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Forum nameHigh-Tech
Topic subjectThe No Man's Sky Anticipation Post
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=299174
299174, The No Man's Sky Anticipation Post
Posted by Orbit_Established, Sun Mar-13-16 07:50 PM

Official release: 6/21/16

I KNOW y'all ain't letting ME start the hype train for this.
One of the craziest things the industry done seen in some time

New Yorker article from last year
http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian

Trailer
https://youtu.be/eBERVWYa-1Y

Other
https://www.playstation.com/en-us/games/no-mans-sky-ps4/

Just google and you'll see all kinds of wild shit come up

Skeptical? Intrigued? Hyped?


----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
299175, That's nice and all but... WHAT DO YOU DO in this game?
Posted by Kira, Sun Mar-13-16 08:12 PM
I want to play it but it looks boring as shit.

Gameplay cycle looks like:

land on a planet
scavenge for resources to survive
avoid the space cops
leave planet
repeat the previous four steps until the end of the game.

They need to at least allow a favorite list of planets visited and the ability to warp to those planets anytime. I'm hyped and shocked it's a full price game. I can see $40 at $60 I'm unsure if it's worth it.
299177, I don't understand the price complaint
Posted by Orbit_Established, Sun Mar-13-16 08:57 PM

>They need to at least allow a favorite list of planets visited
>and the ability to warp to those planets anytime. I'm hyped
>and shocked it's a full price game. I can see $40 at $60 I'm
>unsure if it's worth it.

Given the amount of time, the features, the scale, what
makes you think this isn't worth full price?

I'm legit blown as to why this is an issue

Do you ask this for every shitty game that a major studio
puts out?
299183, Look at the era we're in...
Posted by Kira, Mon Mar-14-16 12:00 AM
>Given the amount of time, the features, the scale, what
>makes you think this isn't worth full price?
>
>I'm legit blown as to why this is an issue
>
>Do you ask this for every shitty game that a major studio
>puts out?
>

I'm excited for the game but not the price.

This is the era of releasing incomplete games and charging $60. The value proposition is completely thrown off in 2016. This is an indie game published by Sony on consoles.

I fail to see where the extra $20 comes from honestly. The planets are procedurally generated. The game has some npcs and factions but it's not an fully rendered Mass Effect/MGS level lore we're talking about here. You won't see other characters in the universe and you can't trade with them either. It would be one thing if you could explore planets with friends and set up your own faction.

I weigh the value proposition of a game relative to the msrp and decide whether or not to purchase. This game is an instant purchase at $40 to $42. At $60 I'm over looking for additional in-game content to justify the purchase.
299187, Wait, I still don't get it.
Posted by Orbit_Established, Mon Mar-14-16 07:45 AM

>This is the era of releasing incomplete games and charging
>$60. The value proposition is completely thrown off in 2016.
>This is an indie game published by Sony on consoles.

So?

>I fail to see where the extra $20 comes from honestly. The
>planets are procedurally generated. The game has some npcs and
>factions but it's not an fully rendered Mass Effect/MGS level
>lore we're talking about here.

What does the lore have to do with the price? Most of those
big games have shitty stories

You won't see other characters
>in the universe and you can't trade with them either. It would
>be one thing if you could explore planets with friends and set
>up your own faction.

That's not the point of the game

Answer me this:

Why should Call of Duty be worth 60 and not this?

>I weigh the value proposition of a game relative to the msrp
>and decide whether or not to purchase. This game is an instant
>purchase at $40 to $42. At $60 I'm over looking for additional
>in-game content to justify the purchase.

So why should Call of Duty be worth 60 and not this?

Explain this to me, other than the fact that it's "indie"

----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
299205, After viewing the NMS marketing campaign I understand the price now...
Posted by Kira, Mon Mar-14-16 04:48 PM
>So why should Call of Duty be worth 60 and not this?
>
>Explain this to me, other than the fact that it's "indie"

Call of Duty is priced at $60 because the market accepts that price. It has a robust multiplayer campaign, extensive single player campaign with high production values, quality soundtrack that costs a lot of money to produce, server costs to support millions of players across the world, downloadable content and season passes. FYI, I don't buy Call of Duty games past the one that started the trend of yearly releases on the PS3. The game is worth at most $42 to me.

No Man's Sky is worth $60 because of the marketing campaign, the comic book, development time, and the collector's editions. I don't see $60 of content in the form of in-game cutscenes, lore, factions, trading, in-game economy, and production values. It would be one thing if the developers added a legit in-game economy, factions, lore, and increased the overall production values found in the game as a way to get to $60.

I talk all this shit but I'll play the game when it releases at some point.
299206, You have a very weird view
Posted by Orbit_Established, Mon Mar-14-16 05:10 PM
>>So why should Call of Duty be worth 60 and not this?
>>
>>Explain this to me, other than the fact that it's "indie"
>
>Call of Duty is priced at $60 because the market accepts that
>price. It has a robust multiplayer campaign, extensive single
>player campaign with high production values, quality
>soundtrack that costs a lot of money to produce, server costs
>to support millions of players across the world, downloadable
>content and season passes. FYI, I don't buy Call of Duty games
>past the one that started the trend of yearly releases on the
>PS3. The game is worth at most $42 to me.
>
>No Man's Sky is worth $60 because of the marketing campaign,
>the comic book, development time, and the collector's
>editions. I don't see $60 of content in the form of in-game
>cutscenes, lore, factions, trading, in-game economy, and
>production values. It would be one thing if the developers
>added a legit in-game economy, factions, lore, and increased
>the overall production values found in the game as a way to
>get to $60.


The only thing that matters is this:

Does the experience in COD AUTOMATICALLY make it worth
more than an indy game?

The answer is: Of course not.

You accept it, because you accept it. And you rationalize
it with all this "the music is expensive" stuff that has
nothing to do with nothing.

Weird how corporations have y'all by the balls.

Y'all actually think because a corporation did it, it's
more valuable?

Lulz

I thought we stopped thinking like that in 11th grade





----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
299209, Activision has a board of directors to answer to....
Posted by Kira, Mon Mar-14-16 05:44 PM
>The only thing that matters is this:
>
>Does the experience in COD AUTOMATICALLY make it worth
>more than an indy game?
>
>The answer is: Of course not.
>
>You accept it, because you accept it. And you rationalize
>it with all this "the music is expensive" stuff that has
>nothing to do with nothing.
>
>Weird how corporations have y'all by the balls.
>
>Y'all actually think because a corporation did it, it's
>more valuable?
>
>Lulz
>
>I thought we stopped thinking like that in 11th grade

I said:

FYI, I don't buy Call of Duty games past the one that started the trend of yearly releases on the PS3. The game is worth at most $42 to me.

If corporations had me by the balls you put it I would've bought SFV as incomplete as it is at full price and enjoyed it. I refer to myself as an educated consumer aware of the value proposition associated with AAA games released by publishers under development for years. NMS is not worth $60 to me the same way COD isn't worth $60 to me.
299210, LOL. Are you joking?
Posted by Orbit_Established, Mon Mar-14-16 05:53 PM


So because Activism has more random people with hands in the
pot, it's okay for them to charge you more than the small team
who worked their ass off, actually put original thought into
their project?

Holy shit!

People really think this way?

This is so scary

>I said:
>
>FYI, I don't buy Call of Duty games past the one that started
>the trend of yearly releases on the PS3. The game is worth at
>most $42 to me.

But worth more than an indy that people enjoy just as much?
Because it has a board of directors to answer to and had
expensive music (because of an overpriced studio and other
worthless shit that doesn't actually make the game better)?

>If corporations had me by the balls you put it I would've
>bought SFV as incomplete as it is at full price and enjoyed
>it. I refer to myself as an educated consumer aware of the
>value proposition associated with AAA games released by
>publishers under development for years. NMS is not worth $60
>to me the same way COD isn't worth $60 to me.

