a map. >Since it stays on the HUD and there's no way to tell the >difference between an icon of I visited vs an icon I haven't, >it just unnecessarily clutters the HUD adding noise...so now I >have to hover over icons and try to figure out if I remember >visiting the location or not...a major pita if you don't play >this game every day.
The items will be slightly greyed out if you've been there before, but I understand, I sometimes have this problem in this game and OFTEN have this problem with The Witcher 3. It's far too subtle.
> >And don't get me started on being able to transport items to >your ship from seemingly anywhere but, for reasons unknown to >anyone, you have to be within a certain distance to transport >items from your ship. makes zippy sense.
I agree this is dumb, it was one of the first things I felt didn't make sense even when I was still fully on board with the game.
~~~~~~~~~ "This is the streets, and I am the trap." � Jay Bilas http://www.popmatters.com/pm/archive/contributor/517 Hip Hop Handbook: http://tinyurl.com/ll4kzz
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