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Forum nameHigh-Tech
Topic subjectif the game didn't bark everytime a system goes critically low, lol@75%
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=299174&mesg_id=300444
300444, if the game didn't bark everytime a system goes critically low, lol@75%
Posted by nonaime, Sun Aug-21-16 02:51 PM
maybe I could be more...chill.

But that's a strawman to the HUD being used as an in game map for ALL points of interest. For example, there is no reason why a monolith stays on the HUD once I visit it. There is no value in my ever returning, so its location belongs on a map. Since it stays on the HUD and there's no way to tell the difference between an icon of I visited vs an icon I haven't, it just unnecessarily clutters the HUD adding noise...so now I have to hover over icons and try to figure out if I remember visiting the location or not...a major pita if you don't play this game every day.

And don't get me started on being able to transport items to your ship from seemingly anywhere but, for reasons unknown to anyone, you have to be within a certain distance to transport items from your ship. makes zippy sense.