Nah, you're changing up:

You made excuses as to why you don't REFLEXIVELY bitch about
the AAA games being more, and pointed to Board of Directors and
dumbass cut scenes and expensive music

That has nothing to do with nothing

You pay for an experience

if NMS gives people a great experience, one comparable to
COD, there's no justification for why it should be cheaper

It doesn't make any sense



----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
299213, You're arguing with Kira...
Posted by wallysmith, Tue Mar-15-16 08:57 AM
Might as well beat your head against a wall while you're at it.


Games are worth what people are willing to pay. Steam is probably the most accurate baseline for market pricing because of distribution. Console games at $60 were set long ago by publishers.

This basically explains all that, Kira doesn't know wtf he is talking about:

https://consumerist.com/2014/03/15/the-competition-is-as-fake-as-the-blood-why-new-video-games-are-always-the-same-price/
299215, You made 150 posts about Samsung losing multiple court battles...
Posted by Kira, Tue Mar-15-16 09:54 AM
>Games are worth what people are willing to pay. Steam is
>probably the most accurate baseline for market pricing because
>of distribution. Console games at $60 were set long ago by
>publishers.
>
>This basically explains all that, Kira doesn't know wtf he is
>talking about:
>


... Turned around and made another post high out of your mind exposing your ignorance about things you don't understand yet you hate on me.

I stand by my statements in this post as they are all correct. If this game launched last year when it was supposed to people would complain even more about the $60 price.
299217, Yeah, I did...
Posted by wallysmith, Tue Mar-15-16 10:26 AM
And guess what? The most recent news from about two weeks ago is that the $120mm judgement for Apple was overturned on appeal:

http://www.engadget.com/2016/02/26/apple-vs-samsung-patent-award-overturned/

And the push to reform patents marches on, with a bill recently introduced in the Senate:

http://www.ipwatchdog.com/2016/03/07/patent-reform-returns-venue-reform-bill-introduced-senate/id=66849/

Seriously. You want to claim that I'm ignorant yet the real world is bearing out everything I've been saying.

Just because you say something, doesn't mean it's true. You should try reading more. That Consumerist link explains everything. Again, games are priced at the value people give them. If No Man's Sky sells like shit at $60, then yes, you would be correct. If it sells bonkers, then the market has spoken. And you would be wrong.

Your mistake is assuming that the existence of complaints means a fundamental flaw in pricing. Which is completely wrong. People complain about a ton of shit, and gamers might be the most entitled complainers in the history of the world. You need to rethink your premises.
299184, last gen really fucked up everybody's expectations
Posted by IkeMoses, Mon Mar-14-16 12:51 AM
for what games should cost.

"Here's Space Minecraft on trillions of procedural planets for $60."

"DAMN, THAT COSTS AS MUCH AS CALL OF DUTY!"
299189, Explain this to me
Posted by Orbit_Established, Mon Mar-14-16 09:39 AM
>for what games should cost.
>
>"Here's Space Minecraft on trillions of procedural planets for
>$60."
>
>"DAMN, THAT COSTS AS MUCH AS CALL OF DUTY!"

Why should Call of Duty be worth more?

I'm honestly confused

----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
299190, It shouldn't, really.
Posted by wallysmith, Mon Mar-14-16 09:58 AM
The $60 price point on consoles is an artificial number set a couple generations ago. It has zero bearing on the quality of the game nor the resources invested.

You can see the difference in PC pricing. The AAA games typically still release at $60, but many $60 console games release at $40 and $50 on PC.

In other words, COD costs $60 because of expectations and marketing, not because of the game itself.
299193, Call of Duty has a big budget story and robust multiplayer
Posted by Nodima, Mon Mar-14-16 11:05 AM
This is literally what translates to "$60" in most of the gaming public these days.


Uncharted, Call of Duty, The Last of Us, these are generally the sorts of games people are okay paying $60 for. Games that are heavily repeatable like Diablo or sports games are 'approved' $60 releases as well.


Everything else seems arbitrary. Destiny is addictive but tells a terrible story, so you'll hear folks say it should've been anywhere from $20 to $40. Never mind it's an expertly crafted gun shooting game that worked as advertised from day one and has mostly gotten better for a reasonable price.


Metal Gear Solid V is a $60 game because it can last over 100 hours despite almost everyone reasonable ignoring the multiplayer. Same with Grand Theft Auto V.


Firewatch makes sense at $20 because it's a five hour story, but it probably should have been $10. Or $5. The Batman games are okay at $60 because they're pretty and Batman is famous.


I don't often enjoy comparing games to movies but when it comes to price point, I'll gladly pay $30-$40 to go see a film with my girlfriend, buy a beer for before and a beer for during along with some popcorn. That's a two/three hour experience, something even the shortest of games RARELY come close to wrapping up as quickly. So I really don't understand how a game can offer you unlimited play time and NOT be worth $60. Different strokes for different folks, but it's not a criticism of the game, IMO. It's just a judgement call on that person's part.


Price arguments are always dumb to me. I spent $60 on MGSV and still haven't finished it, whereas I beat GTA V in about four days on PS3 and then again over two weeks during the PS4 re-release. I don't really go back in and cause chaos. I've easily spent more time with Destiny than either of them despite it clearly being a 'lesser' game.


No Man's Sky clearly looks like a game which asks you to make it work for you. I'm stoked as hell for it in a way I've never been for these types of games. I don't care about Minecraft, Terraria, Rust, all that shit. But this sounds like it's removing all the Mass Effect from Mass Effect while actually making the size of the space tangible in a way no game's ever conveyed before. I think my disappointment at spending 20 minutes flying to a planet only to find it's 70% radeon and I can't harness that element at all or have no known use for it will be visceral, not ACTUALLY disappointing. And my excitement when I find a planet that's legitimately wild or interesting or useful to me...I really want to see what this universe offers.


~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
299195, You need to write about this stuff professionally
Posted by Orbit_Established, Mon Mar-14-16 12:02 PM

Do you blog?
299198, thanks, no.
Posted by Nodima, Mon Mar-14-16 12:39 PM
I did music crit for eight years at the link(s) below and then got busier with real world work and stumbled into a relationship or two. Been a forum user of some kind since I was 11 so I still get my kicks that way, but even then less and less.


There's a lot of pressure in my current relationship to get back to writing short form fiction based on past work she's read, and I've constantly been nagging myself to get back into music/cultural criticism of some kind, but I haven't found the time or, more accurately, focus.


But thanks for another voice echoing in the chamber.


~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
299196, I believe they are experimenting with pricing on CoD
Posted by Paps_Smear, Mon Mar-14-16 12:11 PM
On PC there was something where you could download only the multiplayer aspect of CoD for cheaper than the full game. Since most people only buy it now for multiplayer this seems like the route to go so it makes perfect sense that they offer this mode only and do cheaper.

I'm not a fan of the series anymore cause it the same damn game year after year so I don't even think its worth that much lol.
299204, All I need are epic space battles
Posted by ShinobiShaw, Mon Mar-14-16 04:39 PM
Its been a while since I played a great space shooter. I go back to Star Wars and Wing Commander.
299211, the scale is worth $60, imo
Posted by hardware, Mon Mar-14-16 08:01 PM
i'm gonna wait and see what the first week verdict is because its just so ambitious, but this is the first game in a while i'm willing to put that many peanuts up for.
299203, RE: The No Man's Sky Anticipation Post
Posted by bearfield, Mon Mar-14-16 04:17 PM
>Skeptical?

very. i feel like this game is going to be broken technically and mechanically on launch. it's very ambitious and the team is relatively small. balancing that game so the player feels both rewarded for exploration and compelled to explore further must be nightmarish and nearly impossible due to the way the game spits out planets. the game is probably going dance between too easy and overly punishing until they get the "real" play test on launch and throw out some balance patches within the first few weeks

>Intrigued?

extremely. i am chomping at the bit to experience the act of exploring a planet, walking back to my ship, leaving that planet, and traveling to to another one in a (presumably) seamless no-load screen experience. it's been a video game fantasy of mine for years to do something like that and i can't believe it has a chance of finally happening

the moment to moment gameplay of /no man's sky/ may not be super compelling and more low-key than some people may be expecting but the overall self-made narrative arc of a playthrough has the potential to be legendary. i'm so curious about how the gameplay loop works

>Hyped?

bought it on steam as soon as the page would load. plan on playing ASAP. would love to devote a weekend to it
299208, Pre-ordered. WOW @ that Amazon Prime Deal.
Posted by Orbit_Established, Mon Mar-14-16 05:22 PM

got the limited edition (79.99 beans) for 63.99.

