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Forum nameHigh-Tech
Topic subjectWhen the PS4 sold as gangbusters as it did
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=299174&mesg_id=300394
300394, When the PS4 sold as gangbusters as it did
Posted by Nodima, Fri Aug-12-16 03:25 PM
I was curious if this would start happening again. I am forever jealous and at the same time very uninterested in the idea of playing games on a PC, both because I grew up with and love the Apple way of doing things and I really enjoy the idea of buying things on a console because, 99% of the time, the item wouldn't be available for sale if it hadn't passed rigorous certification and worked as intended.


But I recall near the tail end of the PS3/XBox 360 era, and the mouth-end(?) of the PS4/XBox One era, this dialogue that perhaps PC 'ports' (ie. ports from ideal PCs to standardized consoles to randomized PCs) would no longer run like hot garbage. For the longest time it was the PC games ported to consoles that you could look at and wonder, "why the fuck?" Or, more often, it was comparing Turok to Doom 2 and being perplexed why one would choose the former over the latter.


It seems things are shifting back that way. Maybe (probably) it's because the tech in these systems is from 2014 and computers refresh every...eight? months, but still. Of all the weird crises of RAM management and GPU potential, I'd imagine a game that's essentially been marketed as a flagship of the PS4 might probably get preferential development on that closed platform, particularly when its design aesthetic skews so heavily towards variability. The last thing you want to do is add more variables.


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