Part of me likes the nostalgia and fun of showing up
in store at midnight, but I can't overlook that kind of
discount

I basically got the limited edition material for free

SMH

----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
299223, gaming sites are blocked here at work, but lemme ask: XB1????
Posted by WarriorPoet415, Tue Mar-15-16 01:44 PM
Cause I know it was a pc/ps4 exclusive.

I'm hearing either definitive or semi-definitive talk that it will come to xb1 eventually. Just can't look it up here at work.
______________________________________________________________________________

cscpov.blogspot.com

"There's a fine line between persistence and foolishness..."
-unknown

"To Each His Reach"
299226, I heard no dates
Posted by Orbit_Established, Tue Mar-15-16 07:00 PM

I've heard chatter that it was, but heard no dates


----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
299483, Previews *pivots on previous opinions on this game*
Posted by Kira, Wed Apr-13-16 07:11 PM
2 hour preview:
http://www.ign.com/articles/2016/04/13/how-i-spent-two-hours-in-no-mans-sky-ign-first

21 minute IGN preview:
https://www.youtube.com/watch?v=D-uMFHoF8VA

Tl;dr shamelessly "repurposed" from around the web:

NMS is a resource-gathering survival game.

Everything is either consumable or perishable. You will be constantly mining minerals in order to do anything in the game. You need fuel to move, energy for your protective suit, ammo for your gun/multi-tool, upgrades need to be crafted with different recipes and different materials, etc...

New solar systems are gated. You need to find the correct ship upgrades, along with all the other consumable resources in order to just move around solar systems, never mind the entire galaxy. If you're attacked, you'll have to make repairs. If you die, you'll lose anything you were carrying on you and have to go mine it all over again.

There will be a lot of "WORK" in this game in order to explore it.

So, if you like farming and crafting in games, you'll love this game. If you find that stuff tedious and boring, well, you might be put off by it.


299484, intriguing, but I hate the art style
Posted by will_5198, Wed Apr-13-16 11:46 PM
looked like a ton of lame palette swaps in the trailer
299759, Y'all niggas still snoozing, eh?
Posted by Orbit_Established, Wed May-25-16 02:51 PM

----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
299760, nah, this game finna be my life when it drops.
Posted by IkeMoses, Wed May-25-16 03:18 PM
299761, reports are saying it just got delayed again
Posted by IkeMoses, Wed May-25-16 10:36 PM
haha. take ya time tho

http://kotaku.com/sources-no-mans-sky-delayed-1778797365
299762, It just looks too meandering for me
Posted by B9, Thu May-26-16 08:19 AM
That's what put me off Destiny in the end, and this looks like Destiny's aimlessness X 200
299763, Meandering has been the explicit goal of the game from jump
Posted by IkeMoses, Thu May-26-16 10:34 AM
It's about exploration.
299764, "Meh. Street Fighter 5 has too much fighting."
Posted by Orbit_Established, Thu May-26-16 10:50 AM

I legitimately don't understand any of those NMS
criticisms. They don't make any sense, whatsoever.




----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
299766, I'm task oriented, even in video game world
Posted by B9, Thu May-26-16 12:22 PM
Just not for me.
299767, Fair enough.
Posted by IkeMoses, Thu May-26-16 12:29 PM
300294, Footage leaked, nerds go nuclear
Posted by Orbit_Established, Mon Aug-01-16 09:06 PM

So basically, it's a really pretty exploration game

http://kotaku.com/no-mans-sky-fans-have-meltdown-over-leaked-copies-1784649146


----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300296, I'll live vicariously. I need a story for $60.
Posted by Wonderl33t, Mon Aug-01-16 10:22 PM
I like the art style - reminds me of Flashback and other 90s games.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300297, Silly and arbitrary, but do you.
Posted by Orbit_Established, Tue Aug-02-16 06:29 AM
>I like the art style - reminds me of Flashback and other 90s
>games.

What if a "story" takes you 10 hours to beat? That still
worth 60 dollars?

You pay for the experience. You don't pay for a story.

300298, Lmao. You're telling me what games I should like and play?
Posted by Wonderl33t, Tue Aug-02-16 09:15 AM
I'm not paying more than 10 bucks for a sandbox game with no storyline. I'm not hating on the game. I'm just saying it's intriguing, but doesn't check enough boxes for me personally to pay for or put time into. I'm actually complimenting it because I am interested to see what people's experiences are with it despite the fact that I don't want to play it. Sheesh.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300299, LOL. I said nothing even close to that.
Posted by Orbit_Established, Tue Aug-02-16 09:44 AM

I said "do you."

>I'm not paying more than 10 bucks for a sandbox game with no
>storyline.

Cool, and I'm not playing 60 bucks for a mindless on-line
shooter (and these are the routinely the highest selling
games on earth; Call of Duty isn't worth 15 bucks to me)

I'm not hating on the game. I'm just saying it's
>intriguing, but doesn't check enough boxes for me personally
>to pay for or put time into.

Cool, what games "check the boxes" for you?

I'm actually complimenting it
>because I am interested to see what people's experiences are
>with it despite the fact that I don't want to play it.
>Sheesh.
300300, LOL
Posted by Wonderl33t, Tue Aug-02-16 06:27 PM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
300331, This is a special game. A buggy, special game.
Posted by IkeMoses, Tue Aug-09-16 01:17 AM
Let's get the bad out of the way:

This shit has crashed on me twice. It's not overheating the system (the fans aren't even really active), so it's not taxing PS4 itself. I haven't needed to reboot the machine, but the game has frozen up and sent me back to the menu.

That's pretty rare and a major concern.

Aside from that, there are some frame rate dips. Nothing Bethesda bad, but definitely noticeable.

BUT YO, if you thought all this shit was was a AAA budget indie ass indie game, you're goddamned right.

I know that's going to be a turnoff for a lot of y'all, but I'm in love already. This shit is NOT for everybody and WILL be divisive.

The closest comparisons I can make so far are Don't Starve (without the permadeath) and Far Cry (without the story campaign). There's definitely story here, but it seems to just be optional and side-questy for the most part.

I'm barely an hour in, though. I'm only typing this shit up because of the last crash. They need to iron the kinks out because I'm ready to live in this game.
300340, You put that first patch on it?
Posted by Castro, Tue Aug-09-16 01:19 PM
300342, Yeah, it's up to date. Still prone to crash
Posted by IkeMoses, Tue Aug-09-16 01:29 PM
Gotta make sure you save frequently.

I lost like 15 minutes progress both times it crashed.
300341, Oh yeah?
Posted by chillinCHiEF, Tue Aug-09-16 01:22 PM

>The closest comparisons I can make so far are Don't Starve
>(without the permadeath) and Far Cry (without the story
>campaign).

I played the shit out of Don't Starve so that sounds pretty cool.

I think I'll get this after I finish Hyper Light Drifter.
300343, It's Don't Starve as hell, man. First person space Don't Starve
Posted by IkeMoses, Tue Aug-09-16 01:32 PM
300335, I just re-read this post and realized there's like 5 posts actually
Posted by Wonderl33t, Tue Aug-09-16 08:48 AM
discussing the game. Lol
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300337, You sound mad that NMS > Call of Doo Doo
Posted by Orbit_Established, Tue Aug-09-16 09:38 AM

Nah sike

But this is OKP...it's famous for not talking about the topic,
don't act brand new



----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300344, I need a story for $60 (c) Wonderl33t
Posted by Kira, Tue Aug-09-16 04:41 PM
I'll wait for the Giant Bomb/ItsGWC reviews before really going in on the game but it's a solid effort.

https://www.youtube.com/watch?v=TxuAH687KGs

This game is a great and I am happy for this indie team that pulled off this feat. It's actually a great game to play with a Pax 2 or Arizer Air as it allows you to commune with different planets. There's a lot to do but not nearly enough structure for all of it to come together seamlessly.

This game is lowkey lonley as shit. It's you, your multitool, and your ship on a planet. Maybe now and again you'll befriend some animals but other than that it's lonely.

They need to add the ability to build a legit home base and interact with other players.
300345, I can already tell you Giant Bomb is not going to love NMS
Posted by IkeMoses, Tue Aug-09-16 05:00 PM
It's not objective focused and gamey enough to win the current staff over.
300351, Wrong. GB seems to be between "really liking" and "loving" it
Posted by Orbit_Established, Wed Aug-10-16 07:43 AM
>It's not objective focused and gamey enough to win the
>current staff over.

Entire conversation was positive

Most of the negatives weren't about the game itself,
more about the launch and patch issues, etc


----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300430, I listened to their latest and they seem pretty "meh" about it
Posted by Paps_Smear, Wed Aug-17-16 03:30 PM
Sucks because I was really looking forward to this yet everything I've seen screams wait until steam sale and cop for a really low price if I decide to buy it at all

So far I'm good on it unless there are big changes later.
300434, it's a game that really depends what you're after
Posted by Nodima, Wed Aug-17-16 09:00 PM
and what happens to you along the pursuit of that.

I spend most of my time in the game listening to podcasts, logging in to waypoints and upgrading my exo-suit.

other people spend their time doing this: https://www.youtube.com/watch?v=zH8EPD8xwGA&feature=youtu.be

I think this game offers both more and less than anticipated (I personally never expected to see a clip like that). It's all about how you interact with it it. It CAN be boring; I almost relish the boringness of it, it replaces the mundane but high velocity action of Destiny and the stressful yet somewhat lopsided difficulty of MLB The Show's Diamond Dynasty.


Yet somewhere out there, some person is waging war with 20 ships and a giant freighter, humming like a butterfly until his wings get clipped in ways I couldn't imagine possible after 30 hours with the game.

It's that kind of potential, the kind I find just in environmental formations and the random glitched-as-fuck planet that stacks locations on top of and within one another but others find out in the cosmos with their thrusters and blasters, that I think the "wrong" initial experience with this game is ruining for some people.

But, you're also right, on a surface level it doesn't offer 'that much'. It's just that I guarantee I've had fun with it and only interacted with a small portion of what it's offering (to whit, I've only been to five solar systems and seen 12-13 planets where others appear to hopping systems every 15-20 minutes).

~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
300349, Call of Doo Doo *barely* has a campaign. Nobody complains
Posted by Orbit_Established, Tue Aug-09-16 11:10 PM

Call of Doo Doo is a multiplayer dumb fest

Nobody bitches about the 60 dollars

This game is the product of far more...has much more
in it

People whining ONLY because it's Indy

You guys are dweebs...LOL industry has y'all by the balls



----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300352, You're talking to windmills again. Just FYI
Posted by Wonderl33t, Wed Aug-10-16 09:18 AM
Nobody in here is talking about Call of Duty except you.

On the subject of the game, I have watched some twitch streams of it, and it confirmed my belief that this would be worth it if it were $15 like Terraria and Minecraft. I think the game is actually shallower than those games and more repetitive, but the framework is wide open for more depth and features to be added. So maybe in a year or two when the price is lower and there is some depth, I'll check on it again.

______________________________
http://i.imgur.com/Gj5Wy56.jpg
300353, The crafting is definitely shallower than Minecraft
Posted by IkeMoses, Wed Aug-10-16 01:40 PM
Bht it's a more urgent survival game and a much more compelling exploration game.
300354, Nah, you sound upset. Millions are already engrossed and loving it.
Posted by Orbit_Established, Wed Aug-10-16 02:23 PM
>Nobody in here is talking about Call of Duty except you.

It's a shitty game way more over-priced than NMS, and nobody
complains

So its relevant

>On the subject of the game, I have watched some twitch streams
>of it, and it confirmed my belief that this would be worth it
>if it were $15 like Terraria and Minecraft.

Cool, so Call of Duty and Grand Theft Auto are worth 10 dollars

I think the game
>is actually shallower than those games and more repetitive,

You haven't played it, have the slightest fucking idea what
you're talking about

Go pick up hookers in Grand Theft Auto and earn your 60 bucks!!

>but the framework is wide open for more depth and features to
>be added. So maybe in a year or two when the price is lower
>and there is some depth, I'll check on it again.

Nah, it's enjoyable right now, and millions are having a ball

You sound flustered and upset as hell

----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300355, He doesn't sound flustered or upset at all, tho
Posted by IkeMoses, Wed Aug-10-16 02:28 PM
He sounds the opposite of upset.
300358, Nah, he's a tad miffed NMS is doing as well as it is
Posted by Orbit_Established, Wed Aug-10-16 03:30 PM
>He sounds the opposite of upset.
300364, Nah. I'm actually glad. I wouldn't be in this post if I wasn't
Posted by Wonderl33t, Wed Aug-10-16 04:40 PM
interested in the game. I'm glad it's doing well, because it means the devs are more likely to keep investing in it and adding new content, which means I'll consider putting my time and money into it in the future. Just not now in its current state relative to my personal taste in games and amount of disposable income and time. If you really feel the need to vent your triggered emotions on haters of the game, go to Reddit, because there are plenty of haters on there.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300366, "I need a story for $60"
Posted by Orbit_Established, Wed Aug-10-16 05:08 PM
>interested in the game. I'm glad it's doing well, because it
>means the devs are more likely to keep investing in it and
>adding new content, which means I'll consider putting my time
>and money into it in the future. Just not now in its current
>state relative to my personal taste in games and amount of
>disposable income and time. If you really feel the need to
>vent your triggered emotions on haters of the game, go to
>Reddit, because there are plenty of haters on there.

Nah, you have a right to like what you like

It's the MONEY argument that is unintelligent

Just say it's not your cup of tea

Don't say that it isn't WORTH the same amount of money
because of some half brained idea of worth

That is nonsensical

Name the games you've paid 60 dollars for, and I can justify
them being less impactful and less worth the money than NMS






----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300356, People complain about it all the time tho
Posted by Paps_Smear, Wed Aug-10-16 02:37 PM
>>Nobody in here is talking about Call of Duty except you.
>
>It's a shitty game way more over-priced than NMS, and nobody
>complains

The main complaint is that it's the same damn game every year, which is why I refuse to buy it, even for cheap. The main appeal for some people is the multiplayer aspect which can provide hundreds of hours of entertainment if you're into it, which I think is shit tier multiplayer but that's just my opinion, I can see why some might enjoy it.

I can also see why people would say NMS isn't worth $60. Because most survival and crafting games are cheaper. I'll wait until it drops to something like $30 myself then I'll cop and maybe by then they would have added even more to the game.
300357, This is not a $30 game at all.
Posted by IkeMoses, Wed Aug-10-16 02:56 PM
We haven't seen procedural generation done at this scale before. This is one of the most technically impressive games in years.

I understand anybody waiting for it to be cheaper, but comparing this game to Terraria or something is like comparing Towerfall to Overwatch.
300359, RIGHT?!
Posted by hardware, Wed Aug-10-16 03:31 PM
>We haven't seen procedural generation done at this scale
>before. This is one of the most technically impressive games
>in years.

like the sheer audacity is worth $60
300361, I'm really hype for what this tech will do for future games
Posted by IkeMoses, Wed Aug-10-16 03:45 PM
300362, It's a huge quantum leap forward in gaming
Posted by Orbit_Established, Wed Aug-10-16 03:54 PM

Anyone denying that wants to abuse women in Grand Theft
Auto


----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300363, I love Grand Theft Auto.
Posted by IkeMoses, Wed Aug-10-16 04:32 PM
300365, Me too.
Posted by Orbit_Established, Wed Aug-10-16 04:49 PM

Not worth a single penny more than NMS tho

And certainly not as large a leap forward




----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300360, Yup. Those making the "its expensive" argument are not too bright
Posted by Orbit_Established, Wed Aug-10-16 03:33 PM
They don't know anything about price points or basic
market economics, and think like children: because it has
a smaller team than Call of Duty, it should cost less to
the consumer?

LMAO! Why?

Call of Duty's gameplay is equally as shallow. Hell, they
are talking about CUTTING OUT the campaign in many of those
games and STILL charging 60. They don't get NEARLY the same
complaints.

It'd be like saying I should pay less to see an independent
studio film than for the Avengers, because the latter
cost more to make

LMAO

It's just not very intelligent

----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300368, LOOOOOL at this dumb shit right here
Posted by Kira, Wed Aug-10-16 07:32 PM
>They don't know anything about price points or basic
>market economics, and think like children: because it has
>a smaller team than Call of Duty, it should cost less to
>the consumer?

Nigga you don't know shit about basic price points, customer value, and basic market economics. Do a SWOT analysis and get back to me before you try to pull rank.

*Puts you to an empty stadium and tells you to pick a set to SIT YO ASS DOWN*

This nigga said "don't know anything about price points or basic
market economics, and think like children" like he Michael Pacter or some shit, FOH.

4 Typical AAA traits in 2016:

Single Player story campaign
Multiplayer component
Replay value
Excellent production values

This game has two of these traits. If this was a AAA game publisher I'd flame the fuck out of them. HG gets a pass because the entire dev team can be listed in one screen of credits.


300369, BWAHAHAHAHHAHAHAHAHAHAHAHAHAHAH
Posted by Orbit_Established, Wed Aug-10-16 08:27 PM

>4 Typical AAA traits in 2016:
>
>Single Player story campaign
>Multiplayer component
>Replay value
>Excellent production values

BWAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAH

Fuck you talking about!?!?

You pay for an experience

Ain't no hard bounds over that shit, because everyone
plays games differently

GTA5 one of my favorite games ever...I've almost NEVER
touched the on-line.

Same with MGS5. Nobody cares about the on-line play.

You play it for an EXPERIENCE.

And those EXPERIENCES were WORTH 60 DOLLARS.

No Man's SKY is *easily* worth 60 dollars because it
has an expansive EXPERIENCE

>This game has two of these traits. If this was a AAA game
>publisher I'd flame the fuck out of them. HG gets a pass
>because the entire dev team can be listed in one screen of
>credits.

It's twice as impressive as most really good AAA Games

Y'all just aren't very bright



----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300376, GTA V has a 3500 page script....
Posted by Kira, Thu Aug-11-16 08:30 AM
>BWAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAH
>
>Fuck you talking about!?!?
>
>You pay for an experience

NO, you pay $60 for everything. AAA games have stories and I expect a story.
>
>Ain't no hard bounds over that shit, because everyone
>plays games differently
>
>GTA5 one of my favorite games ever...I've almost NEVER
>touched the on-line.
>
>Same with MGS5. Nobody cares about the on-line play.

Tell that to the millions of people that play MGS5 online... YOU haven't touched online but enough people play online for Rockstar to offer MULTIPLE EXPANSIONS. Your points are shit.

>
>You play it for an EXPERIENCE.
>
>And those EXPERIENCES were WORTH 60 DOLLARS.
>
>No Man's SKY is *easily* worth 60 dollars because it
>has an expansive EXPERIENCE
>
>
>It's twice as impressive as most really good AAA Games
>
>Y'all just aren't very bright

You aren't realistic or honest. This games makes sense at $45. At $60 I have to judge it in line with the competition. The competition offers story, multiplayer, etc. This game doesn't cut it at $60. $45 is more of my language. I say this as someone with a Mankind Divided preorder...
300377, And NMS has 18 quintillion planets. <--Ether
Posted by Orbit_Established, Thu Aug-11-16 09:04 AM

GTA's "script" is shitty and cliche

I love the game, btw. Great game.

But the "script" is dogshit.


>NO, you pay $60 for everything. AAA games have stories and I
>expect a story.

No, you expect an experience. A story is one way to deliver
an experience. There are plenty of games with stories with
awful, trite experiences.

NMS is a game without a "story" that gives you hours and hours
and hours of incredible experiences.


>Tell that to the millions of people that play MGS5 online...

>YOU haven't touched online but enough people play online for
>Rockstar to offer MULTIPLE EXPANSIONS. Your points are shit.

BWAHAHAHAHA. No, dickface. YOU'RE MAKING MY POINT:

I paid 60 dollars for BOTH GTA5 and MGSV. I GOT MY MONEY'S
WORTH BECAUSE OF THE EXPERIENCE THAT THEY GAVE ME, DESPITE
not touching the on-line. I think that's GREAT that people
play that stuff and enjoy it. Hell, EYE might start getting
into that.

But I pay for ENJOYMENT. The GTA ENJOYMENT, from the CAMPAIGN
ALONE, was worth that price point.

NMS, at this pace, is going to give me waaaaaaaaay more
ENJOYMENT.

>You aren't realistic or honest. This games makes sense at $45.
>At $60 I have to judge it in line with the competition.

Right. It is going to give MORE than the competition.

It's probably worth 80 or 90 dollars, tbh.


----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300385, No Man's Sky is probably worth $80 to $90 (c) OE
Posted by Kira, Fri Aug-12-16 07:59 AM
>NMS, at this pace, is going to give me waaaaaaaaay more
>ENJOYMENT.
>
>>You aren't realistic or honest. This games makes sense at
>$45.
>>At $60 I have to judge it in line with the competition.
>
>Right. It is going to give MORE than the competition.
>
>It's probably worth 80 or 90 dollars, tbh.

You're right this is totally worth $80 or $90:

What it comes down to is that No Man's Sky is not nearly as varied and interesting as it seems to suggest. Its basic loop involves jumping into a star system; scanning for facilities or resource caches; visiting a sad little bunker that may or may not have an alien residing in it, mining some resources, and heading to the next system to do it all over again. It's repetition writ large.

The planets themselves aren't especially interesting either. No Man's Sky's stylized graphics have the effect of making planets blend together, with lush planets being surprisingly hard to distinguish from barren rocks. None of the planets pop nearly as much as the various screenshots seem to suggest.

Otherwise, it's mostly collecting resources for the sake of collecting resources. A huge chunk of No Man's Sky is carving up rocks and either selling them off or using them to gas up your ship. Without the urgency or danger of other survival games - or the prospect of building up a really cool building like in Stardew Valley - the resource collection feels rote and boring.

I think No Man's Sky is really on to something with its serene but lonely atmosphere, its massive scale, and its mysterious journey. But as usual, scale is one thing; it's filling in the gaps that's another. And like Elite Dangerous, No Man's Sky struggles in that regard.

http://www.usgamer.net/articles/no-mans-sky-playstation-4-review-over-the-rainbow/page-2

........ FOH
300386, you wrote this review?
Posted by Nodima, Fri Aug-12-16 08:17 AM



~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
300398, Of course he didn't. n/m
Posted by Orbit_Established, Sat Aug-13-16 09:54 AM
>
>
>
>~~~~~~~~~
>"This is the streets, and I am the trap." � Jay Bilas
>http://www.popmatters.com/pm/archive/contributor/517
>Hip Hop Handbook: http://tinyurl.com/ll4kzz


----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300403, You wrote responses to me....
Posted by Kira, Sat Aug-13-16 06:53 PM
Kira: W on W on W on some Lebron James shit.

OE: Butt hurt the criticisms are right about this game.......

















































Why are U SO FUCKING MAD?


































































































































No, seriously guy enjoy the game and let us bringing honest discourse cook or the grill is ready for... AGAIN.





300402, I am not Kat...
Posted by Kira, Sat Aug-13-16 06:51 PM
Her stream of conscious is on point...
300404, LMAO. So was 'The Division' worth more than 'No Man's Sky?'
Posted by Orbit_Established, Sat Aug-13-16 09:50 PM

No, it wasn't.
300350, No crashes at all tonight. Pretty sure it was just Day 1 server hiccups
Posted by IkeMoses, Tue Aug-09-16 11:19 PM
(the game connects online to upload your discoveries)

No real in-game framerate issues either. Still some during the title screen, though.

I was able to just immerse myself tonight, and I immersed like a motherfucker. There's lots of mysterious shit scattered around that I don't really know about, but I'm slowly piecing things together. I'm not looking at nobody's damn Let's Play and I'm not reading nobody's damn tips and strats article. I'm just stumbling around blind and I'm getting that tip-of-the-iceberg feeling I haven't really felt since Skyrim (which was my first Bethesda game).
300367, RE: No crashes at all tonight. Pretty sure it was just Day 1 server hiccups
Posted by IceburgSmurf, Wed Aug-10-16 06:48 PM
The scale of it all and the sense of exploration is fantastic. Ive had my first few hours on it and i also enjoy the relatively minimal handholding its like an old school game where its like just figure it out for yourself.

wish i were younger and had my summer holidays now so i could play tomorrow
300374, What Works; What Doesn't
Posted by Nodima, Thu Aug-11-16 08:18 AM
Being a bartender and dating someone who's a high school teacher means suddenly having a LOT of free time to grow a pot belly eating potato chips and scanning rock formations. Especially when she's inadvertently helping you find the energy to wake up at 7AM.


WHAT WORKS:

• Scale. Scale. Scale. Scale. Scale. The galaxy map is intimidating. Seeing hourlong estimates for on-foot travel time is insane, and it can be fun to roleplay not wanting to use the pulse drive because you need to take some time to read the afternoon's news or want to just kick back with a beer and enjoy the horizon line of a planet with two moons.

• The lack of gravity. Sure, it's a bit weird that every planet has the same physics (I swear I landed on one planet where my character took several minutes to 'adjust' and was moving very slowly, though) but not truly accounting for gravity allows for some truly incredible vistas of planets on planets. I also like that they at least nod to the absurdity of it with certain planets having crazy hovering plateaus and things.

• The melee/jetpack boost. For a while I refused to give it a shot, thinking I was enjoying enough the simple pleasures of walking and running. But after giving it a shot...I mean, the game obviously wasn't designed with this sort of movement in mind but maybe it should have been. If you were the sort of player that pack-burst your way around Destiny's levels just for the sheer joy of the movement, you're doing yourself a real disservice if you don't look this up and learn the timing on it immediately. You'll get hurt a lot, but rarely enough to lose your shields and even then, you can really feel the aggression of your character's new movement style.

• The core loop of things. I've never enjoyed (more accurately, thought I would enjoy) a purely survival game. Resident Evil and Resident Evil 2 are two of my favorite games, but they pack in some great characters, tailored environments and a linear storyline to go along with the loot management. No Man's Sky roped me in long before it was exposed as a survival game, but past the first couple hours the survival stuff mostly falls by the wayside in favor of the exploration fantasy. Game the beacons for shelters on lush planets and you'll come across several drop pods that make inventory more manageable. Stumble across a planet with dozens of language translation monuments, plaques, terminals and more and suddenly find yourself being gifted fourth and fifth tier tech from the native race while half their sentences appear in English. NAMING THINGS. I get so hooked into the good planets (and have way too much hope for the shit ones) that it's hard to remember there are, uh, 17.999 quintillion or whatever planets left to go.

• NAMING THINGS. I got a six planet system named after Miles Davis' "Milestones". I got one named after cocktails, one named after glassware, working on one named after mixtape rappers from 2011, and one where I just went and tried to make up names for Halo levels. For every "Mr. Tomatohead" or "Bungled Tortoise" there's a dozen names as amalgamous as the creature itself ("Jackarex", "Jackalope", "Chickenfooted Pigfly") but even the uncreative ones are fun to think of and then see out in the wild and think to myself, 'Ah, another 'Gatorweiller'."

• The variety. I have been to hell and been to heaven already in this game, but it's a testament to the algorithm that the other nine planets I've been to have fallen somewhere on a vast spectrum of between. After two marathon play sessions there is still a tangible adrenaline rush when you begin breaching atmosphere on a new planet. I hope that feeling never leaves.

WHAT DOESN'T WORK

• Inventory. Even with 18 ship slots and 24 exosuit slots, there's still not enough space to go around when you find something you want or need. There's also no easy way to remind yourself what an element is useful for, and there DEFINITELY isn't a way to take advantage of things like stumbling onto a super rare material like Copper when you have no blueprints requiring it. I found Copper on one planet and can't for the life of me remember where and it's starting to become required in large amounts for everything I want to craft and I'm driving myself space-bonkers trying to figure out where the fuck I found it, or where else I can find it. This game needs a vault you can only access through the trade computers but can store things in at any time, and it also needs to explain to me why I can transfer items to my ship from any conceivable distance but I can't take things back out of my ship. Ain't nobody building a one-way teleport machine in a galaxy like this.

• The lack of maps, and maybe the worlds in general. I've begun making a Google Doc noting the unique features of each planet in case I need to go back for something specific like Titanium, or I want to farm Vortex Cubes (I found this weird planet that was nothing but security-locked Vortex Cubes and spent an hour stealing three at a time then melee/jetpack boosting to a hiding spot while Sentinels scanned for me for over two hours. It felt fucking RAD) but I've come to learn the algorithm likely only spits out colors and basic ecology to your system...so the planets refresh in every other way each time. It hasn't been proven if mineral deposits are tied to the ecology yet but it seems at best a 50/50 shot right now. All this is to say that as my knowledge of the galaxy expands, I'm beginning to worry I have less ownership than it felt like I did when I saw my second and third planets in a single system.

• Really, just the lack of any understanding of what you've actually accomplished so far. I love the journey accomplishments and get a real sense of joy when that music queues up, but they're too generic to tell me anything truly meaningful about my exploration so far. These planets are YUUUUUUUGE; I'd like to know how much I've seen of one after four straight hours activating glyphs and digging holes through caves. 2%? 15%? I've uncovered what feels like a lot of Vy'Keen translations, but several sentences still only come in half-cocked. How many more words are left? How many relics are left on this planet, or drop pods, or outposts? Is it infinite, do they just keep spawning on the good planets? And in that case, is that a healthy way to operate in a game where half the reward is finding NEW planets, considering a good chunk of the audience for this game are likely going to be completionists who'd like to think if they commit themselves they could discover everything a small moon has to offer and see all of its surface area in a two hour flight in their ship? I understand the mystery element, but at some point the mystery feels a little empty and is actually detrimental to the gamer side of me that's been trained to fill the meters that tickle me.


~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
300378, Beautiful review. To this point quickly:
Posted by Orbit_Established, Thu Aug-11-16 09:07 AM

(I'll probably write more later)

"I understand the mystery element, but at some point the mystery feels a little empty and is actually detrimental to the gamer side of me that's been trained to fill the meters that tickle me."

People said the same thing about games like 'Gone Home'.

Gaming is diversifying in scope and style.

If you have a desire to "win" everything, and "beat" people,
there are plenty of games for that.

Simply tapping into wonder an amazement is a faaaaar great
gaming motivator for me.

Hell, even with GTA5, a game that I enjoyed: the exploration,
finding new things out, exploring and seeing >>>> the story.

NMS will go down as one of the great games ever, and a huge
leap forward for the genre in tapping into the wonder motivator
for gaming.

It's breathtaking.


----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300393, pc port seems to be terrible. totalbiscuit quit the game mid-stream
Posted by bearfield, Fri Aug-12-16 02:34 PM
he called it "arkham knight bad." i'm trying to take TB's words with a grain of salt as he can be fairly hyperbolic. unfortunately other pc streamers and steam reviewers are confirming its poor quality

i'm very disappointed but not surprised. i really wanted this game to be good on pc. will give it a go tonight in the hopes that i'm one of the lucky few that has no issues but i'm planning on refunding it on steam and picking it up at some point in the future when it works properly. but maybe there's a patch incoming that will fix everything. who can say?
300394, When the PS4 sold as gangbusters as it did
Posted by Nodima, Fri Aug-12-16 03:25 PM
I was curious if this would start happening again. I am forever jealous and at the same time very uninterested in the idea of playing games on a PC, both because I grew up with and love the Apple way of doing things and I really enjoy the idea of buying things on a console because, 99% of the time, the item wouldn't be available for sale if it hadn't passed rigorous certification and worked as intended.


But I recall near the tail end of the PS3/XBox 360 era, and the mouth-end(?) of the PS4/XBox One era, this dialogue that perhaps PC 'ports' (ie. ports from ideal PCs to standardized consoles to randomized PCs) would no longer run like hot garbage. For the longest time it was the PC games ported to consoles that you could look at and wonder, "why the fuck?" Or, more often, it was comparing Turok to Doom 2 and being perplexed why one would choose the former over the latter.


It seems things are shifting back that way. Maybe (probably) it's because the tech in these systems is from 2014 and computers refresh every...eight? months, but still. Of all the weird crises of RAM management and GPU potential, I'd imagine a game that's essentially been marketed as a flagship of the PS4 might probably get preferential development on that closed platform, particularly when its design aesthetic skews so heavily towards variability. The last thing you want to do is add more variables.


~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
300399, Please answer this question
Posted by Tw3nty, Sat Aug-13-16 02:00 PM
Has anyone experienced during gameplay anything as interesting as the preview videos?
Specifically the video on the game media page on the Playstation store.
Every planet I've encountered is desolate and lifeless.
There's dogfighting planetside in the previews, where is that in game?.
I know you have to work your way up as far as building your ships go, but I have yet to encounter any hostile pilots actually on a planet.
Encounters in space don't seem to be carry on to planets.
Where are the gas giants?
Where are the completely inhospitable planets?
Don't get me wrong I weirdly enjoy the boredom but this shit is giving me mad time to ask questions.

300400, Weird. People have been complaining about the opposite
Posted by Orbit_Established, Sat Aug-13-16 03:10 PM

>Every planet I've encountered is desolate and lifeless.

The complaint I'm hearing is that the plants all have
lifeforms and that is "unrealistic"

As for "where is the gas giants" -- LOL

300401, A quick YouTube search brought this up:
Posted by IkeMoses, Sat Aug-13-16 06:30 PM
https://www.youtube.com/watch?v=gQQb9eB_11Q

I haven't been in any dogfights yet, because I'm taking shit hella slow. But like, they in there.
300406, Got into my first dogfight tonight. Got ambushed by pirates
Posted by IkeMoses, Sun Aug-14-16 02:38 AM
Didn't know how to fight (and the control scheme wasn't helping).

Lost all my shit. Everything I had mined to date. I'm soooo salty.

I could revert to a previous save, but nah. I'ma just be heated.
300448, you couldn't run like a coward?
Posted by hardware, Mon Aug-22-16 02:05 AM
300412, I just started last night, and was awestruck.
Posted by phenompyrus, Mon Aug-15-16 08:01 AM
I haven't been awestruck by a game... Possibly ever. The first time I was flying in space towards another planet, I couldn't believe a game with this much depth could exist. Without the proper upgrades, it could take you days to get to other star system.

I have only been playing a couple hours, discovered a couple planets, just to get the handle of everything (which of course I still don't), but I'm having a great time.
300413, This game does a...thing....that no other game quite has
Posted by Orbit_Established, Mon Aug-15-16 08:26 AM

When you pull up a map, and you see how small you are,
all the possible parts of the universe you can go...
....

The feeling of entering a new plant...

This shit here, man


----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300414, ^Exactly.
Posted by phenompyrus, Mon Aug-15-16 08:54 AM
It really is something else. This is a game that could get many curious people to finally upgrade (if they haven't already) to newer systems.

I'm already thinking how much farther this type of game design could go in terms of all types of games.
300417, They announced all free DLC and patches too
Posted by Orbit_Established, Mon Aug-15-16 10:13 AM

The world seems relatively easy to modify as evidenced
by how effectual the first path was


----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300418, To think you're in one of many galaxies tho
Posted by Tw3nty, Mon Aug-15-16 12:25 PM
The scale is nuts.
Once you reach the center of Euclid galaxy, then it's off to other galaxies.
Billions of systems in one Galaxy.

300419, I cried
Posted by Tw3nty, Mon Aug-15-16 05:30 PM
https://twitter.com/Britbongreturns/status/765190830894317568
300420, Lmaaaaooooo. DAMN!
Posted by Orbit_Established, Mon Aug-15-16 06:32 PM
>https://twitter.com/Britbongreturns/status/765190830894317568
300427, posted without additional comment
Posted by Rjcc, Wed Aug-17-16 12:22 PM
https://www.youtube.com/watch?v=A8P2CZg3sJQ&feature=youtu.be

www.engadgethd.com - the other stuff i'm looking at
300428, Oh wow
Posted by Numba_33, Wed Aug-17-16 12:55 PM
Orbit actually managed to bring agenda posting to this board.

Even better or worse, Orbit managed to do it for what looks like a pretty boring game; boring at least based on the limited amount of times I've looked at the game on Twitch streams.

Congrats?
300429, he's tried before but was unsuccessful. idk why it worked this time
Posted by bearfield, Wed Aug-17-16 02:10 PM
usually we just ignore him and he goes away
300431, He only hooked Kira...that doesn't really count
Posted by Wonderl33t, Wed Aug-17-16 08:30 PM
>Orbit actually managed to bring agenda posting to this
>board.
>
>Even better or worse, Orbit managed to do it for what looks
>like a pretty boring game; boring at least based on the
>limited amount of times I've looked at the game on Twitch
>streams.
>
>Congrats?


______________________________
http://i.imgur.com/Gj5Wy56.jpg
300435, Definitely for the better. Thanks for the congrats.
Posted by Orbit_Established, Wed Aug-17-16 10:51 PM

>Even better or worse, Orbit managed to do it for what looks
>like a pretty boring game; boring at least based on the
>limited amount of times I've looked at the game on Twitch
>streams.
>
>Congrats?

Appreciate it

My opinion is that the game is super enjoyable, and super
flawed

But my god is it a joy



----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300437, RE: Definitely for the better. Thanks for the congrats.
Posted by Numba_33, Thu Aug-18-16 07:55 AM
>
>>Even better or worse, Orbit managed to do it for what looks
>>like a pretty boring game; boring at least based on the
>>limited amount of times I've looked at the game on Twitch
>>streams.
>>
>>Congrats?
>
>Appreciate it
>
>My opinion is that the game is super enjoyable, and super
>flawed

What are the flaws in your opinion?

>But my god is it a joy

I will admit playing the game and just watching it from a gaming stream are two different perspectives, but from watching it, I know this game isn't for me. Outside from what I see as very repetitive gameplay, I'm certain I don't have the hours to dedicate to this game to make serious progress. It appears to be like an RPG in the amount of time needed to see the number of planets and galaxies and such in the game.
300441, 'Serious progress'
Posted by IkeMoses, Sat Aug-20-16 11:32 AM
The game isn't about making serious progress. It's not even about the whole RPG start-off-weak-and-end-up-a-god grind. You can play it that way, but you'd be missing the point.

It's a stop and smell the roses type of game. It's GTA without the campaign hooks. You know how you fire up a GTA game and just drive around and shoot up shit and do stunts and listen to music sometimes? That's this whole game.

Nothing more, nothing less.
300442, But it sucks as a "stop and smell the roses" game too
Posted by nonaime, Sun Aug-21-16 07:29 AM
Because if you do that, explore, your screen becomes littered with a bunch of useless waypoints for places you've been to already. All this high tech wizardry I'm carrying can't keep tabs on which zinc plant I've plucked already?

And woe be unto you if you happen to wander more than ten minutes from your ship. That's a very sad run/jetpack/run/jetpack (stop me when any of this becomes boring and unnecessary) run/jetpack trek back.
300443, Methodically plucking off nickle plants
Posted by IkeMoses, Sun Aug-21-16 11:53 AM
suggests that perhaps we have different conceptions about stopping and smelling the roses.
300444, if the game didn't bark everytime a system goes critically low, lol@75%
Posted by nonaime, Sun Aug-21-16 02:51 PM
maybe I could be more...chill.

But that's a strawman to the HUD being used as an in game map for ALL points of interest. For example, there is no reason why a monolith stays on the HUD once I visit it. There is no value in my ever returning, so its location belongs on a map. Since it stays on the HUD and there's no way to tell the difference between an icon of I visited vs an icon I haven't, it just unnecessarily clutters the HUD adding noise...so now I have to hover over icons and try to figure out if I remember visiting the location or not...a major pita if you don't play this game every day.

And don't get me started on being able to transport items to your ship from seemingly anywhere but, for reasons unknown to anyone, you have to be within a certain distance to transport items from your ship. makes zippy sense.
300445, RE: if the game didn't bark everytime a system goes critically low, lol@75%
Posted by Nodima, Sun Aug-21-16 06:12 PM
>maybe I could be more...chill.
>
>But that's a strawman to the HUD being used as an in game map
>for ALL points of interest. For example, there is no reason
>why a monolith stays on the HUD once I visit it. There is no
>value in my ever returning, so its location belongs on a map.
>Since it stays on the HUD and there's no way to tell the
>difference between an icon of I visited vs an icon I haven't,
>it just unnecessarily clutters the HUD adding noise...so now I
>have to hover over icons and try to figure out if I remember
>visiting the location or not...a major pita if you don't play
>this game every day.

The items will be slightly greyed out if you've been there before, but I understand, I sometimes have this problem in this game and OFTEN have this problem with The Witcher 3. It's far too subtle.

>
>And don't get me started on being able to transport items to
>your ship from seemingly anywhere but, for reasons unknown to
>anyone, you have to be within a certain distance to transport
>items from your ship. makes zippy sense.


I agree this is dumb, it was one of the first things I felt didn't make sense even when I was still fully on board with the game.


~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
300446, Ahh...thanks for the tip. One last dig on the game though...
Posted by nonaime, Sun Aug-21-16 06:49 PM
I chuckle a bit at the fact that you have to feed your exosuit to ward off against radiation, etc from the environment...but at the same time you're shoving a bunch of Plutonium and other isotopes down your pants (I'm assuming).
300538, You know what? I'm gonna take an L on this
Posted by Orbit_Established, Thu Sep-01-16 08:40 AM

See, I'm not a dweeb

I believe something, defend it, and when I'm wrong
I VOLUNTARILY take my L

That's what modern nerd culture don't get

Just take an L. It's not that bad.

So re: NSM

The refund press is too too bad

I've been converted to the "they should have at least
communicated better" side of things

It is still a remarkable and beautiful game

But the lack of transparency

Good news/silver lining: it is CLEAR that things can be
added to this game. So it very well might be a different
game next year. All that means, though, is that they should
have waited to get this shit right.





----------------------------



O_E: "Acts like an asshole and posts with imperial disdain"




"I ORBITs the solar system, listenin..."

(C)Keith Murray, "
300545, it's not what was promised (what was ever promised was unclear)
Posted by Rjcc, Thu Sep-01-16 11:57 PM
maybe it will be at some point.

there's plenty to enjoy in the meantime

www.engadgethd.com - the other stuff i'm looking at
301193, Are we going to act like this update doesn't exist?
Posted by Kira, Tue Nov-29-16 06:53 PM
NOW I get it after this recent update.

It adds a bunch of stuff that was alluded to during prior interviews. This almost feels like a new game that I look forward to playing.
301194, i redownloaded after the update. probably won't jump in
Posted by IkeMoses, Tue Nov-29-16 07:41 PM
until i see another content update.
301201, I was wrong about this game btw. They mostly delivered
Posted by Rjcc, Wed Nov-30-16 01:28 PM
on what was *actually* promised, if you listened and watched carefully.

what they didn't deliver is what people *thought* they were going to get.

also, just because it's in the game != it will happen to you

because of the procedural generation, most of the planets suck, which murray actually said in the pre release run up.

I gotta see if they've dropped the price, I'll buy it at some point.

www.engadgethd.com - the other stuff i'm looking at
301461, OE and Ike, I'm sorry
Posted by Kira, Sat Dec-24-16 06:16 PM
I'm right about not seeing $60 of value but...

At $40, even better at the $19 GameFly is selling it for, this game is serviceable. Never mind the fact that you have to hunt for the story yourself grinding through resources or the struggle shit that is searching for blueprints. The whole recipe thing not being on the main menu is annoying as well.

However, this game is magical and a refreshing AAA game given everything revolving around killing or DUDEBRO bullshit. This is a game you can play with your kids and/or SO.

My main gripe is the game not explaining how to upgrade your exosuit, colonial outposts, AND LITERALLY EVERYTHING ELSE THAT YOU NEED TO DO IN THE GAME. This is the one thing that pisses me off but I got the game for the low low so it's all good.

OE and Ike, I am sorry and was wrong as the game has decreased in price and added an update that gives it functionality on par with AAA games.
301462, if it gets a pro update i might hop back in
Posted by IkeMoses, Sat Dec-24-16 07:33 PM
i enjoyed the game at launch, but i stopped playing knowing more content and bug fixes were on the way. at this point it's in my backlog now. nothing ever makes it out of my backlog alive.
301463, once I saw the price had dropped I bought it.
Posted by Rjcc, Sun Dec-25-16 10:10 PM
I played it for an hour.
www.engadgethd.com - the other stuff i'm looking at
302644, RE: The No Man's Sky Anticipation Post
Posted by Quas, Fri Aug-11-17 09:23 AM
The new 1.3 update for No Man's Sky is out:

https://www.gamespot.com/articles/huge-no-mans-sky-update-finally-adds-multiplayer-s/1100-6452468/
302647, maaaybe i'll hop back in now.
Posted by IkeMoses, Fri Aug-11-17 04:29 PM
303709, Up for Xbox One Heads! Release is today.
Posted by WarriorPoet415, Tue Jul-24-18 02:14 PM
I'm in.

Been jonesing for a space game cause ain't many out there. Been slaking my thirst with Elite Dangerous, and mmmmmmm that's good. Real good.

But I want more.

Preordered this last week. Fuck it. It's installed and waiting on me whenever I get home. After reading about all the updates since this released a couple of years ago, I feel like it'll be an interesting game.

I'll update after I play for a few.
______________________________________________________________________________

"To Each His Reach"

but.....

Fuck aliens.
303710, No Man's Sky was already a really good relaxation method in 2016
Posted by Nodima, Wed Jul-25-18 10:04 AM
I really, really liked this game for three or four weeks...and then I completely fell off of it.

I am really excited to find time for this and see what's changed in two years, but I'm so stuck in the grind for Griffey Jr. in MLB The Show right now I don't know when I'll get around to it.

I'm excited for people that get to experience this game for the first time - and with all the new stuff. Because if there had been any more to do than slam into a new planet and see what's up for 20 minutes...and then that 20 minutes transforming into an hour and a half once I stumbled into a cave and couldn't find my way out and felt genuinely paranoid...I'm sure I'd have never stopped playing.


~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz