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Forum nameHigh-Tech
Topic subjectSkreet Fighter V!!!!! *air horns*
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=298857
298857, Skreet Fighter V!!!!! *air horns*
Posted by jimaveli, Tue Feb-16-16 08:28 PM
I bought a fight pad. I tried the hori stick for about 3 fights, felt horrible on it, and gave it back to the dude at the store...I was so disgraced. It's bad enough that I'm more impatient battling in person.

I'm getting on a bit tonight. Birdie. Gief. Fang. Maybe even some sim cuz eff it!

It seems VERY clear that you need to BE using meter. When someone is straight rushing on you, you gotta do something to get outta vortex. And jabbity ain't working to free you up from half the cast.

Who is running? Who you runnin with?
298858, Installing/updating now. Chun Li will be ready for battle
Posted by spenzalii, Tue Feb-16-16 08:42 PM
Might try to get a round or 3 in after the kids go down. Should have got the guide but at $40 I was not about to do that yet.
298859, RE: Installing/updating now. Chun Li will be ready for battle
Posted by jimaveli, Tue Feb-16-16 10:04 PM
>Might try to get a round or 3 in after the kids go down.
>Should have got the guide but at $40 I was not about to do
>that yet.

If you have the frame info and some time, you're prolly good. Is there something lurking in the guides that will lead you further to primetime. I watched a tourney-type dude play for 30 minutes yesterday and I felt like I was ready for the basics. He was putting the rush on errbody with errbody.
298860, Guide is just to have access to everyone's move set and tips
Posted by spenzalii, Tue Feb-16-16 11:23 PM
Far from a necessity but I like having one to look over and to give to someone who comes to the crib to try their hand at a new character.

As it stands, won't be doing much playing tonight as the servers were pulled
298861, I'll be back in two weeks when my new CPU build is done
Posted by will_5198, Wed Feb-17-16 02:19 AM
I understand the rush to get V out in time for the 2016 tournament season, but they definitely should've thrown in a bare bones arcade mode.

arcade mode is crucial for newbies, since that's where you learn how to execute moves in a match and what is safe/punishable. training mode is boring to a lot of people and getting crushed online won't help. yeah, new players learn bad habits against the CPU (free jump-ins and wake-up/random supers), but the good far outweighs the bad.

hopefully it gets patched up soon.
298863, No arcade mode is just about unacceptable
Posted by spenzalii, Wed Feb-17-16 08:19 AM
It will definitely make accessibility limited for anybody not already a seasoned SF player. They would have been better off letting SFIV get one last round of burn, actually finish SFV for release later this year, then give the competition set a whole year to perfect their moves.

But this seems to be the new game model anyway
298864, that part got me
Posted by L_O_Quent, Wed Feb-17-16 08:29 AM
plus no Xbox ever? I'm still trying to comprehend how that makes any sense
298868, Did they rule out a Super Street Fighter V type version down the line?
Posted by Lach, Wed Feb-17-16 11:16 AM
I'm curious if it's just this first run that's PS exclusive especially since it's also on PC.
298870, Supposedly 'exclusively' since Sony helped pay for development costs
Posted by BigReg, Wed Feb-17-16 12:00 PM
It's a shame too.

>I'm curious if it's just this first run that's PS exclusive
>especially since it's also on PC.
298865, I hate how shitty launches are a part of gaming
Posted by BigReg, Wed Feb-17-16 09:32 AM
The core of the game is probably the best version of SF ive ever played; fantastic characters, graphics...it's motherfucking fun.

Everything else about it fucking sucks and all we have are promises that they are gonna fix shit. I can't even blame Capcom because it's not a unique problem to them (shit, I might even have more mercy since they money ain't that good and they rushed it out to boost up this quarters earnings)

First time I popped in I thought the game froze during story mode...but no...server was down and it was stuck trying to send it information. Another time my legacy controller (OG TE SF4) stopped working but I think its a bug because it happened exactly when they took the server down last night.

That said...

Goddamn Chun Li is a fucking beast, and I want to main her simply because of that fact and that lounge dress costume, lol.

But I think I am gonna stick with Laura who seems solid but not great (yeah, her mixup game is great, but she's slower compared to the other rush downs) and maybe Birdie since I wanna do a grappler.
298869, yea, this week's Bombcast makes it sound like a demo.
Posted by Nodima, Wed Feb-17-16 11:18 AM
I've never been a HUGE Street Fighter player but when Arcade Edition released on PS+ I ended up playing the hell out of SFIV with friends, and it's super incredible to hear how much is missing or waiting in the wings. Reminds me of when sports games jumped from PS2 to PS3.


~~~~~~~~~
"This is the streets, and I am the trap." � Jay Bilas
http://www.popmatters.com/pm/archive/contributor/517
Hip Hop Handbook: http://tinyurl.com/ll4kzz
298871, Haven't been on since launch night. So AKA I haven't played yet, lol.
Posted by Wonderl33t, Wed Feb-17-16 12:14 PM
I'll main Nash for now after maining him in the beta, and I'd like to learn R. Mika for something different. Definitely some Ryu mixed in when I want the classic action feel.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
298873, Y'all really supporting this half complete game?
Posted by Kira, Wed Feb-17-16 01:57 PM
I wasn't going to say anything but then post 7 came through and hit the buildings with Amaterasu.

This game lacks:
An Arcade Mode
A Story Mode (NO, that half asses story mode does not count)
The ability to play against the CPU outside of training, survivial, and tutorial mode

WE (I'm copping at some point) pay for:
Network battle
Survival mode
Capcom Fighters Network

I'm copping later on. Much, much, much, later on after they finish developing the game. Are there DLC characters on the select screen like MKX?
298874, I'd almost suggest a lot of people wait b/w Was the OG SFIV as bad?
Posted by spenzalii, Wed Feb-17-16 02:25 PM
As damn near every review says, it's the core, skeleton, foundation, bare bones setup that Capcom sent out that will grow into something huge. Being this is the SF series, I have little doubt it won't get to where they want it to be (as opposed to, say, Harmonix/MadCatz and their Rock Band platform). That said, unless you're on the competition or eGaming circuit there's so much a casual or semi-competitive player is missing in this game that it's not fun or worth it. There are times I'd rather fight the computer and work on some techniques in an in-game scenario, and not worry about a bad match or crappy connection. Not having that option at all is mind blowing. Most games are knocked for not having a robust online component. SF V went the total opposite direction, and then the online was broken off the jump.

b/w

I'm trying to think back to when SIV launched. I know there were modes that were missing, and the balance and the roster were nowhere near what it is now (and that's before factoring in the obligatory Super, Arcade, and Ultra editions that were subsequently released). I can't remember whether or not I was as disappointed in the issues the OG SFIV had in comparison to what we've got on SF V
298875, OG SF4 was great out the gate really
Posted by BigReg, Wed Feb-17-16 03:00 PM
>I'm trying to think back to when SIV launched. I know there
>were modes that were missing, and the balance and the roster
>were nowhere near what it is now (and that's before factoring
>in the obligatory Super, Arcade, and Ultra editions that were
>subsequently released). I can't remember whether or not I was
>as disappointed in the issues the OG SFIV had in comparison to
>what we've got on SF V

It was missing lobbies which was a big deal (so is this version, lol) and very minor things (people were mad at the missing bonus stages). The biggest problem was that the online code was just OK, but it was at least playable. on the flipside you had your arcade, trials, generic SF4 storyline, etc along with more characters. It put SF back on the map even with casuals.

The problem here is I don't get what they are aiming for because while aiming for the FGC is great, you NEED casuals even if its just to sell copies of the game. Its unfortunate that arguably Capcom's flagship title, at least the biggest fighting game in the world, kinda limps sadly out of the gate.

298883, I'm kinda upset there's also a $30 season pass to boot
Posted by Lach, Wed Feb-17-16 06:25 PM
I'll cop soon but this launch kinda irks considering they didn't need to rush it.
298887, RE: I'm kinda upset there's also a $30 season pass to boot
Posted by jimaveli, Thu Feb-18-16 12:21 AM
>I'll cop soon but this launch kinda irks considering they
>didn't need to rush it.

I wonder if you need absurd amounts of fight money to get stuff...

They might mess around and make me have to do the pass.

I slung together a 7-win streak with birdie...busted it on a lame ass Ryu with some heavy lag.

I see that quit = you don't get a win. I got quitted on after I locked down a wack Charlie...the only Charlie I played today. I saw the standing still once they first round was basically over and assumed it was finna happen. Boo.

I had a grand time with the jumping chain. It's a scrub killa fo sho. It ain't helping getting the rush off of you from a decent player tho. Besides that, playing it patient gief style is where it's at. Standing medium kick. I still need to remember to watch my v meter more.

I played a bison who was at level 72. 72. Cmon now. Of course, whoever had the stick was terrible and I wiped em. But 72.

72.
298896, Levels are off // I've been getting wrecked by Birdies
Posted by Wonderl33t, Thu Feb-18-16 11:30 AM
There were level 160s on day 1.

I need to figure out what Birdie's moves are, because I can hardly seem to do anything against him. I have been using Nash. SB = get jumped in on (I have a hard time anti-airing Birdie). Poke = get command grabbed or bullrush/charge headbutt thing. Jump in = easy anti air. I'm not complaining, just saying I have a ways to go to figure that one out.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
298903, RE: Levels are off // I've been getting wrecked by Birdies
Posted by jimaveli, Thu Feb-18-16 04:22 PM
>There were level 160s on day 1.
>
>I need to figure out what Birdie's moves are, because I can
>hardly seem to do anything against him. I have been using
>Nash. SB = get jumped in on (I have a hard time anti-airing
>Birdie). Poke = get command grabbed or bullrush/charge
>headbutt thing. Jump in = easy anti air. I'm not
>complaining, just saying I have a ways to go to figure that
>one out.
>______________________________
>http://i.imgur.com/Gj5Wy56.jpg

To me, Birdie is a nice little mix of Gouken, Boxer, and Hugo. He's ill to start since most folks don't know how to play active and fast with their characters yet. Activity and confidence is still where it's at vs all bigs IMO.

And maybe it is a bad matchup for Charlie. Fierce SB is crazy slow. You basically need to be not throwing those unless you have a reason. I know..that's not normally what you'd wanna do against a big, but Birdie is an abnormal big..that's why I dig him. And Charlie ain't Guile so you can't play him like that. At all.

You basically need Birdies to kill themselves since some of his stuff leaves him OPEN. That or ambush the hell out of him and keep the heat on. EX, V-stuff, mix-ups, cross-ups.

A Gouken-style Birdie like me? Don't telegraph anything or you're gonna die ugly. Very ugly.

Most importantly, don't get caught standing still or turtling with nothing in mind. Aka keep a jab with you. Or your longest range normal that comes out decently fast.

Jumping chain only beats standing still, waking up naked (I get one off of naked wakeups every 3 or 4 rounds at least), or telegraphing a projectile. That's even if you're throwing something from what is usually a safe range in SF. The computer just jumps when I do a naked jumpin chain. That works too. And it is reasonably punishable on a whiff. It ain't a missed or blocked Ryu sweep but you can get something in.

His command grab will prolly get nerfed even though it appears to have SOME startup. I don't have the frame data but I'm guessing.

I have seen like NO Karin's online. I wanna see an R. Mika too. She seems to me pretty killer in the right hands.
298876, so, thus far...
Posted by Dr Claw, Wed Feb-17-16 04:32 PM
1. GTFOH w/being thrust right into a tutorial when you boot up for the first time. and in dub voices, too...

2. a 6GB update from the jump? Eat Da Poo Poo.

3. Network ain't working from the jump?! EAT DA POO POO!!!!!

but hey... I really fool with Ken. Rashid, too.

GIEF is weird, man. Weird. No more Benoit, an air 360, and no green hand...
298882, RE: so, thus far...
Posted by jimaveli, Wed Feb-17-16 06:14 PM
>1. GTFOH w/being thrust right into a tutorial when you boot
>up for the first time. and in dub voices, too...
>
>2. a 6GB update from the jump? Eat Da Poo Poo.
>
>3. Network ain't working from the jump?! EAT DA POO POO!!!!!
>
>but hey... I really fool with Ken. Rashid, too.
>
>GIEF is weird, man. Weird. No more Benoit, an air 360, and no
>green hand...

They think Colossus Parry, Alpha Counter, and Seth suction V-Trigger make up for it. They changed the science on 'get in --> make a circle'.

I'm struggling with jab --> you can do whateva you liiiiike, yeaaaahhhhh! That's basically everyone's strategy right now. I feel like I'm playing an aggressive Cody no matter who I'm up against.

Sure, there's ways to get out of it but it ain't easy with folks who are relentless. It's like SFxT with less damage. I gotta get accustomed to alpha countering and slangin EX moves at the right time.

V stuff has to be used or you're not winning...that seems certain. I wasn't a big focus attack person on SF4.

Rashid is murderously fast. Until folks get a grip on what is safe and what isn't, he's gonna be one of the ambush kings fo sho. I saw a cat corner punk a couple folks for 30 minutes in person already. He was good with multiple characters, but still. Sheed was ballin.

Walk up --> Jabbity --> Critical = yo life is a bit heartbreaking to me, but that's the game right now.

Even the computer's Necalli will murder you in the same way if you start the CPU out with meter.

Ryu has absurdly huge openings coming out of some of his stuff. Basically, I'm gonna be murking average Ryu players all over the place...moreso than before. He has a gang of leaks/unsafe stuff.
298877, y'all niggas care about the lack of single player content, tho?
Posted by IkeMoses, Wed Feb-17-16 04:35 PM
it sucks because it's probably going to keep new players from getting into the game.

but all this talk about the game not being finished??

THE GAME IS FINISHED.

the 1 v 1 fighting game part of Street Fighter V is complete. hop yo ass in. all them extra modes and all that single player shit you waiting to get patched in is not gonna change how Ryu and FANG fight each other.
298878, It would be forgiven if the online was working
Posted by BigReg, Wed Feb-17-16 04:41 PM
as of when it kicked me off yesteday mid single player causing me to lose them measly capcom bucks I was earning in story mode yesterday, it ain't working.

Since the last beta was smooth Im hoping we get there. But then we've got the question of if the beta was so smooth..what happened, lol.
298879, i had hella problems Monday night and Tuesday morning, but
Posted by IkeMoses, Wed Feb-17-16 04:43 PM
by last night they seemed to have ironed out the server problems.

i'm about to hop on in a few, but from what i'm reading on twitter shit is working today. we'll see.
298880, NIGGA I have two words for you: PSYCHIC BENEFIT
Posted by Kira, Wed Feb-17-16 05:45 PM
>it sucks because it's probably going to keep new players from
>getting into the game.
>
>but all this talk about the game not being finished??
>
>THE GAME IS FINISHED.
>
>the 1 v 1 fighting game part of Street Fighter V is complete.
>hop yo ass in. all them extra modes and all that single player
>shit you waiting to get patched in is not gonna change how Ryu
>and FANG fight each other.
>

The psychi benefit associated with owning a game is $16.8 (not including tax). I expect full value for the remaining $43.20 of cost.

THIS SHIT AIN'T FINISHED AND MESSES UP THE PSYCHIC BENEFIT.

Survival mode ain't an extra mode gotdammit. Don't tell me extra color palettes are incentives to buy the game.

SMH at y'all paying for glorified betas after the Destiny debacle.
298898, lack of an 'arcade mode'... yeah.
Posted by Dr Claw, Thu Feb-18-16 12:28 PM
I'm probably the most anti-social online gamer there is.

You only see me on invite or when I choose to go out... LOL

but more than that, all the bullshit that's gone down in the 1st 24 is kinda weird for a game of this magnitude. it reminds me a lil of MvC3 (Vanilla)

good thing that this game is set up to be more like KI than previous SF games.
298905, There's single player stuff in street fighter???
Posted by chillinCHiEF, Thu Feb-18-16 07:34 PM
???
298913, I'm sayin
Posted by IkeMoses, Thu Feb-18-16 11:32 PM
298881, some ranked replays
Posted by 2Future4U, Wed Feb-17-16 06:10 PM

https://www.youtube.com/watch?v=elZ-6_XG9Qk
https://www.youtube.com/watch?v=GXf5c83PMHE
https://www.youtube.com/watch?v=0rWDkIMlXQY
https://www.youtube.com/watch?v=MPq1xfIpzxs

hope you enjoy
298884, Put up dem fighter IDs!
Posted by Laz aka Black Native, Wed Feb-17-16 07:43 PM
Since your Fighter ID can be different than your PSN and the only way to send invites to the Battle Lounge is using Fighter IDs, put em up!

WakandanKing is mine
298885, Jimaveli
Posted by jimaveli, Wed Feb-17-16 08:30 PM
>Since your Fighter ID can be different than your PSN and the
>only way to send invites to the Battle Lounge is using Fighter
>IDs, put em up!
>
>WakandanKing is mine

Beat me up and make me try to git gud.
298886, Spenzalii, same as always
Posted by spenzalii, Wed Feb-17-16 08:50 PM
Why change now, right?
298888, will_5198
Posted by will_5198, Thu Feb-18-16 01:30 AM
PC. I'll be on hopefully by next week.
298889, expandingman
Posted by Wonderl33t, Thu Feb-18-16 01:40 AM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
298890, JusDoIt
Posted by IkeMoses, Thu Feb-18-16 02:32 AM
298891, brwn3rd
Posted by x49, Thu Feb-18-16 04:21 AM
298892, krazen
Posted by BigReg, Thu Feb-18-16 09:15 AM
298893, same as my PSN ID
Posted by Dr Claw, Thu Feb-18-16 09:39 AM
(see sig)
298902, merf2384
Posted by josephmurf2384, Thu Feb-18-16 04:17 PM
i suck though. First SF game i have played in years. should have waited, but i was bored on release day.
298904, Biggamal
Posted by Mafamaticks, Thu Feb-18-16 05:12 PM
298906, livefromphilly
Posted by chillinCHiEF, Thu Feb-18-16 07:34 PM
298922, KnowOne
Posted by KnowOne, Fri Feb-19-16 01:27 PM
holla!
298929, jphigga
Posted by soulfunk, Fri Feb-19-16 06:38 PM
Although I suck right now because I haven't played SF in at least 10 years...
298969, brodeo - i'm adding all you guys
Posted by Phat_Bastard, Tue Feb-23-16 01:56 AM
299055, Awardtour88
Posted by great1 2k6, Sun Feb-28-16 11:14 AM
Im adding all you guys
299301, Amonster
Posted by Amon, Mon Mar-21-16 07:28 PM
psn: Amonsoon
299728, Numba__33
Posted by Numba_33, Thu May-19-16 01:47 PM
It'll be a while before I show my face to fight online, but there it is. Two underscores, not one.
298894, Feels like a perfected version of SFxT. Will take some getting used to
Posted by spenzalii, Thu Feb-18-16 11:03 AM
Every version does, so there's that. It's not as big a jumt from, say, SFII/SFA mechanics to SFIII, but there's going to be a good adjustment curve.
298895, Wednesday was better with the stability
Posted by BigReg, Thu Feb-18-16 11:27 AM
Nintendo Power Pro-Tip: Legacy controllers are tied to your dual shock controller being 'on', if it goes into power save mode your joystick unsyncs. Shit had me popping open the joystick and fucking around with the wires until I figured out what was happening.
298897, man, the hell kind of bullshit is this... LOL
Posted by Dr Claw, Thu Feb-18-16 12:25 PM
>Nintendo Power Pro-Tip: Legacy controllers are tied to your
>dual shock controller being 'on', if it goes into power save
>mode your joystick unsyncs. Shit had me popping open the
>joystick and fucking around with the wires until I figured out
>what was happening.

I'd just get the Brook at this point, trying to deal with disconnects because of the Dual Shock is some Poo Poo
298900, 2 ways to fix that
Posted by spenzalii, Thu Feb-18-16 12:38 PM
Easiest would be to change the power settings for the DS4. I think default is 30 minutes. Set it to 60 minutes or never turn off. No more disconnects until the battery dies.

The other option is to just have the DS4 plugged into the PS4, though with only 2 USBs you may need a hub.


Me? I'm going a different direction over the weekend:

http://i66.tinypic.com/2i1gnlt.jpg
http://i64.tinypic.com/2j88bl.jpg
298936, May the solder gods shine on you
Posted by BigReg, Sat Feb-20-16 08:30 AM
What stick are you modding btw?
298944, One of my custom jobs I got some time ago
Posted by spenzalii, Sat Feb-20-16 12:32 PM
http://i557.photobucket.com/albums/ss13/spenzalii/El%20Guapo/VAS-HG020.jpg

El Guapo was originally a wireless dual mod (PS3 & 360), but one of the boards went down, and it was too much of a hassle to get it reworked. With the new consoles coming out I had to decide whether or not to go dual mod again. Since there's little chance of SF V dropping on XB1 and less chance of me actually buying a XB1, doing a wireless dual mod was pointless.

Short term plans are just to get the stick wired up and working again. Long term goals will be a complete overhaul, changing out all the wiring, lighting, buttons, and artwork, which will take time and money I don't quite have right now. But when it's done, nobody will be able to tell me shit. I'll still be a scrub, but I'll be a fly ass scrub...
298907, Network issues the first day were wackness.
Posted by chillinCHiEF, Thu Feb-18-16 07:40 PM
Beyond that, I really like the game even though I think Gief is wayyy worse than he was in IV.

298908, RE: Network issues the first day were wackness.
Posted by jimaveli, Thu Feb-18-16 09:16 PM
>Beyond that, I really like the game even though I think Gief
>is wayyy worse than he was in IV.
>

He just seems more crouching jabby than before, but he can still deal damage when folks show up actin real reckless. That suction V-Trigger can get folks gone.
298910, Yeah, i'm starting to get more used to him.
Posted by chillinCHiEF, Thu Feb-18-16 09:46 PM
Played a grip of online matches and now i'm "super bronze".

I still feel like I have to turtle a lot and I'm getting out poked and I can't punish a got damn thing.

Gonna keep at it tho.
298923, Snake Eyez looked good against day two competition
Posted by will_5198, Fri Feb-19-16 01:54 PM
>Beyond that, I really like the game even though I think Gief
>is wayyy worse than he was in IV.

at WNF. it's Snake tho...

https://www.youtube.com/watch?v=TOwSm5IOpNo
298925, Huh...welp, back to the lab for me.
Posted by chillinCHiEF, Fri Feb-19-16 02:55 PM
I mean, Snake Eyez gonna Snake Eyez of course but I could definitely have been using that v-trigger better than I was. I never even thought to just get them close enough for SPD.

Also that baby knee into SPD was vicious.

Thanks for the vid!
298909, I'm really missing the full on charge characters
Posted by Innocent Criminal, Thu Feb-18-16 09:18 PM
I've always enjoyed the charge play style since 2 Turbo and now I look like a dumb fuck fiddling around without them. I hope when they add Boxer and Guile they don't convert them.
298912, FANG is an entirely charge character. Bison is about as charge based
Posted by IkeMoses, Thu Feb-18-16 11:28 PM
as ever, except for that one new psycho flame move he has.

So you got a charge zoner in FANG and charge rushdown in Bison. that's Guile and Balrog right there.
298932, thanks, I haven't tried Fang yet. I'll give him a whirl.
Posted by Innocent Criminal, Fri Feb-19-16 11:36 PM
I didn't like Bison much but I may revisit him. I played so much Balrog in 4 that I'm lost on anyone else now.
298935, Bison a beast. Definitely one of the strongest in the game
Posted by IkeMoses, Sat Feb-20-16 07:52 AM
298938, I like how they did him.
Posted by Dr Claw, Sat Feb-20-16 08:49 AM
no more Psycho Crusher shenanigans, nor Kakarotting... he's a different type of play now.
298949, he got more shenanigans now. he don't need no crusher
Posted by IkeMoses, Sat Feb-20-16 03:24 PM
when them scissor kicks and that up flame pressue is safe all day. i hate fighting Bison now.
298919, RE: I'm really missing the full on charge characters
Posted by jimaveli, Fri Feb-19-16 07:38 AM
>I've always enjoyed the charge play style since 2 Turbo and
>now I look like a dumb fuck fiddling around without them. I
>hope when they add Boxer and Guile they don't convert them.

What Ike said. Fang it up man. I played a Fang yesterday and got locked down. I got murked in the first round and then got the keep-away/runnin time drain done on me when I failed to punish right in the second round. I couldn't hate cuz he was good and it was my fault. He was who I thought he was! And I let him off the hook!
298924, hope they keep Balrog classic...
Posted by KnowOne, Fri Feb-19-16 02:24 PM
hate the way Charlie plays now.
298926, I like Vega as a non-charge character tbh
Posted by chillinCHiEF, Fri Feb-19-16 02:56 PM
I suck at charge characters tho so there's that
298937, yeah, I like what they did with him
Posted by Dr Claw, Sat Feb-20-16 08:48 AM
I think that one of the notorious speedsters of Street Fighter got his mojo back and a little twist on how you use him with how he was remade
298930, I'm salty about no real single player mode...
Posted by soulfunk, Fri Feb-19-16 06:40 PM
I wasn't following all the news - I just saw one dope video clip and bought it through PSN assuming that ANY SF would have the single player tournament mode. I need something like that to get my skills up before playing online. Eh...
298940, I'll be back when the server stops eating da poo poo
Posted by Dr Claw, Sat Feb-20-16 09:56 AM
298941, I felt bad. Lost two down to the wire ranked matches in a row
Posted by BigReg, Sat Feb-20-16 11:01 AM
genuinely hard fought and I would have proudly took my l's.

Both ain't make it to the server. Those niggas probably think I am a ethernet cord pulling piece of shit, THANKS CAPCOM.
298945, Servers are better, but that's saying nothing
Posted by spenzalii, Sat Feb-20-16 12:35 PM
The server situation makes the lack of an arcade mode even more inexcusable. I get things will be better, connection and gameplay wise, as the weeks and months go on, but Capcom may have been better off just waiting until everything was right, not just beta playable (which is what this feels like now)
298948, Had me a nice 9 game win streak going. Lost the 10th, but
Posted by IkeMoses, Sat Feb-20-16 03:15 PM
the servers ain't record the L. GOOD LOOKIN, CAPCOM
298957, this makes me so mad... just when I get into it -- DISCONNECT
Posted by Dr Claw, Sun Feb-21-16 07:35 PM
and by most accounts, the netcode is actually good.

another server update coming tomorrow at 1PM PST
298955, Tokido playing Sim?
Posted by will_5198, Sun Feb-21-16 03:02 PM
damn, can't wait to see what he comes up with

also, Tokido don't play low tier..SIM CONFIRMED GOOD
298971, He's playing Chun too. Both are at least top 3.
Posted by IkeMoses, Tue Feb-23-16 08:06 AM
299005, Bison, Sim and Chun?
Posted by will_5198, Thu Feb-25-16 03:54 AM
a few hours in and those seem like they have the most options.
299009, Sounds right to me.
Posted by IkeMoses, Thu Feb-25-16 04:54 AM
298973, AIN'T NO LOBBIES?
Posted by Mafamaticks, Tue Feb-23-16 10:02 AM
298983, Yet another thing that will be added at some point
Posted by spenzalii, Tue Feb-23-16 07:15 PM
http://shoryuken.com/2016/02/11/online-lobbies-spectating-planned-for-street-fighter-vs-march-update/

I really wish they had just waited until the features they wanted were in there. SFIV would have been fine for another year at EVO and on the fight game circuit, as there really is little threat to it on the competition circuit, even with Tekken 7 and Poken (and the never say die Smash Bros)
298984, that's crazy talk. delay the launch of the game for a month
Posted by IkeMoses, Tue Feb-23-16 07:58 PM
(or SFV in the CPT for a WHOLE YEAR)

for what?

so we can have trials and bigger lobbies and spectator mode at launch?

fuck all that.

call it early access of whatever. i wanna play the game now.

it's probably bad business to release a skimpy package for people who don't really care about fighting games, but for those of us who do EVERYBODY wants this game now. and we got it now. i'll gladly wait for March for all that other shit.
298985, I think you're generalizing a bit here...
Posted by spenzalii, Tue Feb-23-16 11:30 PM

>it's probably bad business to release a skimpy package for
>people who don't really care about fighting games, but for
>those of us who do EVERYBODY wants this game now. and we got
>it now. i'll gladly wait for March for all that other shit.

I've been a SF fan since it was on and popping at the arcades, and spent untold thousands in quarters getting my game on. At some point we collected every EGM magazine with any SF coverage. I got the collectors version of IV and just missed the version for V at Gamestop. I've helped run tourneys, helped beta test fightstick parts. Hell, I built and shipped a custom stick to the Philippines. So I do care about Street Fighter on a whole lot of levels and will genuinely enjoy and support SFV.

That all being said, what was released was not finished, point blank. Yes, I'm going to continue to play as they add on gameplay modes and options, but that doesn't change my opinion (and that of many others) that it would have been a better release if they waited until those modes were ready to go. Say what you want about an arcade mode, but a lot of people (myself included) enjoy fighting the CPU as well as a human combatant. On At least when the servers take a dump, as they have on and off since the release, you actually have something to play. the online side, no multi-person lounges makes absolutely no sense. A game like, say, Skullgirls, you could almost accept the 'add modes and stuffs as you go', because it was a small development staff, crowd funded, and didn't cost much ($20 at release? I'll have to double check). Not Street Fighter, not from Capcom, and not for $60. If one of the ideas was to bring the casual gamer in with SF V, the launch and rollout seemed counter-intuitive.

At the end of the day, it probably won't matter once all is said and done. Fans are going to suffer through the growing pains and play now, and when the remaining modes are added and the serves get on some ak'rite, even more people will come in. Capcom, MadCatz, Udon, Sanwa, Seimitsu, et al, will all make money off this game, as the fight game industry as a whole makes money whenever a new version of SF drops. Still won't change the fact that Capcom could have released a more complete game had they waited. Whether market forces or eSports/FGC tourneys drove that decision is up for debate.
298986, like i said, it might be bad business
Posted by IkeMoses, Wed Feb-24-16 12:41 AM
releasing their game with fewer bulletpoints on the back of the box.

but none of them extra features or the modes being added between March and June are going to change the way the game plays in any fundamental way.

so for those of us who been dying to play this game since late 2014, ain't no good reason for us not to be playing it right now.

299017, I will say for some of the shit they got wrong
Posted by Mafamaticks, Thu Feb-25-16 04:00 PM
they got a LOT of shit right.

Just the features in training mode alone is leaps and bounds better than any other SF training mode
299018, the core game is fuckin incredible
Posted by IkeMoses, Thu Feb-25-16 05:47 PM
and like you said, that training mode is amazing. it's hella easy to work on shit like hit confirms and reversal punishes now.

mechanically, it's probably the best Vanilla version of a Street Fighter ever, with all respect due to SFII.

Vanilla SF4 was cool, but kinda flat and imbalanced.

SFIII: New Generation and SF Alpha 1 felt unfinished.

but SFV gameplay is crack out the gate.

it just really sucks they pissed off all the casuals at launch.
298988, Rashid's theme song is the best.
Posted by chillinCHiEF, Wed Feb-24-16 04:35 AM
I just want to fight Rashid's all day.
299006, first impressions (didn't play the betas)
Posted by will_5198, Thu Feb-25-16 04:16 AM
- this game is going to be frame trap city. counters being so devastating, learning +/- on *every single move* will be crucial. hitboxes/hurtboxes are super tight. you really have to be in each other's faces sometimes. same for throws, which have noticeably shorter distances but are in a sense more powerful without crouch techs.

- I'll be that scrubby flowchart Ken as always. his normals are pretty stubby compared to SF4, and I'll have to unlearn some old habits (cr. mp instead of cr. mk, step kick more or less out of the repertoire, target combo being used again). definitely want to play Sim after I get my instant air teleports down better. Necalli looks dope too.

- netplay is much improved. played for the first time tonight, cross platform with a bunch of PS4s and only had teleporting issues in a few matches. but...

- RAGE QUITTING IS AN ISSUE. gotdamn, I was using day one Ken with no v-skill/v-reversal knowledge and mfers were yanking their ethernet cords probably one out of every four wins. it's a joke, and Capcom needs to tighten up their servers so they can bring the hammer down on "lost connections". the current situation is poison for long-term netplay.

- fuck survival mode. getting fight money for high scores in arcade would've been better.

- it's fun. a lot more fun than I thought it'd be so far.
299008, Whatever you do, don't low forward, hadoken with Ken
Posted by IkeMoses, Thu Feb-25-16 04:53 AM
Niggas can punish that shit ON HIT. You can land it point blank and you'll still eat a super.
299010, yeah
Posted by will_5198, Thu Feb-25-16 06:09 AM
it's tough because in SF4 you're hitting mk all day as Ken. step kick and cr. mk to poke/hit confirm into ex tatsu.

Ken might have the worst v-skill in the game tho. it's literally been an anime game endless dash into a crush counter for me so far...
299011, my experience was the same as yours
Posted by Dr Claw, Thu Feb-25-16 11:05 AM
>- I'll be that scrubby flowchart Ken as always. his normals
>are pretty stubby compared to SF4, and I'll have to unlearn
>some old habits (cr. mp instead of cr. mk, step kick more or
>less out of the repertoire, target combo being used again).
>definitely want to play Sim after I get my instant air
>teleports down better. Necalli looks dope too.

I have some issues adjusting from the instinct to cr. MK with Ken (as Ike said below); that truly was the beginning of Ken shenanigans in other games (and IIRC is still a thing with Ryu) but if you do it with Ken, you get fucked up badly.

other than that, I like Ken in this game.
I also like Necalli and Nash (interesting that they call him by his real "name")

>- fuck survival mode. getting fight money for high scores in
>arcade would've been better.

agreed... I need that BOSS RAGE

>- it's fun. a lot more fun than I thought it'd be so far.

the core game is FIRE.

I just wish there were more ways to enjoy it.
299012, my experience was the same as yours
Posted by Dr Claw, Thu Feb-25-16 11:05 AM
>- I'll be that scrubby flowchart Ken as always. his normals
>are pretty stubby compared to SF4, and I'll have to unlearn
>some old habits (cr. mp instead of cr. mk, step kick more or
>less out of the repertoire, target combo being used again).
>definitely want to play Sim after I get my instant air
>teleports down better. Necalli looks dope too.

I have some issues adjusting from the instinct to cr. MK with Ken (as Ike said below); that truly was the beginning of Ken shenanigans in other games (and IIRC is still a thing with Ryu) but if you do it with Ken, you get fucked up badly.

other than that, I like Ken in this game.
I also like Necalli and Nash (interesting that they call him by his real "name")

>- fuck survival mode. getting fight money for high scores in
>arcade would've been better.

agreed... I need that BOSS RAGE

>- it's fun. a lot more fun than I thought it'd be so far.

the core game is FIRE.

I just wish there were more ways to enjoy it.
299043, Fucking HATE these rage quitters
Posted by chillinCHiEF, Fri Feb-26-16 09:32 PM

>- RAGE QUITTING IS AN ISSUE. gotdamn, I was using day one Ken
>with no v-skill/v-reversal knowledge and mfers were yanking
>their ethernet cords probably one out of every four wins. it's
>a joke, and Capcom needs to tighten up their servers so they
>can bring the hammer down on "lost connections". the current
>situation is poison for long-term netplay.


I'm gonna try to record all of em and put em on YouTube like this Rashid:

https://www.youtube.com/watch?v=d-47lql68js

But sometimes my PS4 doesn't save the last 15 minutes? Maybe my HDD is too full?
299007, New game, Biggamal still kicking my ass 😂
Posted by chillinCHiEF, Thu Feb-25-16 04:35 AM
On the plus side, that made online comp seem wayyyy easier. I went on a few 4-5 game streaks in Ranked.
299014, yeah Im shocked...
Posted by KnowOne, Thu Feb-25-16 11:50 AM
>On the plus side, that made online comp seem wayyyy easier. I
>went on a few 4-5 game streaks in Ranked.

I been getting more non raked matches in than ranked, but the level of comp is not nearly has hard as I thought it would be. Guess everyone is still adjusting.
299016, What LP are you guys at?
Posted by Wonderl33t, Thu Feb-25-16 01:46 PM
I found competition to be pretty cake until around 1000 LP, then those matchups got tougher. Winning is closer to 50-50 at that level for me.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299020, early match-making has been good
Posted by will_5198, Thu Feb-25-16 06:28 PM
like you said, rookie level is a good introduction if you're new to the game, and once you get close to 1000 LP/Super Bronze you'll run into people that start to know what they're doing.

SF4 online was discouraging for new players, because you can have 500 pp and be fighting 2000-3000 pp opponents for 10 straight fights.
299021, i played SF4 online for about a week before deciding to just spectate
Posted by IkeMoses, Thu Feb-25-16 07:14 PM
(my connection was trash back then, and my skills been trash for life)

right now i'm in Bronze hell. every time i get close to Super Bronze i get bodied by a string of players with more experience than me, but i'm having so much fun with the game i legit don't care about taking the Ls.

i know Laz's Birdie is deep into the Silver range from the clips he be sharing.
299022, SF4 online learning curve is steep
Posted by will_5198, Thu Feb-25-16 07:54 PM
I jumped on last fall and was getting bodied consistently. learning matchup knowledge for 37 characters or whatever is tough. plus the netcode is worse so there are a lot more "online tactics" that you have to adjust to (Decapre mix-ups are top tier online).

I consider myself right above scrub level with USF4 Ken, hovering around 1100-1400 pp on good weeks, but can easily run into four or five 2k Blankas or Bisons and drop down to 700 pp in an hour.

it's a much softer landing with LP when you lose in SFV.
299023, You ain't lying about this here...
Posted by Mafamaticks, Thu Feb-25-16 08:17 PM
>learning matchup knowledge for 37 characters or whatever is
>tough. plus the netcode is worse so there are a lot more
>"online tactics" that you have to adjust to (Decapre mix-ups
>are top tier online).

Fam, I just said fuck it and stopped trying to learn match ups. Then I just stopped giving a fuck in general because trying to SRK on reaction was basically impossible online. then when the beta dropped I stopped playing altogether.

If V ever gets a roster that big I probably won't bother to learn the match ups, but at least the net code is better.
299024, Definitely. I felt like I was never gonna catch up in SF4.
Posted by IkeMoses, Thu Feb-25-16 08:24 PM
I think I'll get to be competitive in SFV, tho.

Probably because the matchmaking and points balancing is so good. I feel like LP is actually a good indicator of how tough a match is about to be for me. I never lose to cats with hella less points, I almost never beat cats with hella more points, and I trade games with cats in my point range.
299025, So much fun, and so frustrating
Posted by spenzalii, Thu Feb-25-16 09:22 PM
The core is really, REALLY good. V Trigger/V Skill vs Focus attack seems to be a pretty good tradeoff and the matches have a really nice, fluid feel. It does feel easier to pick this up than SFIV was, but maybe that's just being familiar with IV after 7 years. It's set to be a great game...

...once everything is added in, which makes it frustrating. Sometimes I don't want to play online, or I just want to fight the computer with a character I'm trying to learn and see what works against other characters. We'll get to do that at some point down the line, yes, but not having an arcade mode is...weird ad best and stupid at worst.

As it stands, I'm liking Chun Li so far. Her mids were nerfed (cr. F is an invitation for a mouthful of fists), but I do look forward to sorting out her moves and tossing my hat in the fight game
299026, Chun's buttons so good, man.
Posted by IkeMoses, Thu Feb-25-16 09:34 PM
Since they nerfed Birdie's buttons, she got the best normals in the game.
299028, I've hit a mental block with Nash.
Posted by Wonderl33t, Fri Feb-26-16 12:34 PM
Online is killing me right now. No excuses -- I am bad at this game. I need to adjust to lag better. Nash lacks an invincible hard read move like a DP or fast dashing attack like most of the cast has... I am eating a lot of these random attacks in footsies and midrange.

I don't think Nash is as bad as a lot of folks are saying, but I do think it takes a higher level of play to beat online randomness than it does with other characters.

______________________________
http://i.imgur.com/h44y83Z.jpg
299031, RE: I've hit a mental block with Nash.
Posted by jimaveli, Fri Feb-26-16 02:29 PM
>Online is killing me right now. No excuses -- I am bad at
>this game. I need to adjust to lag better. Nash lacks an
>invincible hard read move like a DP or fast dashing attack
>like most of the cast has... I am eating a lot of these random
>attacks in footsies and midrange.
>
>I don't think Nash is as bad as a lot of folks are saying, but
>I do think it takes a higher level of play to beat online
>randomness than it does with other characters.
>
>______________________________
>http://i.imgur.com/h44y83Z.jpg

It SEEMS like you gotta have your rush down and you have to be constantly moving to take away the issue of his slowness.

I've been mowed down by a couple aggressive/confident Nash players. I play with Birdie and I kinda suck tho, so maybe that's the thing. I know Nash appears to have a gang of range and safety. And he can issue some serious hurt against more mistake-prone average folks.

The lay around and play around Nash players that I've seen didn't have nothing for me. They need Guile to come out with the quickness!

I'm tired of Karins right now. I need to get in the lab and figure out the thing with her. I know her HP is notably low so it doesn't take much to end her, but I've been dipsy doo training room combo roo'd out of a few fights. You know..that mindless one combo ova and ova thing. That's my fault for not knowing the character though.
299034, RE: I've hit a mental block with Nash.
Posted by Wonderl33t, Fri Feb-26-16 03:59 PM
Yeah, my offense needs to be better -- have more attack/rushdown confidence, like you said.

And Nash does have a lot of safe stuff. Moonsault is safe on block, and medium scythe is safe at the proper distance. And I don't use Tragedy Assault at all yet...I need to work that in.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299036, haven't figured her out either
Posted by will_5198, Fri Feb-26-16 05:10 PM
>I'm tired of Karins right now. I need to get in the lab and
>figure out the thing with her.

she has a lot of different rekka combinations (from what I've played against, I don't use her) and I never seem to know which are safe and which I can punish. her poke buttons are really good too.

Bison tho...that mfer is deadly in the right hands. options for days. I've only run into a few in at the Bronze level and haven't had a plan for any of them.
299029, OKP battle lounge this Sunday night?
Posted by will_5198, Fri Feb-26-16 12:53 PM
me and brodeo had a cool little FT5 last night; came down to the last game and the last 30 health on both sides.

I've been sending out random invites, but it'd be dope to have a set OKP lounge. all LP welcome.
299032, lobbies are still limited to two players tho, right?
Posted by IkeMoses, Fri Feb-26-16 02:52 PM
299035, I thought you could set a # of available private slots
Posted by will_5198, Fri Feb-26-16 04:38 PM
and take turns fighting in pairs. I definitely think we should get something going weekly or monthly with OKPers though -- a safe place with no bs online.
299037, That would be dope.
Posted by IkeMoses, Fri Feb-26-16 05:40 PM
299042, im game
Posted by 2Future4U, Fri Feb-26-16 08:29 PM
lemme know
299057, RE: I thought you could set a # of available private slots
Posted by jimaveli, Sun Feb-28-16 05:47 PM
>and take turns fighting in pairs. I definitely think we
>should get something going weekly or monthly with OKPers
>though -- a safe place with no bs online.

I'm in.

I'm trying to turn a corner vs the computer in training mode. If you crank up the difficulty, the computer is quite competent. Aka they will mow you down if you show up trying to spam shit/go out cheap. Aka it is the opposite of survivor where you spend the first 25 rounds having to spam shit/be cheap.

I'm trying to play vs all of the folks that dominate online: shoto bros, cammy, Karin, and Charlie. Add on Chun and the roster isn't all that bad. There's about 4 cats who are basically expert only, but tourneys will teach folks how to use them.
299064, alright, I'll try to set this up once battle lounges get patched
Posted by will_5198, Tue Mar-01-16 01:14 AM
299041, that was a blast dude. BL are 2 man until the patch in march
Posted by Phat_Bastard, Fri Feb-26-16 07:10 PM
Supposedly....
299050, definitely fun.
Posted by will_5198, Sat Feb-27-16 03:57 PM
your anti-air normals were stuffing me for awhile there. I've got to learn Ken's combos better for punishes too.

and that sucks about two-person battle lounges for now.
299030, Yoooo lmao
Posted by chillinCHiEF, Fri Feb-26-16 01:14 PM
https://gfycat.com/HastyMetallicDungenesscrab

I need a girl that will ride for me like Nedesko does for Rainbow.
299033, Lol. Awesome
Posted by Wonderl33t, Fri Feb-26-16 03:55 PM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
299039, I'm dying. Nadeshiko a real one.
Posted by IkeMoses, Fri Feb-26-16 06:00 PM
299044, Only thing better is if she came at her with a chair
Posted by spenzalii, Fri Feb-26-16 09:47 PM
That was fantastic

And yeah, not a Karin fan. Need to figure her out
299052, LOLOL
Posted by LA2Philly, Sat Feb-27-16 08:13 PM
299056, As a R.Mika main this has happen to me.
Posted by great1 2k6, Sun Feb-28-16 11:35 AM
:(
299062, LOL!!!!
Posted by Dr Claw, Mon Feb-29-16 10:43 AM
299048, RE: worst thing so far
Posted by jimaveli, Sat Feb-27-16 03:13 PM
Loser ass bitches quitting with their character on the ground dead. Rq. Rage quitting. Robbing folks of wins with no consequence is some ho ass shit. Capcom needs to step in and handle that ASAP. And it needs to be severe. Or it won't stop.

That and Karin...haha. Ima hit the training room and go back to backs with her until I figure some stuff out.

>I bought a fight pad. I tried the hori stick for about 3
>fights, felt horrible on it, and gave it back to the dude at
>the store...I was so disgraced. It's bad enough that I'm more
>impatient battling in person.
>
>I'm getting on a bit tonight. Birdie. Gief. Fang. Maybe even
>some sim cuz eff it!
>
>It seems VERY clear that you need to BE using meter. When
>someone is straight rushing on you, you gotta do something to
>get outta vortex. And jabbity ain't working to free you up
>from half the cast.
>
>Who is running? Who you runnin with?
299049, if I end the match with a CA, I'll get a rage quit
Posted by will_5198, Sat Feb-27-16 03:55 PM
about 60 percent of the time. I've had more opponents rage quit on me in a week of SFV than the last year playing SF4 online.

Capcom said they'll start punishing people starting next week, with a permanent fix after that, but we'll see...
299051, bruh karin...
Posted by x49, Sat Feb-27-16 08:04 PM
she beats my ass everytime. granted i'm new to street fighter and fighting games in general but this chick... lol
299053, RE: bruh karin...
Posted by jimaveli, Sat Feb-27-16 10:34 PM
>she beats my ass everytime. granted i'm new to street fighter
>and fighting games in general but this chick... lol

It seems like she is the main benefactor of the aggressive nature of the game. And since most folks do not know her moves, she basically has an advantage until folks get better at knowing the matchup. Her trigger adds a LOT to who she is too.

I played with her and it's crazy the damage she can do even in the hands of an amateur. However, she dies with the quickness. She's like an advanced cammy.

This game has such a great 'feel' to it. Almost everyone feels hella strong. The fools with no reach tend to have easy combos. And the big 'slow' folks can deal damage in bunches in more than a way or two. Besides gief...he be jabbin.

That Sim tho..he's .murderous in proper hands. Useless shenanigans from the average.

It took me a minute but I'm back to hating on Ryu again...he can still be successful with mindless repetition. That's what I tend to not dig about him in most games.
299059, I was Super Bronze for ONE fight. haha DAT SCRUB TREADMILL
Posted by IkeMoses, Mon Feb-29-16 01:10 AM
299066, Man, it's easier to win in super bronze than bronze, lol.
Posted by Wonderl33t, Tue Mar-01-16 11:48 AM
The bronzers are such scrubs, I play scared as hell of the random DP or random invincible dash move (Necalli, Laura, Karin, etc.) and I end up losing because of playing scared. In super bronze, most people at least halfheartedly attempt footsies, therefore I know I can out-footsie them, and I win.

If you can get into super bronze and start going against 1200+ LP folks, I bet you will find an easier time. It's a dogfight in bronze...scrubalicious to the max.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299067, RE: Man, it's easier to win in super bronze than bronze, lol.
Posted by jimaveli, Tue Mar-01-16 12:56 PM
>The bronzers are such scrubs, I play scared as hell of the
>random DP or random invincible dash move (Necalli, Laura,
>Karin, etc.) and I end up losing because of playing scared.
>In super bronze, most people at least halfheartedly attempt
>footsies, therefore I know I can out-footsie them, and I win.
>
>If you can get into super bronze and start going against 1200+
>LP folks, I bet you will find an easier time. It's a dogfight
>in bronze...scrubalicious to the max.
>______________________________
>http://i.imgur.com/Gj5Wy56.jpg

I was ONE win away from Ultra Bronze. I was riding a 9 win streak..some beatdowns and some close calls. Good stuff. Stepping away from Survival Mode is my friend.

Then the matchmakers gave me 3 silvers. AND multiple Karins. AND a couple of the lamest Kenneth's I'll likely ever see. I lost 5 of 6 matches and fell into a funk. Wack.
299070, I feel like my whiff punishing is pretty good. I be crush countering
Posted by IkeMoses, Tue Mar-01-16 02:30 PM
Bronzes and Rookies all day. I'm floating above 900 LP right now. Everytime I cross over into SuperBronze an UltraBronze steam rolls me and I lose 55 LP sending me back to scrubland.

I'ma get there, tho.
299071, had a 9 game streak and made it to 1300 LP tonight
Posted by IkeMoses, Wed Mar-02-16 01:06 AM
you're right. things get a lot less random in Super Bronze.
299072, Good stuff...there you go
Posted by Wonderl33t, Wed Mar-02-16 11:17 AM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
299074, RE: had a 9 game streak and made it to 1300 LP tonight
Posted by jimaveli, Wed Mar-02-16 12:19 PM
>you're right. things get a lot less random in Super Bronze.

There you go. The cream is rising.

Survival Mode is ruining online. So many scrubby folks are on the scene spamming it up and/or playing like bitches..they're messing my game up. I'm average enough to mess my own game up! Haha.

It IS funny to fall back and eat donuts against the most wack jumpback projectile folks.

I keep hovering between 1200 and just under 1500. Every time I get within one win of going over 1500, matchmaker throws me a person who won't let me have an earned win (rage quit) or some masturbatory wannabe tourney-style player who just spams pressure 'combos' back to back with a Laura or Karin and I'm like 40% vs that stuff online.

I'm getting some horrible Kens lately too. Wack ass Spammy Cammy too. The auto-cross mechanic on some of her stuff is terrible to deal with. I don't have it figured out yet, but there's no reading and reacting. It's just people doing stuff and getting away with it. And when I figure it out, they'll just quit and not give me my win. BS. Capcom needs to handle that.

I'm almost 'ready' to go public with you guys and have you all take turns beating me up. I gotta get gud somehow!
299076, Man you ain't gotta level up to play us lol
Posted by Mafamaticks, Wed Mar-02-16 02:38 PM
better to play us so you can grind out match ups and figure shit out instead of having to figure shit out on the fly in ranked.

tbh I'm not probably not even gonna touch ranked until they sort out this rage quitting shit. I'd rather play with people on my friends list until then.
299079, you talkin about me right here:
Posted by IkeMoses, Wed Mar-02-16 09:23 PM
>some
>masturbatory wannabe tourney-style player who just spams
>pressure 'combos' back to back with a Laura

haha
299061, Anybody see Winter Brawl?
Posted by BigReg, Mon Feb-29-16 08:59 AM
Fantastic watching; fatigue aside I think its fair to say that SF5 is a much more entertaining watch then SF4

It's also great design that the high damage/mixups lead to their own entertaining to watch comeback mechanic a la Mahvel You can have someone as good as dead but if you give them an opening...
299063, I watched a lot of pools and saw Grand Finals.
Posted by IkeMoses, Mon Feb-29-16 02:18 PM
THE SHIMMY IS BACK. Footsies in the game are so crisp and subtle and tense, man. LI Joe put on a clinic against Julio.
299065, I can't go that far yet...
Posted by will_5198, Tue Mar-01-16 01:21 AM
>Fantastic watching; fatigue aside I think its fair to say
>that SF5 is a much more entertaining watch then SF4

SF4 is the first fighting game I really watched competitively, so there's an attachment there, but the last few years of Ultra were really fantastic. 2015 EVO was probably the greatest Street Fighter tournament ever.

still, SFV has been dope to watch so far. a lot of that is how new it is -- watch old 2008/09 tournaments and the crowds are going nuts over FADC > Ultra -- but I can't wait to see where it goes from here.

and a great East Coast tournament will always be the hypest. it's that "straight out of the arcade's vagina" griminess that you don't see anywhere else. KBR-FChamp was one for the history books.
299068, JUSTICE!
Posted by chillinCHiEF, Tue Mar-01-16 02:13 PM
>. KBR-FChamp was one for the
>history books.

299069, KBR beating Champ is the hypest I been for Mahvel in forever.
Posted by IkeMoses, Tue Mar-01-16 02:26 PM
I love how much Yipes was hating on Champ from jump too.
299075, RE: KBR beating Champ is the hypest I been for Mahvel in forever.
Posted by Wonderl33t, Wed Mar-02-16 12:37 PM
It was pretty perfect with him rooting for KBR and Fanatiq pulling for FChamp. Definitely one for the books.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299090, LOOOOOOOOOOOL
Posted by Dr Claw, Thu Mar-03-16 01:12 PM
>and a great East Coast tournament will always be the hypest.
>it's that "straight out of the arcade's vagina" griminess that
>you don't see anywhere else. KBR-FChamp was one for the
>history books.
299081, Who is this Shadaloo/Bionic Commando foot solider lookin nigga?
Posted by normal35762, Wed Mar-02-16 10:55 PM
https://i.ytimg.com/vi/1yP41o8f-Os/maxresdefault.jpg
299082, lol
Posted by chillinCHiEF, Thu Mar-03-16 01:13 AM
Damn, Bionic Comando Rearmed was so fucking good
299092, RE: Who is this Shadaloo/Bionic Commando foot solider lookin nigga?
Posted by jimaveli, Thu Mar-03-16 09:00 PM
>https://i.ytimg.com/vi/1yP41o8f-Os/maxresdefault.jpg

Abel? Who knows...I think they have a great shot to have fun with the rest of the roster.

I wonder how many more dolls make it.
299113, RE: Who is this Shadaloo/Bionic Commando foot solider lookin nigga?
Posted by Wonderl33t, Mon Mar-07-16 10:45 AM
http://www.imfdb.org/images/c/cf/Hogans_Heroes_-_Kar_5.jpg
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299083, Rashid Alternate V-Trigger (pretest beta footage)
Posted by 2Future4U, Thu Mar-03-16 02:07 AM
i prefer this one better

https://www.youtube.com/watch?v=bE6HmxafrpE
299093, Oh jeez. Hahah.
Posted by Wonderl33t, Fri Mar-04-16 12:56 PM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
299104, Capcom is going to need extra bailout money from Sony
Posted by will_5198, Mon Mar-07-16 02:56 AM
http://www.pushsquare.com/news/2016/03/street_fighter_v_seems_to_have_flopped_pretty_freakin_hard

"Street Fighter V got off to a shoddy start in the UK sales charts, and did similarly sucky in its home nation of Japan. However, we'd secretly been hoping that it would find its feet on the PlayStation Store, but that doesn't appear to be the case. In fact, the mechanically masterful brawler couldn't even break February's PlayStation 4 top twenty in Europe, while it squeezed into fifth place in North America. There's a small glimmer of hope, then, that the States may pick up the slack – but given how poorly it's done everywhere else, we're not exactly holding our breath."

- Only 42k PS4 copies sold in Japan
- 130k worldwide on Steam (you have to wonder how many refunds there were and the blockbuster titles are doing 500-600k out of the gate)
- Capcom is counting on 2 million in worldwide sales by the end of the fiscal calendar (Mortal Kombat X did reportedly 5 million)
299105, that link says SFV was the 2nd best selling title in the UK that week
Posted by IkeMoses, Mon Mar-07-16 05:20 AM
don't ring the alarms yet.

SFV ain't gonna sell as much as Vanilla SFIV, but it don't need to.

it just needs to hit that 2 mil.

and if it don't, they need to keep selling cosmetics to us nerds to keep the jeep riding. we gon be alright.
299114, Wow...the bad reviews and lack of features must be hurting them
Posted by Wonderl33t, Mon Mar-07-16 10:49 AM
Capcom must be losing its ass in the casual market. I imagine there are at least 10 casual players for every serious player, but the casual player will pass on the game if it has bad reviews or lacks features.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299131, I really like the First to 3 feature in battle lounge/casual.
Posted by Wonderl33t, Tue Mar-08-16 04:17 PM
Before last night, I had only run randoms on ranked. The casual seems really good for getting some matchup knowledge, and you can pick out someone who has a similar LP. So I got a good 20 minute set in (two FT3s) with a Bison that was 200 LP above me.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299138, might have to try that for MU experience
Posted by will_5198, Wed Mar-09-16 01:27 AM
I'm still straddling that bronze/super bronze line, but probably get 70 percent Ryus when I play ranked. I have yet to face a Sim.
299144, Arturo confirmed ragequitter (link)
Posted by Wonderl33t, Thu Mar-10-16 11:11 AM
https://www.livecap.tv/t/teamsp00ky/uV4O8Lp2PNq

Lmao. Stuff like this is awesome
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299149, We need offline Cap Cops now
Posted by IkeMoses, Thu Mar-10-16 06:46 PM
299146, Alex in SF V screens plus March updates......still no release date tho
Posted by Laz aka Black Native, Thu Mar-10-16 01:25 PM
http://www.eventhubs.com/news/2016/mar/10/first-look-alex-street-fighter-5-march-update-detailed/
299147, Laura, Birdie, and Gief got buffed. STOP JUMPING THESE THROWS
Posted by IkeMoses, Thu Mar-10-16 03:43 PM
299179, Got the homie lookin like he doin security for the Village People.
Posted by normal35762, Sun Mar-13-16 10:22 PM
Lookin a bit like Drago in the face too.

Will be interesting to see how someone goo with him plays against someone good with Zangief. And maybe Birdie too.
299150, I got my first ragequit last night. I saved the clip
Posted by IkeMoses, Thu Mar-10-16 06:47 PM
but my win was so ugly I ain't finna snitch on the boy.
299151, SFV barely made the top 10 NPDs
Posted by IkeMoses, Thu Mar-10-16 07:40 PM
Considering it's only physical sales for one platform that's not too bad, but it's February and it got beat out by a lot of shit that's been out for a while.

Definitely not a complete flop, but definitely not a hit.

http://www.vg247.com/2016/03/11/far-cry-primal-beats-out-street-fighter-5-in-february-npd-charts/

1. Far Cry: Primal (PS4, Xbox One)
2. Call of Duty: Black Ops 3 (Xbox One, PS4, 360, PS3, PC)
3. Grand Theft Auto 5 (PS4, Xbox One, 360, PS3, PC)
4. Naruto Shippuden: Ultimate Ninja Storm (PS4, Xbox One)
5. NBA 2K16 (PS4, Xbox One, 360, PS3)
6. Lego Marvel Avengers (360, Xbox One, PS4, Wii U, PS3, 3DS, Vita)
7. Street Fighter 5 (PS4)
8. Minecraft (360, Xbox One, PS4, PS3)
9. Fire Emblem Fates: Birthright (3DS)
10. Fallout 4 (PS4, Xbox One, PC)
299152, they went *too* e-sports
Posted by will_5198, Thu Mar-10-16 08:06 PM
thinking the competitive features (training mode, netplay and a fun battle system) would be enough to carry it. and where as the initial reviews for vanilla SF4 made it seem like a must-buy, SFV got raked over hot coals for being so featureless.

I love that they had the CPT in mind when launching in February, but you wonder what they could have accomplished with another month of polishing.
299154, they made a great game, but a poor commercial product.
Posted by IkeMoses, Thu Mar-10-16 08:46 PM
299197, agreed.
Posted by Dr Claw, Mon Mar-14-16 12:30 PM
I think at 1/2 price and advertising this as an "early bird" type release with full disclosure of the reduced content would have really made this pop.

at least there won't be a "Super" version.. they're just adding on to the original one

it reminds me of what they did with Marvel 3. "Vanilla" Marvel 3 should have never been released, but they needed it for e-Sports.

there was a lot effed up with that game IIRC.

as much as I loved playing Deadpool in a Capcom fighter I think they need to move on from there in the next "VS" game
299153, match-ups you hate right now?
Posted by will_5198, Thu Mar-10-16 08:44 PM
for Ken:

Gief -- good gracious, I feel helpless in this one. your footsies have to be perfect, and one mistake puts you in a cr. jab / meaty headbutt / ex SPD / air SPD vortex if he lands a knockdown.

Mika -- not even sure what's safe and unsafe with her yet. she has a lot of mix-ups into command throws and a misplaced fireball puts you in a world of hurt. oh yeah, if you're in the corner prepare to lose 50 percent life.

Nash -- I've gotten a lot better at this one (cr. hp beats moonsault at most distances and easier to react to than mp srk) but a comparably skilled Nash player is going to beat me every time. his block strings and buttons in close seem strong against Ken.

Bison -- fuck this guy! I know top players are saying he's not as good as first thought, but if he has meter he's fucking brutal.

I haven't played many good Lauras or Sims. Ken is OK in mirrors because most of them are flowchart with a heavy dash of YOLO. I played an Ultra Bronze Ken that was doing random fullscreen hard tatsus.

Ryu is even because of his damage potential but again, at my level (1000-1300 LP) you can beat 70 percent of them with simple anti-airs and wake-up shoryuken baits. plus it's the matchup I've played the most.

Cammy and Karins do some annoying things, but I think you have to be really good to maximize their advantages. Necallis can usually be blocked and punished when they go for stuff like half-screen disc guidance, or spam HK on rhythm. I do get wrecked by Vegas but don't play them much. Chun is super good but most people under Silver can't do all her dirty stuff.
299155, actual matchups or online matchups? haha
Posted by IkeMoses, Thu Mar-10-16 09:07 PM
Chun is a problem for Laura. For the same reason she's a problem for everybody. Buttons too good. I need to work on my V-Reversaling if I'm ever gonna do well in this matchup.

Dhalsim players who know what they're doing are scary, but there aren't too many of them.

I hate fighting Ken online. The match ain't even bad, even though I do have to play safer because he can dp through all my mixups. It's just that Ken players are nuts. All of them.
299156, you can't take the random out of online Ken
Posted by will_5198, Thu Mar-10-16 09:50 PM
>It's just that Ken players are nuts. All of them.

no matter how hard Combofiend tries. crush counter specifically punishes random DPs by resulting in a 400+ combo, but Ken army don't care.

this shit was on the SF subreddit a week ago, I never saw it before but truly hilarious (actual Ryu and SF4):

https://www.youtube.com/watch?v=LfEVcZ3anG0
299157, That clip is an all time classic. Just shy of Evo Moment 37.
Posted by IkeMoses, Thu Mar-10-16 09:58 PM
299159, RE: you can't take the random out of online Ken
Posted by jimaveli, Fri Mar-11-16 09:12 AM
>>It's just that Ken players are nuts. All of them.
>
>no matter how hard Combofiend tries. crush counter
>specifically punishes random DPs by resulting in a 400+ combo,
>but Ken army don't care.
>
>this shit was on the SF subreddit a week ago, I never saw it
>before but truly hilarious (actual Ryu and SF4):
>
>https://www.youtube.com/watch?v=LfEVcZ3anG0

That shit right there is 'why Jimmy hates the shoto bros so much' in video form. That was embarrassing. I think sfv has made it harder to get away with this type of stuff, but it can still be too close at times.
299158, As a Birdie player, the only one to give me trouble now is Dhalsim
Posted by Laz aka Black Native, Fri Mar-11-16 06:21 AM
I used to REALLY hate Karin but I've fought enough of them to know what she can do now.
299165, Laura! Spammy!
Posted by jimaveli, Sat Mar-12-16 09:38 AM
Not loving the way folks play with Charlie now. They are Guiling it up. Then, in close it is the one combo bugaloo. Survivor mode is bringing out the worst.

And I'm still not loving dealing with the Laura stuff. I need to spend some time playing with her. That helped me with Karin. I'm starting to see Lauras at a shoto bro frequency too. I gotta get my punishes properly placed. It ain't like she's tricky.

I played a gief that brought a vortex with jumping knee and crouching punch. It was reasonably brutal. I got away here and there but never really cracked it, so it is my fault. But dude did it for most of all three rounds. Masterbatory shenanigans that I don't love, but that's the ranked life if you don't shut it down immediately.

I played a couple Birdies. I felt pretty bad about having him as my main after seeing how he can be approached by a less 'decent' person.

I have like no respect for the average Spammy either. It's like the lamest Ken players on earth switched to her and kept on rolling.

I prolly should just avoid playing ranked on Saturdays. Hehe.

>for Ken:
>
>Gief -- good gracious, I feel helpless in this one. your
>footsies have to be perfect, and one mistake puts you in a cr.
>jab / meaty headbutt / ex SPD / air SPD vortex if he lands a
>knockdown.
>
>Mika -- not even sure what's safe and unsafe with her yet. she
>has a lot of mix-ups into command throws and a misplaced
>fireball puts you in a world of hurt. oh yeah, if you're in
>the corner prepare to lose 50 percent life.
>
>Nash -- I've gotten a lot better at this one (cr. hp beats
>moonsault at most distances and easier to react to than mp
>srk) but a comparably skilled Nash player is going to beat me
>every time. his block strings and buttons in close seem strong
>against Ken.
>
>Bison -- fuck this guy! I know top players are saying he's not
>as good as first thought, but if he has meter he's fucking
>brutal.
>
>I haven't played many good Lauras or Sims. Ken is OK in
>mirrors because most of them are flowchart with a heavy dash
>of YOLO. I played an Ultra Bronze Ken that was doing random
>fullscreen hard tatsus.
>
>Ryu is even because of his damage potential but again, at my
>level (1000-1300 LP) you can beat 70 percent of them with
>simple anti-airs and wake-up shoryuken baits. plus it's the
>matchup I've played the most.
>
>Cammy and Karins do some annoying things, but I think you have
>to be really good to maximize their advantages. Necallis can
>usually be blocked and punished when they go for stuff like
>half-screen disc guidance, or spam HK on rhythm. I do get
>wrecked by Vegas but don't play them much. Chun is super good
>but most people under Silver can't do all her dirty stuff.
299166, Laura and Birdie are diametrically opposed grapplers
Posted by IkeMoses, Sat Mar-12-16 02:54 PM
Birdie needs to turtle and Laura needs to get in.

You prolly gotta rely less on Birdie gimmicks with Laura. She's not gonna jump. She's gonna bulldog her way in. Go easy on the chain and v-skills when she has meter for an EX dash because that's all she needs to get in and when she does you dead.

You got one main advantage, tho: BUTTONS. Birdie's buttons are so much better than Laura's. If you win the footsie war and keep her out she won't be able to get in and put you in the mix-up grinder. Birdie ain't got no invincible reversals so you'll just die if you let her start shuffling the deck on you.
299167, RE: Laura and Birdie are diametrically opposed grapplers
Posted by jimaveli, Sat Mar-12-16 11:14 PM
>Birdie needs to turtle and Laura needs to get in.
>
>You prolly gotta rely less on Birdie gimmicks with Laura.
>She's not gonna jump. She's gonna bulldog her way in. Go easy
>on the chain and v-skills when she has meter for an EX dash
>because that's all she needs to get in and when she does you
>dead.
>
>You got one main advantage, tho: BUTTONS. Birdie's buttons are
>so much better than Laura's. If you win the footsie war and
>keep her out she won't be able to get in and put you in the
>mix-up grinder. Birdie ain't got no invincible reversals so
>you'll just die if you let her start shuffling the deck on
>you.

You ain't lying. That's why I gotta step out of birdie world again to mess with some other characters. I hate that I want to beat survivor. I did easy with errbody and normal with about half the cast. But I can't get much more than halfway through either of the other two difficulties. Boo.

I gotta duck into a corner and play with her for a bit. That's usually how I end up figuring things out. It's also a good way to figure out who's full of it and who is really bringing some kind of 'skill' to their character.

I'm a buttons/footsies player. And yeah, Laura can get all up on you with the quickness if you guess wrong and get ambushed. It reminds me of Dudley and Cody.

I've been getting beat down by stray necalli's too.
299171, Birdie still beats Laura, tho. Them footsies won't fail you, bro.
Posted by IkeMoses, Sun Mar-13-16 12:03 PM
299170, Actually, it's just Mika. I can never escape that vortex.
Posted by IkeMoses, Sun Mar-13-16 12:02 PM
299220, I have been playing her.
Posted by Wonderl33t, Tue Mar-15-16 10:46 AM
Lack of an invincible backdash gives her a 50-50 against characters with no invincible reversal. My bud plays Zangief, and it's so foreign to be able to bully him on wakeup (only have to be wary of super, I imagine). I go for counterhit standing forward HP (uppercut/launcher) on wakeup a lot because it's +3 on block, and it creates great juggle combo options.

______________________________
http://i.imgur.com/Gj5Wy56.jpg
299225, that goddamn uppercut, man. i didn't know it was that plus on block
Posted by IkeMoses, Tue Mar-15-16 02:32 PM
it gets me every time.

Laura doesn't have no frame 1 invincibility, so I just need to block through it. But then I get command thrown.

I can probably v-reversal out of this pressure at the level i'm at now, but i think that could get easily baited at higher levels.
299249, What's your general Laura strategy?
Posted by Wonderl33t, Thu Mar-17-16 10:37 AM
I tried her and couldn't figure it out. I was trying to open folks up with her low forward for the LP shoulder pressure, but it didn't work too well. The fireball was interesting. My idea was to cancel blocked normals into fireball for pressure, but I moved on to Mika shortly after and never got a groove for it.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299250, Patience. It's hard to get in with her.
Posted by IkeMoses, Thu Mar-17-16 01:07 PM
Especially against long limbs (Birdie, Gief, Fang) and fireballs. It's not uncommon for me to spend a round losing a third or half my life to fireball chip, but Laura does healthy damage and stun, so a comeback is always possible.

I had to get reliable with my antiairs (stand strong and fierce elbow). They're really good, so I can get people scared to jump.

When they know the skies ain't safe, I toss out the claps and dance around trying to get them to throw something out so I can punish. I do use low forward into jab elbow and low strong into clap a lot, just to get in and annoy. Toward fierce is good at closing distance too if I catch them approaching, but you gotta be careful throwing it out.

If they turtle? Dash in for a throw or start the high/low mix-up grind. Once you score a knockdown you can really bully most of the cast. You gotta be a bit more careful with characters with 3-frame jabs or invincible reversals, block the wake-up buttons or dp, and put them back through the machine.

Laura's defense is kinda weak, so if you get jumped on (by a Chun, Mika, or Bison) you gotta use that v-reversal, otherwise you dead.
299252, crush counter knockdowns into
Posted by will_5198, Thu Mar-17-16 06:18 PM
long charge fireball set-ups seem really strong. I don't DP much with Ken anymore unless it's anti-air or I have a hit confirm, so a lot of Laura's moves seem safe.

I think the best Laura's are super aggressive though. I beat a Silver Laura who was just sitting back and trying to play footsies; her buttons aren't that great.
299253, if you block her jab elbow with ken
Posted by IkeMoses, Thu Mar-17-16 06:36 PM
and you feel like she's doing ANYTHING but blocking, you can uppercut free.

nothing she does is safe on block. except fireball, of course.

and you're right, you do have to be aggressive with Laura, but you can't really just run in. anybody can easily zone her out if they know how reckless her shit is. Laura's gotta force the issue, but patiently. you gotta bulldog your way in. she's a grappler, after all.
299255, I think 801 Strider and PR Balrog are messing with her.
Posted by will_5198, Thu Mar-17-16 07:16 PM
it'll be interesting to see how they play in tournaments. Strider mentioned on twitter how she needs a *lot* of lab time, compared to step kick > mix-up Abel I guess...
299256, They ain't going in with her. Rog messes with Necalli most
Posted by IkeMoses, Thu Mar-17-16 07:27 PM
and Strider be maining Cammy online. They gave her up like Floe did.

Europe has the best Lauras right now: VRyu and Mr. Crimson.

DaFeetLee is probably doing the most tourney work with her in the US. Wolfkrone supposed to got a Laura, but I ain't seen much of it. Jibbo and Rocwell and SilentLen got hella tech on YouTube.

Japan barely fucks with Laura at all, so you know she trash.
299260, hahaha
Posted by will_5198, Thu Mar-17-16 10:56 PM
>Japan barely fucks with Laura at all, so you know she trash.

although Dashio has a mean Laura. but yeah, Sako is playing Chun so you know she's top tier. he was the first one to play Elena at EVO (Justin Wong dropping links doesn't count) back when people were thinking she was weak.
299263, I forgot about Da Show! I need to find replays of his Laura.
Posted by IkeMoses, Fri Mar-18-16 03:14 AM
299176, Bison and Karin and Vega
Posted by chillinCHiEF, Sun Mar-13-16 08:25 PM
Bison - Everything is plus. It seems like he just keeps hitting you and if you block you just gotta take it.

Karin - See Bison, but she has less tricky stuff she can do.

Vega - His footsies are sick and seem to out speed and out range what Gief can do.

Ironically, all three are the characters I've enjoyed playing aside from Gief.
299221, Man y'all need to hit me up or post on OKP Community or something
Posted by Mafamaticks, Tue Mar-15-16 11:16 AM
only person I got games in with was Chief. I started playing ranked but I'd much rather play sets with people tbh. I spend most of my time in casuals
299222, The game needs a friend list. How are you supposed to know who's on?
Posted by Wonderl33t, Tue Mar-15-16 01:19 PM
The favorites list is not sufficient
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299228, word. I get on pretty late most weekdays
Posted by will_5198, Wed Mar-16-16 12:43 AM
but we'll have some OKP battle lounges after the March patch.
299245, RE: Man y'all need to hit me up or post on OKP Community or something
Posted by jimaveli, Wed Mar-16-16 10:08 PM
>only person I got games in with was Chief. I started playing
>ranked but I'd much rather play sets with people tbh. I spend
>most of my time in casuals

Yeah. Sometimes I keep getting the same folks in ranked. And it's usually the scumbags with the pc shenanigans or the one routine dipsy doo style that I hate on so much. Now, I can't go two fights without Karin or Mika. And you already know what it is. If I can avoid the combo starter trolling, I win in a walk. If not, I could either get nearly perfected (from one combo being the culprit of the damage) or I lose to the one combo getting thrown out again in a close fight. And then a random George Foreman grill recipe book gets thrown. It's my fault if I can't stop it but it sucks that this is such a common approach to the game so far. In 4, somebody had to get you several times with some one combo bs to beat you. Aka it didn't happen as much. On this, it can be over fast with all of the easy bake oven linkery going on. it's nowhere near as brutal as sfxt which was basically all jab+link to combo trolling the whole round. But it's close at its worse.

It's sad when folks try to play like that with more 'honest' characters...like gief.

Folks are tripping out about the march update. If it comes, sweet. If not, Capcom is being bad Capcom or Sony is hatin. Netflix and dvr still exist. That and a big mountain of embarrassingly underplayed games in my cave. Or I could keep trying to git gud.
299246, The March update will almost certainly be the last Tuesday
Posted by IkeMoses, Wed Mar-16-16 10:23 PM
of the month. Final Round and NCR are the next two weekends. They ain't finna drop that shit before then.
299283, Final Round is deading all questions about SFV's watchability
Posted by IkeMoses, Sun Mar-20-16 08:18 PM
This shit been hype as fuck all weekend.

I hope y'all saw that Tokido vs. Haitani.

8 different characters in the Top 8. 12 in Top 16.

And the streets was watchin! This is just the first major, and Top 8 was the most watched game on Twitch.
299284, America's turn!
Posted by will_5198, Mon Mar-21-16 01:28 AM
:(

but yeah, fun tournament to watch. awesome to see high-level Fang with Xian and SonicFox. and watching Murderface OVC a five-man team was ridiculous (Ryu back to top tier?).

early "watchability" concerns are like the complaints of how "slow" SFV was. has anybody played Ultra lately? seems like its running a 30 fps compared to SFV pace.

speaking of USA, smh @ Arturo and others trying to find "secret" tech to use against the Japanese. mfer please. that kind of thinking is going to shut out America for another eight years at EVO.
299291, I'm not even gonna front, I thought the US was gonna do way better
Posted by IkeMoses, Mon Mar-21-16 12:29 PM
I knew the Asian players were still gonna beast (especially Infiltration, because he been grinding), but I expected Art, LI Joe, Alucard, and Snake to really assert themselves here. They all played well, but none of them making top 8 is wild to me. (did Snake make Top 16? if so he was the only one of them to even do that)
299293, Dog Sonic Fox was in Top 8
Posted by Mafamaticks, Mon Mar-21-16 12:37 PM
I'm going back to watch the top 128 to see who he beat
299295, Sonic Fox, Nando, and Brent made Top 8
Posted by IkeMoses, Mon Mar-21-16 01:16 PM
I wasn't saying no Americans made it, just that the ones I expected hella disappointed.

Sonic Fox' FANG is legit. He's the only person making that character work at a high level. His match against Du's Nash was crazy. I hope he sticks with the game.
299296, Oh naw I was saying Sonic Fox like...
Posted by Mafamaticks, Mon Mar-21-16 01:58 PM
How'd they let this MKX player break top 8 over the elite SF players? dude is a beast but I do get a little salty knowing this dude is killing SF5 lol
299298, that kid be winning all the SkullGirls tourneys and killin 3D games too
Posted by IkeMoses, Mon Mar-21-16 02:51 PM
he a prodigy. it's dope to see him putting his talent toward playing a game that ain't as ugly to watch as NRS games.
299305, Here here
Posted by chillinCHiEF, Wed Mar-23-16 12:09 AM
>he a prodigy. it's dope to see him putting his talent toward
>playing a game that ain't as ugly to watch as NRS games.

Altho him bodying perfect legend in MKwtf is one of the top 10 FGC moments of all time.
299306, Easily top 10. 13-0 on a FT10? That shit was comedy.
Posted by IkeMoses, Wed Mar-23-16 02:55 AM
299285, I think SFV is VERY watchable. Just watching a routine Ryu vs. Someone Match
Posted by Dr Claw, Mon Mar-21-16 08:36 AM
is dope as hell. I never got that "this game was unwatchable". It almost reminds me of (blasphemy incoming) SFIII, motion wise.

299292, SFV is 3rd Strike without the parries.
Posted by IkeMoses, Mon Mar-21-16 12:36 PM
I think UltraDavid be calling it 3rd Strike with good fireballs.

The great dashes and throws, the variety of buttons you need to be effective in neutral. It feels just like 3S without everybody going to a corner and whiffing medium buttons to gain meter at the beginning of every round (I love 3S so much, but I hate that more than anything).
299353, Definitely a blast to watch
Posted by Wonderl33t, Mon Mar-28-16 12:01 PM
My only real concern with entertainment value was the lack of "wow" high-execution moments that we had with FADC combos in IV. AndAlthough the execution is less with V than IV, I wouldn't say it's an issue at all.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299317, this March update better be good
Posted by will_5198, Thu Mar-24-16 01:35 AM
because netplay has been fucking garbage since they did "server maintenance" Tuesday. can't go two matches without getting the worst rollback even on five-bar only settings. region lock please?

and the rage quitting continues unmitigated -- how did Capcom invest zero development time into this loophole when it was punished properly in SF4? and their two-month-old "hotfix" is for us to record rage quitters and submit evidence like a red light camera. and you can disconnect 30 percent of your matches before you're considered an offender. the fuck?

man, this game is fun but Capcom makes you suffer for it.
299318, My YouTube channel has turned into nothing but rage quit vids
Posted by chillinCHiEF, Thu Mar-24-16 02:29 AM
Fightin "Gold" Chun Li's with bronze tactics:

https://www.youtube.com/watch?v=naqqZ1pvC6E

299329, that second round was so patient on your part.
Posted by IkeMoses, Thu Mar-24-16 05:15 PM
i'm dying at his salt.
299351, L O L
Posted by Dr Claw, Mon Mar-28-16 10:17 AM
>https://www.youtube.com/watch?v=naqqZ1pvC6E
299321, Fight Moneeeeeeeeeeeey!
Posted by Laz aka Black Native, Thu Mar-24-16 05:35 AM
Filipino Champ (Dhalsim) plays Wolfkrone (Laura) for $500 after Final Round

https://www.youtube.com/watch?v=rEYTDzgTyZo&feature=youtu.be

I think being able to bet Fight Money in SF V would be a good feature to have.
299326, Betting fight money is such a no brainer, but it'll never happen.
Posted by IkeMoses, Thu Mar-24-16 03:02 PM
Probably.
299325, Street Fighter V - Producer Interview on SFV Launch / March Update!
Posted by normal35762, Thu Mar-24-16 12:46 PM
This shit is funny!

https://www.youtube.com/watch?v=4vv4X3fp8G0
299327, March Update details (swipe):
Posted by IkeMoses, Thu Mar-24-16 03:14 PM
Pretty much everything we expected (trials, challenges, 8 player battle lounges, 2 out of 3 rematch option, bug fixes).

Alex and all future DLC characters will be free to all until the Zenny (real money) shop opens. There's currently no ETA for when the Zenny shop will open.

The update hits on the 28th. Alex drops on the 30th.

http://www.capcom-unity.com/haunts/blog/2016/03/24/sfv-march-update---release-date-and-new-details
299330, RE: March Update details (swipe):
Posted by jimaveli, Thu Mar-24-16 11:16 PM
>Pretty much everything we expected (trials, challenges, 8
>player battle lounges, 2 out of 3 rematch option, bug fixes).
>
>Alex and all future DLC characters will be free to all until
>the Zenny (real money) shop opens. There's currently no ETA
>for when the Zenny shop will open.
>
>The update hits on the 28th. Alex drops on the 30th.
>
>http://www.capcom-unity.com/haunts/blog/2016/03/24/sfv-march-update---release-date-and-new-details

This is gonna be good. I'm Bart Scott style over here.

I'm still braving the inconsistent horrors of ranked. I hover between 1200 and 1700. I'll win 7 in a row then lose 3 in a row. I will occasionally catch a few good fights tho. In my mind, I should be just about a fringe silver player. Rq isn't a daily thing, but it's a guarantee on the weekend.

I've almost done survivor on normal with the whole cast. I think I have Chun, fang, and Necalli left. More sad, I can't beat hard survivor with my main. I get up in the 30s. Then eventually they'll stall me out on power ups..like two or three lows in a row and I can't survive more than one magical bison input read combo. Old ea sports shit.

I still kinda suck, but I can occasionally 'download' somebody and ruin their wack plans. So perhaps all hope ain't lost.
299331, I been a 1250 LP player for weeks and it's where I belong
Posted by IkeMoses, Fri Mar-25-16 03:32 AM
Sometimes I make it to Ultra Bronze for a match or two. Sometimes I even fall back down to 900 LP for a few minutes. I am a Super Bronze Street Fighter V player forever. Sometimes I beat Silvers, though.

I can't beat hard survival mode to save my life either.

299336, survivor mode is the dumbest shit ever.
Posted by will_5198, Fri Mar-25-16 02:48 PM
repetitive as fuck going through the first 25 rounds in normal, then losing off one Ryu jump-in combo and having to start over aaaallll over again.
299339, RE: survivor mode is the dumbest shit ever.
Posted by jimaveli, Sat Mar-26-16 12:04 AM
>repetitive as fuck going through the first 25 rounds in
>normal, then losing off one Ryu jump-in combo and having to
>start over aaaallll over again.

I finally made it through normal with every character. I had to try about 5 times per the last 6 or so characters. And yeah...a lot of dying on round 29 or 30. As it stands, I do not think it is gonna happen on hard or hell. My average as hell Birdie deserves them colors tho!

And yes...Capcom showed their whole ass with this silly af mode being a pillar of gameplay at launch. And locking down them colors with it too? Damn shame. And I can't be convinced that the mode doesn't negatively influence how some folks approach ranked battles.

It's almost too perfect that Ryu and dictator are usually the ones who come through with some absurdly damaging psychic counter to kill you off. Ea sports folks prolly snicker watching this survivor ai like 'damn..they just programmed this shit to cheat'.

We're a few days away from some cool first updates. I'm amped.
299340, ggs, Will. i gotta stop eating throws. you can dp
Posted by IkeMoses, Sat Mar-26-16 12:57 AM
through all of them command grabs i was doing after my low mk, elbow bnb.

that was my first time playing one of y'all.
299341, that Laura sequence always fucks me up
Posted by will_5198, Sat Mar-26-16 01:05 AM
it's like Birdie's jumping chain grab or Karin's full-screen high-low -- those moves look slow motion on replay but I never react fast enough. SFV took the YOLO DP out of my system though; you baited out one early and that was enough for me.

your bolt charge mix-ups were good. nice variation with the overheads and lows. good spacing with elbow and cross-ups. I was kept hoping you'd jump in but nope.

I'm still working on my hit confirms. and I need to get into training mode and get some crush counter combos. also...my Sim is not ready at all, lol
299342, Sim is a problem for Laura
Posted by IkeMoses, Sat Mar-26-16 10:55 AM
if you put a well spaced yoga fire in the air and poke with s.MK, all i can do is down back if i don't have V-reversal or an EX bar, which leaves me wide open to a quick teleport -> air fierce. i fall for that shit all day, when a stand MP or command dash could get me out, but my reactions ain't there yet.

i be knowing Sim is hard to use, tho, so i just rush in and go nuts whenever i play against one.

your Ken gave me work. that target combo into EX tatsu punish had me hesitant to pressure after my jab elbow. i feel like you got the best of me in the footsie game too. mix ups is all i really had to get going. i was able to put you in the blender a couple times, but i had trouble opening you up in the first place.
299352, NCR
Posted by Wonderl33t, Mon Mar-28-16 11:58 AM
That was very fun. Screw Marn six ways to Sunday, but I have to admit that was a good run and entertaining.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299354, I hate R. Mika so much. I think I liked watching Fuerte matches more.
Posted by IkeMoses, Mon Mar-28-16 12:07 PM
299359, She's fun, though. I haven't used Nash since week 3 or so
Posted by Wonderl33t, Mon Mar-28-16 02:49 PM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
299355, waiting for Daigo-Infiltration.
Posted by will_5198, Mon Mar-28-16 12:17 PM
America looking less free so far -- Justin was about to 3-0 Tokido before the Anti-Wong-Factor kicked in.

pool of death was hilarious and should be standard. late registration is a crutch for lazy top players.

and yeah Marn is scummy but he made the tournament better. I dunno if Mika is viable long-term at this level since her neutral is bad, but those mix-ups do a ton of mental damage.

speaking of viable tournament characters, Bison has been nowhere to be seen the past two weekends...
299358, That shit is so weird:
Posted by IkeMoses, Mon Mar-28-16 02:08 PM
>speaking of viable tournament characters, Bison has been
>nowhere to be seen the past two weekends...
299365, RE: That shit is so weird:
Posted by jimaveli, Mon Mar-28-16 07:44 PM
>>speaking of viable tournament characters, Bison has been
>>nowhere to be seen the past two weekends...
>

Once you figure out when to hit a button, Bison loses a lot of his bite outside of trying to tick throw it up. And the average Bison can't deal with being on defense at all. Most of them just slang another scissor kick and try to restart the vortex dipsy doo. For that reason, he's hella dangerous until you get up to a certain level. The better tourney cats ain't sweating that. They get in where they fit in. They do damage. And then the old man dies before the player can 'learn'/adjust.

I'm REALLY interested to see how the new characters fit into this cast. The damage is so serious for most folks.

Charlie (last name Nash) is something to deal with forreal. We've been speaking on his reach and ability to do damage from everywhere since them betas.
299366, Those Marn matches plus the commentary was classic.
Posted by chillinCHiEF, Mon Mar-28-16 09:22 PM
299367, Update is out today!
Posted by chillinCHiEF, Mon Mar-28-16 09:33 PM
Anybody wanna try out these lobbies?
299378, I'm gonna be on tonight
Posted by Mafamaticks, Tue Mar-29-16 04:24 PM
299380, RE: Update is out today!
Posted by jimaveli, Tue Mar-29-16 10:06 PM
>Anybody wanna try out these lobbies?

Add me so I can get beaten down. Yolo swag Kens are messing my game up. And I keep trying to work trial combos into my game, so I'm even more ripe for the picking than normal. I'm taking folks to silver and beyond!
299371, patience is a virtue
Posted by 2Future4U, Tue Mar-29-16 03:31 AM
https://www.youtube.com/watch?v=BHpX8r8g9GI

!!!!!!!!!!!!!
299376, Cool game play.
Posted by normal35762, Tue Mar-29-16 03:45 PM
Thats who he looks like in the face now. John Cena. The costume with the baseball hat connected it for me.

Will be good to see him in the hands of a good player.

Y this nigga FANG give him a chess piece as a gift at the end of the story?

https://www.youtube.com/watch?v=LX7TXsAuJxo

Story mode wise Alex's personality fits Oregon or Idaho more than NYC. Aint no one living in a trailer repairing cars in Manhattan. Midtown at that!

Is that girl Patricia a Bison doll?
299377, Cant wait to see what kinda upgrades/treatment they give The Rogster.
Posted by normal35762, Tue Mar-29-16 03:47 PM
299385, Completed the Alex trials before work
Posted by IkeMoses, Wed Mar-30-16 12:51 PM
He seems hella fun. Doubt I'll play him seriously, but he appears to be more viable than he was in 3S.
299386, I guess survival mode was a troll job by Capcom to have me buy colors
Posted by will_5198, Wed Mar-30-16 12:54 PM
it worked. also Alpha Ken alternate, thank god.
299394, that feeling when you finally reach Ultra Bronze
Posted by will_5198, Thu Mar-31-16 05:56 PM
then lose your next 12 matches in a row...

runback feature is cool tho. got some good 2/3 matches in.
299395, The runback feature been nice to me. I finally got 1700 LP last night
Posted by IkeMoses, Thu Mar-31-16 07:00 PM
Lost one match, ending a 9 game streak, and my opponent refused me the runback. So I decided to quit while I was ahead and spend the night in Ultra Bronze.

Tonight I'll probably drop all the way back down to 900 LP, tho.
299399, I also like the runback.
Posted by Wonderl33t, Fri Apr-01-16 10:11 AM
I've found that most people, win or lose, will run it all the way out.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299406, Most run it back with me too. The only time I don't run back
Posted by IkeMoses, Fri Apr-01-16 02:42 PM
is when the connection is bad. Especially when I suspect a PC player is alt-tabbing after losing the first round (like this Super Silver ranked Sim I played last night).

To be honest, I feel like most of the community online just wants an honest fight. I just got my 300 ranked win trophy last night, and I can probably count all the times somebody rage quitted on one hand. Maybe I've just been lucky, tho...
299402, RE: that feeling when you finally reach Ultra Bronze
Posted by jimaveli, Fri Apr-01-16 11:26 AM
>then lose your next 12 matches in a row...
>
>runback feature is cool tho. got some good 2/3 matches in.

When I have a win streak, matchmaker starts trying to send me to my death. THAT'S when I a random super silver or a rare gold. It's like they don't want me to see silver. Maybe it's a sign that I don't deserve it! I'm trying to git gud, but I find myself trying to keep it simple so that I don't die due to dropping some elaborate attempted combo.

When I have a losing streak, All of the Lights Interlude starts playing in my head and I get worse. And I'm ripe for the picking until I win a couple. When it is especially bad, even matchmaker will try to throw a jobber at me. Haha.

I straight up love that runback feature. I'll usually turn it down if I play a wack person win or lose. SOMETIMES, I can tell that a dude THINKS he shoulda won. In that case, punks jump up to get beat down. I can't allow jumping up.

Jimaveli
299408, yeah, they gate-keep.
Posted by will_5198, Fri Apr-01-16 06:16 PM
every time I cracked 1450 points, I'd get matched up with three Silver Karins is a row.

best part of runback is actually not waiting the 2-5 minutes for another match/loading. and beating them the second time when you *know* they're salty is so good.
299396, Yo Will, I missed your invitation by a hair. My bad.
Posted by Dr Claw, Thu Mar-31-16 10:10 PM
That flashed on the screen and I didn't know how to get out of the screen I was on.
299397, nah, it's cool...I didn't even know if notifications
Posted by will_5198, Thu Mar-31-16 10:43 PM
popped up in story/survival/trail mode anyway. I'm always on; we'll play a set sometime.
299403, Weekend y'all
Posted by Mafamaticks, Fri Apr-01-16 12:26 PM
Fuck Iron Banner. Fuck The Division.

who tryna get a lobby in tonight?

And since we got a lot of SF heads (or gaming heads in general) would y'all fuck with a discord for OKP?
299404, I'm hoping to be on Sunday night...
Posted by will_5198, Fri Apr-01-16 01:59 PM
299405, An OKP discord is hilarious. I'd join tho.
Posted by IkeMoses, Fri Apr-01-16 02:35 PM
299407, we need an OKP 8-man Royal Rumble lobby asap
Posted by 2Future4U, Fri Apr-01-16 06:04 PM
im on the west coast tho
how can we organize this
maybe playing tonight

ps what is a discord?
299413, https://discordapp.com
Posted by Mafamaticks, Sat Apr-02-16 05:11 PM
It's kinda like a chat room. a clan I'm in uses it for destiny to coordinate raids and shit like that. You get notifications on your phone if someone hits you or the group up. I find it's easier setting up sessions that way instead of checking this post
299415, Yo, set that up.
Posted by IkeMoses, Sun Apr-03-16 01:12 AM
299419, I Made a room (link)
Posted by Wonderl33t, Sun Apr-03-16 05:18 PM
https://discord.gg/0vZsKMEOX1mJCLez
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299425, The invite expired
Posted by Mafamaticks, Tue Apr-05-16 09:59 AM
299426, New invitation link, should be permanent
Posted by Wonderl33t, Tue Apr-05-16 10:21 AM
https://discord.gg/0vZsKMEOX1lVnMD1


______________________________
http://i.imgur.com/Gj5Wy56.jpg
299409, RE: Weekend y'all
Posted by jimaveli, Fri Apr-01-16 06:37 PM
>Fuck Iron Banner. Fuck The Division.
>
>who tryna get a lobby in tonight?
>
>And since we got a lot of SF heads (or gaming heads in
>general) would y'all fuck with a discord for OKP?

*raises hand all shy and shit*

I'm borderline embarrassed at my Bird right now. But I can't hide out forever...

I'm jumping into a whole nerd/goofball weekend.

I'm packing right now for Dallas/Mania 32. I'm gonna try to be on tonight and in the morning while peeping the NXT show. I also think I'm taking my PS4 to access WWE network when I'm at the room chillin. That's right...rasslin overload! With that, I should also have some time for some skreet fighter. Provided the hotel has acceptable wi-fi, I'll be continuing my sorry ass quest for silver status and/or getting them Hard Survivor colors with Big Bird.
299410, I'm down
Posted by Amon, Fri Apr-01-16 07:26 PM
...
299412, I'm down. I can definitely do Sunday night.
Posted by Wonderl33t, Sat Apr-02-16 09:05 AM
I'm on the east coast right now, for time/organization purposes.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299414, Yeah, Sunday works for me
Posted by spenzalii, Sat Apr-02-16 09:44 PM
Today didn't work as well as I planned.
299416, I think I made a discord (link)
Posted by Wonderl33t, Sun Apr-03-16 01:57 PM
https://discord.gg/0vZsKMEOX1mJCLez

^^It appears that link is good for 24 hours
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299411, I've completed every trial in the game but one.
Posted by IkeMoses, Fri Apr-01-16 08:47 PM
Karin's Trial 6.

That damn just frame move.

I know what to do but my hands are too clumsy.
299417, RE: I've completed every trial in the game but one.
Posted by Wonderl33t, Sun Apr-03-16 01:59 PM
That's pretty good....I am not that great at the trials. I can't even do all of Ryu's...weep
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299418, Ryu's Trial 10 gave me a hard time.
Posted by IkeMoses, Sun Apr-03-16 02:53 PM
Holding forward for a half second after the stand Roundhouse crush counter but letting go before linking the stand Fierce (so you don't get the solar plexus) took some time to get down.
299420, wait... they took the 'Tekken Parody' element of Karin even further?
Posted by Dr Claw, Mon Apr-04-16 12:41 PM
>That damn just frame move.
299423, Silver
Posted by will_5198, Tue Apr-05-16 12:22 AM
the level where you get officially exposed! I felt like retiring to casuals after breaking 2k, but nah.
299424, Very nice. Ken the whole way?
Posted by Wonderl33t, Tue Apr-05-16 08:04 AM
I'm still on the Super Bronze struggle. Working my way up with Nash, though. At this point, I'm mostly losing to characters that I don't know how they work.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299427, yep, banana locks the entire time
Posted by will_5198, Tue Apr-05-16 01:10 PM
runback helps, since I won more 2/3 than lost. and yeah, figuring out exactly what is safe and what is the proper punish takes a minute if you hate lab work like I do.

although you can play defense and let opponents kill themselves with unsafe moves half the time in Super Bronze, especially with Nash. just zone them out, anti-air, dash up throw/low kick in neutral, and do that annoying cross-up/fake cross-up into mp>mp>sonic scythe blockstring/combo. plus his v-trigger is a round stealer.
299429, RE: yep, banana locks the entire time
Posted by Wonderl33t, Tue Apr-05-16 01:19 PM
Definitely everything you just said. Nash is too good at being able to switch between offense and defense. I think he's the best character in the game. Although I don't know Chun Li very well, and she is said to be the best.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299430, Good shit. I'm almost there. I've been steady in Ultra Bronze this week
Posted by IkeMoses, Tue Apr-05-16 02:32 PM
Every time I get over 1800 LP, I get mopped by somebody, tho.

Last night I held my own against a gold Karin, made a Silver Chun rage quit, and ranked down an Ultra Silver Alex (I got 174 LP when I won that match). I'm starting to feel like I can keep anybody I face honest, which is dope because a couple weeks ago I was still getting blown up by cheap shit all the time.
299431, I was Silver for one fight. A Sim sent my ass back to Ultra Bronze
Posted by IkeMoses, Wed Apr-06-16 12:47 AM
That matchup is so tough to deal with.
299432, hundreds of ranked fights and I've seen *two* Sims ever.
Posted by will_5198, Wed Apr-06-16 12:52 AM
maybe three FANGs. Rashids are falling off the face of the planet too.
299433, I've run into a handful of Rashids, but I've played more Alexes
Posted by IkeMoses, Wed Apr-06-16 01:23 AM
than Fangs and Sims combined already.
299453, RE: Got to 1900
Posted by jimaveli, Sat Apr-09-16 11:24 AM
>the level where you get officially exposed! I felt like
>retiring to casuals after breaking 2k, but nah.

and then Capcom went to work to fuck me over huge. They matched me with the SAME Super Silver Bison 3 separate times. I got two other forced runbacks as well even after I won and didn't rematch because it was a Ryu or a spammy. I'm barely ultra bronze now. Lame af.
299454, You gotta eat them runbacks, man.
Posted by IkeMoses, Sat Apr-09-16 11:35 AM
I've been floating around 2200 LP the past couple days (LAZ, I'M COMING FOR YOU, SON!!) and I think the single thing helping me improve at the rate I'm improving is the runback. I run everything back. I lost like 180 points to a Gief that was barely Super Bronze last night, running shit back, but I learned from them Ls.

On the flip, I had a Super Gold Rashid body me free last night. FREE. He only got 10 LP for his effort, but he still gave me the runback. He's doing the Lord's work. You gotta pay that shit forward. If the rollback ain't atrocious, run it back.
299458, RE: You gotta eat them runbacks, man.
Posted by jimaveli, Mon Apr-11-16 06:50 PM
>I've been floating around 2200 LP the past couple days (LAZ,
>I'M COMING FOR YOU, SON!!) and I think the single thing
>helping me improve at the rate I'm improving is the runback. I
>run everything back. I lost like 180 points to a Gief that was
>barely Super Bronze last night, running shit back, but I
>learned from them Ls.
>
>On the flip, I had a Super Gold Rashid body me free last
>night. FREE. He only got 10 LP for his effort, but he still
>gave me the runback. He's doing the Lord's work. You gotta pay
>that shit forward. If the rollback ain't atrocious, run it
>back.

I go in aiming to runback errbody. Sometimes though, I don't need another fight with a 'standard' Ryu, Karin, or Nash. Those are always on the way anyway. Regardless, I give 95% runbacks after I win just to give someone a shot at a getback win, ranked or not. And of course, some of those whores will win and then not break the tie. Bitches.

I snuck into Silver by one fight. I'ma stay in the club/out of ranked until I can get a bit better. Casuals is where I'm at now. In there, I've been drawing golds and getting touched up pretty fierce. At best, I get a round to take them to final round, but I end up losing close. I caught a gold claw that was crazy. But I enjoy that over the ranked situation where folks are guarding their points instead of playing the game.

I played the most yolo Ken I've seen last night. But still, once he got in, it was over since Ken is a link machine. Maximum yolo-ery.

Big put me down Old Yeller style over the weekend. I was 'in it' on a chunk of the fights. I barely got by his Laura with Birdie, but he was better fo sho...especially when the Ryu came out. The last fight, I was basically washed and without a defense for the Ryu.

Ryu makes me irrational cuz I just smooth out hate what Capcom gives him to work with on these games. I basically scream at my screen every time I see a medium punch because just about anything can follow it and it makes me sad. Still though, I've been working on staying in people's face a little more. I've been living my life at diag chain length to try to keep myself out of rando trial combo battles since the damage is what it is.

And hell naw, I still can't beat Hard Survival. Them colors might not be coming unless I hit a hot streak of spamming it up just right. Or maybe I'll take another little jump in skill.

299428, Discord link - should be permanent
Posted by Wonderl33t, Tue Apr-05-16 01:18 PM
https://discord.gg/0vZsKMEOX1lVnMD1
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299434, good lookin. just signed up.
Posted by IkeMoses, Wed Apr-06-16 01:34 AM
299437, Mods should make this a separate post
Posted by Mafamaticks, Wed Apr-06-16 08:48 AM
It'll be dope if all of high tech could sign in and link up
299456, Ken has always been a lil different from Ryu from SSFII forward
Posted by Dr Claw, Mon Apr-11-16 10:23 AM
but I think the SFV Ken is the most "different" Ken since the VS games. And I like it. He's "Swag" Ansatsuken at its finest.
299459, Twitch accounts for top level players?
Posted by Numba_33, Mon Apr-11-16 07:13 PM
What are some twitch accounts to view top level SFV players?
299464, RE: Twitch accounts for top level players?
Posted by Wonderl33t, Tue Apr-12-16 09:02 AM
A couple of my favorites here. Imo, lots of top pros don't run interesting streams at all. Du, Smug, Snake Eyez are pretty boring to me. Snake Eyez is okay.

https://www.twitch.tv/mdz_jimmy - excellent German Ryu player, gives very good commentary as he plays, answers all questions. Super polite and nice guy. I think he got around 60th place at Evo last year...can't remember exactly.

http://www.twitch.tv/avoidingthepuddle - You may or may not know Aris. Not a top player, but he gives good commentary and is highly entertaining. Also good with answering questions. You'll get called out if it's a dumb question, though.

https://www.twitch.tv/pr_balrog - Gives good commentary and answers questions.

https://www.twitch.tv/nycfurby - Sabin is decent to watch. Mostly because you won't find Dhalsims much anywhere else. He's entertaining enough and gives decent commentary.

And yes, I do watch and enjoy LTG, and no, I am not ashamed of it.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299466, Ugh @ LTG
Posted by Mafamaticks, Tue Apr-12-16 10:51 AM
But anyway: Halibel's stream is top tier

https://www.twitch.tv/gghalibel

Last I checked he was #1 with Ken on the global. He will tell you his mindset, why he's going for the choices he does, how he approaches match ups, while bodying people at the same time. Watching his stream changed how I approach my matches in SFV.
299469, Only God can judge me!!!
Posted by Wonderl33t, Tue Apr-12-16 12:02 PM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
299472, RE: Ugh @ LTG
Posted by Wonderl33t, Tue Apr-12-16 12:57 PM
I appreciate the link to Halibel. I'll definitely check him out.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299470, RE: Twitch accounts for top level players?
Posted by Numba_33, Tue Apr-12-16 12:21 PM
>A couple of my favorites here. Imo, lots of top pros don't
>run interesting streams at all. Du, Smug, Snake Eyez are
>pretty boring to me. Snake Eyez is okay.

Snake Eyez and TS-Sabin are the only two I know of at the moment; thanks for the reply. I wonder how much bank Snake Eyez gets from his stream. I notice he rocks the Red Bull hat as he streams, so I have to think the check he gets form Red Bull supplemented with his subscriber fees from twitch are quite nice. It hurts I can see the chat window while watching twitch via Roku, so I can't tell what he's referring to whenever he speaks. The way dude dominates matches in methodical fashion with Zangeif makes watching his boring for the most part. I did notice him playing with Ryu and that new character Alex a day or two ago.


>https://www.twitch.tv/nycfurby - Sabin is decent to watch.
>Mostly because you won't find Dhalsims much anywhere else.
>He's entertaining enough and gives decent commentary.

I don't play the game, so I don't have much insight, but is this guy ranked number one overall or does he have the number one Dhalsim character? It's fun watching him dominate because Dhalsim isn't used a ton like you mentioned, but Sabin also knows how to fight from long range and close quarters with Dhalsim, which makes the matches fun. Is this guy sponsored by anyone? I'm assuming he is since he's so nice, but I don't see any sponsorship info on his twitch feed.

>And yes, I do watch and enjoy LTG, and no, I am not ashamed of
>it.

Who or what is LTG?
299471, RE: Twitch accounts for top level players?
Posted by Wonderl33t, Tue Apr-12-16 12:32 PM
LTG is Low Tier God... he's a SF player and streamer that most of the FGC despises. He is pretty out-there, but I find him pretty entertaining, and I genuinely enjoy his moments of honesty. And he mains Nash, so I have learned a good amount from watching him. https://www.twitch.tv/lowti3rgod

Sabin is the number 1 overall online player ranking-wise.

Also check out twitch.tv/leveluplive - Alex Valle. Former top player, still pretty high up there. He streams his own online sessions here and there in addition to the tourneys. And of course, he crafted one of my favorite tourney moments of recent memory: https://www.youtube.com/watch?v=4r6Ev7FvwtI

>>A couple of my favorites here. Imo, lots of top pros don't
>>run interesting streams at all. Du, Smug, Snake Eyez are
>>pretty boring to me. Snake Eyez is okay.
>
>Snake Eyez and TS-Sabin are the only two I know of at the
>moment; thanks for the reply. I wonder how much bank Snake
>Eyez gets from his stream. I notice he rocks the Red Bull hat
>as he streams, so I have to think the check he gets form Red
>Bull supplemented with his subscriber fees from twitch are
>quite nice. It hurts I can see the chat window while watching
>twitch via Roku, so I can't tell what he's referring to
>whenever he speaks. The way dude dominates matches in
>methodical fashion with Zangeif makes watching his boring for
>the most part. I did notice him playing with Ryu and that new
>character Alex a day or two ago.
>
>
>>https://www.twitch.tv/nycfurby - Sabin is decent to watch.
>>Mostly because you won't find Dhalsims much anywhere else.
>>He's entertaining enough and gives decent commentary.
>
>I don't play the game, so I don't have much insight, but is
>this guy ranked number one overall or does he have the number
>one Dhalsim character? It's fun watching him dominate because
>Dhalsim isn't used a ton like you mentioned, but Sabin also
>knows how to fight from long range and close quarters with
>Dhalsim, which makes the matches fun. Is this guy sponsored by
>anyone? I'm assuming he is since he's so nice, but I don't see
>any sponsorship info on his twitch feed.
>
>>And yes, I do watch and enjoy LTG, and no, I am not ashamed
>of
>>it.
>
>Who or what is LTG?


______________________________
http://i.imgur.com/Gj5Wy56.jpg
299476, Snake probably streams out of obligation
Posted by will_5198, Tue Apr-12-16 05:36 PM
well, he streamed all the time before being sponsored, but I'd guess Red Bull probably put it into his contract.

FGC players get sponsored because they're elite or easy to market. Arturo (Sabin) is neither. I think Filipino Champ has a better Sim anyway. and there were some sick Japanese Sims in SF4.
299548, RE: Snake probably streams out of obligation
Posted by Numba_33, Fri Apr-22-16 12:01 PM
>FGC players get sponsored because they're elite or easy to
>market. Arturo (Sabin) is neither. I think Filipino Champ has
>a better Sim anyway. and there were some sick Japanese Sims in
>SF4.


I'm probably late with this since I don't play video games on a consistent basis, but I turned on Sabin's twitch feed recently this week and just noticed he's Diamond rank. Diamond! That's pretty insane to me, especially if he isn't sponsored like you mentioned. Pretty nuts to put all the time into the game and not get paid for out, outside of his twitch feed subscribers.

Are there players out there with sub-Diamond rankings that are better than him?
299550, yeah...
Posted by will_5198, Fri Apr-22-16 03:59 PM
>Are there players out there with sub-Diamond rankings that are
>better than him?

Arturo has been the #1 ranked online player in the world for most of the game's life so far. that said, grinding for points online is much different than being an elite tournament player. a lot of the top players use different characters online, or don't even put much effort into ranking up. Arturo/Sabin is known mostly as a streamer, and hasn't won a major tournament in forever even when he's entered.

Infiltration -- who has won the first and only two premier SFV tournaments so far -- point blank says he doesn't care about his online ranking (although he *is* platinum last time I checked) and he doesn't get better from it. he says he gets good by grinding by himself in training mode.

online rankings also got a bad rap in SFIV because the netcode was a lot worse. there were specific single-frame moves that had drastically different timing online or couldn't even be done. also, there were "cheap" moves that *only* worked online because you couldn't react quickly enough with the built-in lag.

so an "online warrior" is still seen as a guy who can't miss a shot in practice but has never proven it in a playoff game.
299650, Thanks for this breakdown
Posted by Numba_33, Thu May-05-16 08:32 AM
Sounds like this game has lots of intricacies to it. Wish I had the patience to sit down and master a player so I could jump into online play, but I know I stink at fighting games in general, especially when it comes to play against online folks. Still is entertaining to watch the random twitch video gameplay. I just saw a Guile player cancel out of a Flash Kick into that Super Sonic Boom move that takes up about 1/3 of the screen this morning before leaving for work.
299652, You could do it...get it in and play!
Posted by Wonderl33t, Thu May-05-16 09:32 AM
You don't need to master a character, per se. You just need an understanding of how the game works overall, and you can play with any character at a basic level. It's not as inaccessible as it seems. But it does take time and practice.

>Sounds like this game has lots of intricacies to it. Wish I
>had the patience to sit down and master a player so I could
>jump into online play, but I know I stink at fighting games in
>general, especially when it comes to play against online
>folks. Still is entertaining to watch the random twitch video
>gameplay. I just saw a Guile player cancel out of a Flash Kick
>into that Super Sonic Boom move that takes up about 1/3 of the
>screen this morning before leaving for work.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
299681, Yeah, I believe I will take the plunge eventually.
Posted by Numba_33, Tue May-10-16 09:23 AM
After I get my PS4 system than I ordered online, along with Uncharted 4, I believe I'll take the plunge into SFV. I like all the strategic elements of game, and it doesn't seem too overly flashy from what I've seen on twitch. The design for the female characters are a bit over the top, but I guess Capcom has to try and get those prepubescent dollars somehow.

I'm sure I'll get humbled when I first start out since I literally haven't touched a fighting game since I played Killer Instinct on Nintendo 64 or whatever system it was on back then.
299711, I copped the game and a gaming pad last weekend.
Posted by Numba_33, Thu May-19-16 09:38 AM
I'm immersed in the land of Uncharted, so I haven't put serious time into the game. I will say I am deathly afraid of going online since it's going to take some time getting used to the gaming pad I picked up. That and I'm afraid I'll rack up negative points somehow with how badly I will stink.

Do you know any good websites that have FAQs regarding how the online points systems works? In addition, something to breakdown some of the shorthand I see in this thread. Mix-ups, toss-ups, and all the other verbiage I see in this thread is a whole other language to me.
299712, RE: I copped the game and a gaming pad last weekend.
Posted by Wonderl33t, Thu May-19-16 10:18 AM
Good glossary, based on SFIV but the basic terms are all there https://www.reddit.com/r/streetfighter/wiki/iv/glossary

Don't worry about online points. You can't go negative, and you can also play matches that aren't worth points.

There is also lots of great info (albeit moreso videos) on the reddit SF wiki https://www.reddit.com/r/StreetFighter/wiki/index

>I'm immersed in the land of Uncharted, so I haven't put
>serious time into the game. I will say I am deathly afraid of
>going online since it's going to take some time getting used
>to the gaming pad I picked up. That and I'm afraid I'll rack
>up negative points somehow with how badly I will stink.
>
>Do you know any good websites that have FAQs regarding how the
>online points systems works? In addition, something to
>breakdown some of the shorthand I see in this thread. Mix-ups,
>toss-ups, and all the other verbiage I see in this thread is a
>whole other language to me.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
299714, Thank you very much for the prompt response.
Posted by Numba_33, Thu May-19-16 11:29 AM
I'll visit those this weekend for sure.
299713, it sucks that this game has no arcade mode
Posted by will_5198, Thu May-19-16 10:25 AM
because that's the best way to learn how to play if you're starting out. best bet is to play the CPU in training mode right now, with life bars set to normal so you mimic an actual round.

basic character guides:
https://www.youtube.com/channel/UCVg9nCmmfIyP4QcGOnZZ9Qg

https://www.youtube.com/user/ChocoBlanka728/videos

general FAQ:
http://wiki.shoryuken.com/Street_Fighter_V

beginner's guide:
https://www.vg247.com/2016/02/16/street-fighter-5-guide-all-moves/

online is an unnecessary beast until you get the basics down.
299715, RE: it sucks that this game has no arcade mode
Posted by Numba_33, Thu May-19-16 11:31 AM
>because that's the best way to learn how to play if you're
>starting out. best bet is to play the CPU in training mode
>right now, with life bars set to normal so you mimic an actual
>round.
>
>basic character guides:
>https://www.youtube.com/channel/UCVg9nCmmfIyP4QcGOnZZ9Qg
>
>https://www.youtube.com/user/ChocoBlanka728/videos
>
>general FAQ:
>http://wiki.shoryuken.com/Street_Fighter_V
>
>beginner's guide:
>https://www.vg247.com/2016/02/16/street-fighter-5-guide-all-moves/
>
>online is an unnecessary beast until you get the basics down.


Many thanks for the prompt response. Sounds like I'll be in for a humbling experience going online, but it make sense to have to play online since that's the only way to test myself. I'll visit those links this weekend.
299717, fighting the CPU ain't a good way to learn, man.
Posted by IkeMoses, Thu May-19-16 01:04 PM
you just gotta hop in and get that ass beat.

i was basically in Numba's shoes when the game dropped, and i got bodied for the first few days. now i get bodied less and i even body fools myself from time to time.

you gotta take them licks.

hop online. don't worry about the points. they'll come as you learn.
299722, I think it's a fine step in the learning process for beginners.
Posted by Wonderl33t, Thu May-19-16 01:28 PM
Especially for combos. Practice a combo on the practice dummy, then practice it on the CPU AI so it's at least a moving target to get used to recognizing the situation where the move or combo is appropriate. Different things work for different individuals, though.

>you just gotta hop in and get that ass beat.
>
>i was basically in Numba's shoes when the game dropped, and i
>got bodied for the first few days. now i get bodied less and i
>even body fools myself from time to time.
>
>you gotta take them licks.
>
>hop online. don't worry about the points. they'll come as you
>learn.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
299727, People do learn differently, I'll grant you that.
Posted by IkeMoses, Thu May-19-16 01:45 PM
Ain't nothing wrong with turning the training mode dummy on to CPU to practice. I do that from time to time.

But if your goal is to get good at competing against other people, nothing will prepare you for that more than competing against other people.
299729, Iron sharpens iron.
Posted by Numba_33, Thu May-19-16 02:28 PM
That makes total sense.

Right now, I'm at the point where I'd still trying to get used to using the fight pad I bought and get moves out on a consistent level.

What you're saying about going online makes sense to get a handle on figuring out how to fight differing fighting styles, which will ultimately make reading situations and forming strategies on the fly a lot better.

Once I get the Uncharted series out of the way, I'll get on Street Fighter V. It was a nice surprise to get Guile and Alex for free since I was under the impression I'd have to buy those characters separately.
299730, they're only free until capcom gets the store up and running
Posted by IkeMoses, Thu May-19-16 02:33 PM
but it's easy to get that 100,000 Fight Money by just playing regularly to unlock them permanently as long as you don't blow it on colors and costumes.
299734, I agree
Posted by Wonderl33t, Thu May-19-16 08:43 PM
I just think if you're starting out, it's fine to get a feel for the game on a dummy. If you go online and you can't even get a hit in, you learn nothing. You can at least learn your movement and your basic moves against a dummy or CPU.

>But if your goal is to get good at competing against other
>people, nothing will prepare you for that more than competing
>against other people.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
299735, True
Posted by IkeMoses, Thu May-19-16 09:29 PM
299731, you play SFIV?
Posted by will_5198, Thu May-19-16 04:00 PM
I'm not sure, but I feel like this is Numba's first fighting game in a long time. you have to have some kind of plan before you go online, because even 900LP players are a lot better than they were a month ago.

if I hadn't played IV and was getting bopped online like I do against Ultra Golds and Platinums every time, the discouragement level can be high.
299732, i played Super online for like a week
Posted by IkeMoses, Thu May-19-16 04:20 PM
and couldn't deal with getting blown up, so i decided to just spectate.

i did spend hella time doing trials and playing around in training mode in SF4, but i barely played against anybody.

which is kinda why i'm coming from where i'm coming from. i did myself a disservice by ducking them ass beatings in IV.
301186, RE: you play SFIV?
Posted by Numba_33, Mon Nov-28-16 09:25 AM
>I'm not sure, but I feel like this is Numba's first fighting
>game in a long time. you have to have some kind of plan before
>you go online, because even 900LP players are a lot better
>than they were a month ago.
>
>if I hadn't played IV and was getting bopped online like I do
>against Ultra Golds and Platinums every time, the
>discouragement level can be high.

You were 100% on the ball here; I tried playing for about two days in training mode and put the game away because I couldn't get used to using the fight stick I bought. I dabbled in Street Fighter II when it first dropped on the console and pretty much didn't play fighting games outside of just playing Mortal Kombat when it first dropped just so I could see the fatalities. I have no clue how to fight strategically and read the game like I see folks do on twitch streams. It is very fun to watch the top level players though.

Funny you brought up SFIV because Cross Counter had a mini marathon of old holiday related episodes on twitch featuring gootecks and Mike Ross mainly playing SFIV this past weekend. It was fun watching them play and at the same time made me realize how far out the game I am with Street Fighter in general.
301205, fighting games are hard.
Posted by will_5198, Wed Nov-30-16 02:30 PM
it's rock, paper, scissors at it's most basic, except the execution barrier means you have to chisel the rock into a fireball and throw it into a hoop within two seconds even if you guess right.

I'm now up to 700 combined hours across SF IV and V. and I consider myself a mediocre casual player. but I have fun.
299716, Don't worry about the points
Posted by Mafamaticks, Thu May-19-16 11:55 AM
At the end of the day, points don't matter. I'm at super silver and I've beat super gold people, and lost to silver and ultra bronze people. People rage quit and keep their points anyway so points aren't the determining factor when it comes to skill.

Play to learn. And really focus on learning. some games I'll start playing to work on some shit, and then I get caught up in winning, and start doing gimmicky shit just to etch out a W. don't do that.


just play and have a goal in mind and work on that goal. and once you do that, set another goal. it'll start coming together if you're having fun.



299718, ^
Posted by IkeMoses, Thu May-19-16 01:05 PM
299477, Daigo has started streaming lately
Posted by will_5198, Tue Apr-12-16 05:41 PM
https://www.twitch.tv/daigothebeastv

with English translations to boot. gives good match-up knowledge.

Infiltration
https://www.twitch.tv/infiltration85

top Korean player for awhile now with a God-like intuition for fighting games. speaks half-broken English and does a lot of amazing trolling when he streams. also puts on a show with basically any character he picks.
299467, Man I'm starting to feel like Ryu is top tier
Posted by Mafamaticks, Tue Apr-12-16 10:54 AM
Fireball and the threat of fireball at mid range is sooooo good.
299468, Infiltration says Ryu is the highest tier, and just below is Chun-Li
Posted by Laz aka Black Native, Tue Apr-12-16 11:40 AM
299474, Japan probably agrees
Posted by will_5198, Tue Apr-12-16 05:27 PM
Tokido plays Ryu and Momochi said Ryu and Chun are top two
299475, The cold shit is, nobody really uses his v-skill yet.
Posted by IkeMoses, Tue Apr-12-16 05:30 PM
He's just gonna get better.
299493, Dashio (Japanese player): 1. Ryu 2. Chun 3. Ken
Posted by will_5198, Thu Apr-14-16 05:10 PM
299497, Yeah. I think Snake Eyez called that shit early, too.
Posted by chillinCHiEF, Thu Apr-14-16 09:52 PM
He doesn't feel broken when you fight him (at least not with Gief) but he has so many tools and does really good damage.
299503, Fuck ranked yo
Posted by Mafamaticks, Sat Apr-16-16 09:59 AM
I'm starting to think that the matchmaking is all fucked up because all the rage quitters are in silver.

I beat a super silver Alex and he RQ'd. Then ranked paired me with him AGAIN and he RQ'd again.

299504, RE: Fuck ranked yo
Posted by jimaveli, Sat Apr-16-16 11:16 AM
>I'm starting to think that the matchmaking is all fucked up
>because all the rage quitters are in silver.
>
>I beat a super silver Alex and he RQ'd. Then ranked paired me
>with him AGAIN and he RQ'd again.
>
>

Yep. Ranked is out for me. Casual/battle, play folks you know, and training mode. I stopped with ranked as soon as I crawled to silver. Legit of course, but yep...I was out. Too much scumbaggery.

Problem now is that the scumbags are showing up in casual now too so even that is a crapshoot. You'll at least get some gold and ultra silver folks in casual tho. With that, you get to see some characters in their full glory. That or you land king scumbag, the cheapest of shenanigans are on display, and hope for the game being what it could be a couple years from now decreases.

I keep trying hard survival mode and it is making me dislike the game enough that I'm having to jump into something else instead of staying on sfv exclusively when I make time to play a game. Good news, I'm finally rolling up on last of us remastered! And I think the detour will do me some good. I'm not learning anything from running Charlies and tekken Karins anyway. Fang tho? Wow...fang is crazy in proper hands.
299505, I still do not understand how Capcom released
Posted by will_5198, Sat Apr-16-16 05:21 PM
a fighting game in 2016 without any rage quit penalty system. it's brutally annoying and happens *every* time I play.

and yeah, there are a ton of rage quitters in silver who are sitting on their points. some I've played are just flat-out bad.
299506, RE: I still do not understand how Capcom released
Posted by jimaveli, Sat Apr-16-16 05:45 PM
>a fighting game in 2016 without any rage quit penalty system.
>it's brutally annoying and happens *every* time I play.
>
>and yeah, there are a ton of rage quitters in silver who are
>sitting on their points. some I've played are just flat-out
>bad.

They underestimated scumbags who can't take a loss. They also made losing to a 'lower rank' super punishing while making the wins count less. Ultra bronze and silver pretty much comes down to who you've played. There's no crazy gap there in most cases.
299508, Dog shit is ridiculous
Posted by Mafamaticks, Sat Apr-16-16 08:11 PM
I just stopped caring to upload niggas cause it's so many.
299507, And literally within the same gaming session today
Posted by Mafamaticks, Sat Apr-16-16 08:07 PM
I got disconnected at the end a casual match playing Laura where I got bodied and the nigga think I rage quit.

Dog I don't even know what to say. I'm sure it's rare but it ain't no convincing anyone that I didn't rage quit. If I was on the other end I'd think the same thing.

Fuck me lol

299509, five rage quits in an hour of matches...
Posted by will_5198, Mon Apr-18-16 02:55 AM
ever since Capcom announced they were actually implementing a RQ system, it seems like everyone is going full scumbag before it's implemented. and in typical fashion, Capcom announces something they probably won't be able to implement until fucking April 30th.

I need to stop with ranked because I'm getting salty after every RQ and playing like shit for three matches afterwards. then, I finally get off the schneid and what happens? you guessed it!
299522, RE: five rage quits in an hour of matches...
Posted by Wonderl33t, Mon Apr-18-16 11:04 PM
Damn. Are you still going strong in silver? I've read a few places that silver has the most disconnecters of any rank.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299523, nope, been playing bad and getting scummed out
Posted by will_5198, Tue Apr-19-16 12:02 AM
back to Ultra Bronze and barely that. Silver I'm sure is the worst -- most Bronze players are trying to get better and will eat losses, but Silvers refuse to get ranked down and will rage quit at any cost.

just read Capcom's new solution: "players with high disconnect rates with get timeouts in matchmatching"...WTF? what constitutes "high"? seems like the same people can rage quit every 2/10 matches and never get punished. can't play for an hour? big deal, kept the points! fuck you Combofiend!

the answer should be: you lose the points for a disconnect. it's really that easy. SF4 netcode was shit and their RQ system worked just fine.
299521, "Blocking is for wusses" (c)west coast warzone GF
Posted by Wonderl33t, Mon Apr-18-16 11:01 PM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
299524, Land of the Free at its finest
Posted by will_5198, Tue Apr-19-16 12:07 AM
Mike Ross and K-Brad's commentary was killing me. v-reversals against unsafe moves, the DP yolothon, both of them getting hit with meaties a million times on wake-up...hilarious.

good for Chris T. tho. playing Ken like an asshole is an art that my soul identifies with.
299526, RE: Land of the Free at its finest
Posted by Wonderl33t, Tue Apr-19-16 08:52 AM
All that and letting Ken run all over the place...it was killing me. Still entertaining, though. And yeah, the commentary was killer. So glad they called out the silliness that was going on.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299525, Guile
Posted by Wonderl33t, Tue Apr-19-16 08:19 AM
looks cool. He could be OP. Saving charge. Crouching sonic booms. I'll be picking him up, no doubt.

http://www.capcom-unity.com/harrisony/blog/2016/04/18/guile-joins-street-fighter-v-and-april-update-news
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299528, Guile's V-Skill....
Posted by Dr Claw, Tue Apr-19-16 02:06 PM
>looks cool. He could be OP. Saving charge. Crouching sonic
>booms. I'll be picking him up, no doubt.

if Guile is gonna be out here setting shit up like Venom in Guilty Gear on-top of classic "Guile" shenanigans... cancel the 4th of July
299530, Trailer.
Posted by normal35762, Tue Apr-19-16 06:17 PM
https://www.youtube.com/watch?v=os-BNWkOAAE

I am diggin his skill set and costume.


I wanna see how they do Balrog and Urien.
299533, credit to Capcom for listening at least
Posted by will_5198, Wed Apr-20-16 12:33 AM
after that Alex trailer fiasco.

crouch walk charge seems kind of impractical but I might learn to hate it.
299535, Crouch walk is gonna be the new troll move
Posted by Mafamaticks, Wed Apr-20-16 09:07 AM
299536, Just waiting for the re-balancing act to begin
Posted by spenzalii, Wed Apr-20-16 09:31 AM
299537, Exactly...there have to be big changes eventually, right?
Posted by Wonderl33t, Wed Apr-20-16 12:16 PM
I guess you could buff everyone but Ryu, Chun Li, and Nash. Mika, you could buff her normals and then take away one of her mixup options (increase pushback on st.mp, decrease st.lk range, or something). Zangief seems like he needs something big to change to make him viable. Snake Eyez getting bounced by a random Vega in tourney? Lol. I think Zangief's problem is more fundamental to the game. Every character is good close-up now, with meaties being so powerful and such an integral part of the game. So Zangief is no longer particularly better than the rest of the cast at point-blank range.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299538, Silver club
Posted by Wonderl33t, Wed Apr-20-16 07:56 PM
I got some confidence after I went L-W-L vs a super silver Ken. I got matched up vs all bronzers after that and went 8-3 total, I believe. WE MADE IT
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299539, RE: Silver club
Posted by jimaveli, Wed Apr-20-16 08:16 PM
>I got some confidence after I went L-W-L vs a super silver
>Ken. I got matched up vs all bronzers after that and went 8-3
>total, I believe. WE MADE IT
>______________________________
>http://i.imgur.com/Gj5Wy56.jpg

Haha! Congrats. The hard part is keeping it mutha...

With all the rq, I got silver and retired to casual. I've been getting out with golds and super silvers a lot. Most of them are who I thought they were. I ate an especially big beatdown from a Chun the other day...just walked up to me and banged me down like I was an early survival match. It was sad. I just don't know the matchup unless someone makes it hella obvious what they are doing.
299540, yeah...
Posted by will_5198, Wed Apr-20-16 11:36 PM
>With all the rq, I got silver and retired to casual. I've been
>getting out with golds and super silvers a lot.

I played a Gold Sim the other night and it was a beautiful thing to watch. couldn't even be mad at the pixel-perfect spacing he had on slides and pokes.

and Chun's neutral is ridiculous at a higher level. I feel like Ken has to make big bets and get that corner carry as soon as possible.
299541, RE: yeah...
Posted by Wonderl33t, Thu Apr-21-16 09:02 AM
It seems like Ken has to take a lot of risks in general. When exactly do you v-skill? Do you do it randomly hoping that whatever you cancelled off of landed, or is v-skill safe when cancelled off of certain blocked normals?
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299543, mental damage
Posted by will_5198, Thu Apr-21-16 11:27 AM
>When exactly do you v-skill? Do you do it randomly hoping
>that whatever you cancelled off of landed, or is v-skill safe
>when cancelled off of certain blocked normals?

v-skill is never safe unless you land a hit, but I'll use it until I get punished for it. if somebody is going to let me run cancel into jab, I'll do that all day until I land a confirm.

after you eat a crush counter sweep or two though, it's best as a neutral mix-up. it's really good in the corner, right outside dash/longest poke range. v-skill into throw is good anywhere. v-skill corner carry after a knockdown is also good because it'll bait a reversal a majority of the time.

so although it's super punishable and obvious, something about it just catches people off-guard when used sparingly.
299545, I'm tryna get back. I went on a big ass losing streak
Posted by IkeMoses, Thu Apr-21-16 04:55 PM
That dropped me back down to Ultra Bronze before going on vacay last week.

I stole a game from a Super Silver Cammy last night, tho. Hopefully I can stomp with the big dogs again by the end of the week.
299547, Man Laura's hard yo
Posted by Mafamaticks, Fri Apr-22-16 09:40 AM
I'm thinking about moving to Alex
299549, It's a struggle. You gotta make reads or you die
Posted by IkeMoses, Fri Apr-22-16 02:15 PM
But her mix-up game is so fun and stylish when you score a hit. She's rewarding to play. Winning requires clairvoyance, tho.
299551, she's got Mika's bad neutral but without the OP mix-ups
Posted by will_5198, Fri Apr-22-16 04:01 PM
https://twitter.com/MrDustKicka/status/723404240585003008
299552, I think her neutral is better than Mike's, but Mika's 50/50s is gdlk.
Posted by IkeMoses, Fri Apr-22-16 04:51 PM
299554, Super Silver!
Posted by Laz aka Black Native, Sat Apr-23-16 10:19 PM
299555, Good job, sir
Posted by Wonderl33t, Sun Apr-24-16 09:37 AM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
299559, *daps*
Posted by Laz aka Black Native, Sun Apr-24-16 12:30 PM
299556, RE: Super Silver!
Posted by jimaveli, Sun Apr-24-16 09:38 AM
>

Mane! They better put some respek on yo name!

I've retired to casual until I get better and Capcom does something about the rq situation.

I like that casual matches me up with higher level folks with some regularity. Sometimes I get beat down. Other times I play folks close...like down to the last piece of the last round in a best of three. Of course, I usually blow it. Every now and then, I work somebody over and awaken the shenanigans in the rematch. I absolutely always give the rematch when I win in casual. Of course, I don't get the same sometimes. But it's usually the running Nash or the 'make folks hate shoto bros' types who will barely win and then not give a rematch...it fits their steez.
299558, Speaking of RQ, I beat this Gold ranked Necalli and you know what's next
Posted by Laz aka Black Native, Sun Apr-24-16 12:30 PM
https://twitter.com/WakandanKing/status/724066190893699074
299557, You and Mal are OKP's S-Tier.
Posted by IkeMoses, Sun Apr-24-16 11:46 AM
299560, Preciate that! I gotta go some rounds w/Mal
Posted by Laz aka Black Native, Sun Apr-24-16 12:34 PM
299562, Next time I'm on I'll hit you up
Posted by Mafamaticks, Sun Apr-24-16 04:28 PM
Real talk though I think it's 2Future > everybody else. I haven't played him yet in 5 yet but back in Vanilla IV his Guile made Keno switch to Sagat in a tourney.

Also this:

https://www.youtube.com/watch?v=PryKl6yYPZ8

We might have to Topanga his Guile if he switches lol

$10 says you'll retire to casuals because of RQ's. I stopped caring to record niggas cause it's been so many of them
299585, I just saw the request this morning, my bad
Posted by Laz aka Black Native, Thu Apr-28-16 05:56 AM
Left the game on last night while watching Blackish, I meant to get back on it.
299563, nice
Posted by will_5198, Sun Apr-24-16 06:33 PM
299564, Infiltration unstoppable -- won Red Bull Kumite today
Posted by will_5198, Sun Apr-24-16 06:40 PM
Tokido finally beat him in winners but lost the runback in grand finals. Daigo couldn't crack top eight in his major SFV debut. America had a rough go -- I think Snake is having a bit of a character crisis right now, switching between low tier Gief and Alex.
299565, Tokido & Infiltration are real like Ken & Ryu rivals on SFV
Posted by Laz aka Black Native, Mon Apr-25-16 06:05 AM
299566, Redbull Kumite Twitch link
Posted by Laz aka Black Native, Mon Apr-25-16 07:39 AM
Xian vs Kazunoko fight was pretty dope!

https://www.twitch.tv/redbullesportsfr/v/62530734
299579, Red Bull Kumite was great
Posted by Wonderl33t, Wed Apr-27-16 08:09 AM
Great production value, commentary, and matches. I was bummed about Snake Eyez, though.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299584, Yeah, I wanted Snake Eyes to get further
Posted by Laz aka Black Native, Thu Apr-28-16 05:53 AM
299578, Guile available tomorrow 7pm PST
Posted by Laz aka Black Native, Wed Apr-27-16 06:34 AM
http://shoryuken.com/2016/04/26/guile-coming-to-street-fighter-v-on-april-28/

We should see NuckleDu & Dieminion on the scene now that Guile is here.
299580, Dude looks like a fucking fireworks machine
Posted by BigReg, Wed Apr-27-16 08:48 AM
https://esports.yahoo.com/one-armed-sonic-booms-guile-150000430.html

299581, I bet he can cancel Ryu's whole special with sonic booms
Posted by Laz aka Black Native, Wed Apr-27-16 09:21 AM
299583, I think Ryu's CA does six hits raw.
Posted by IkeMoses, Wed Apr-27-16 06:29 PM
Guile in v-trigger can throw out six booms. I'm sure we'll know for sure before the end of the night tomorrow.
299588, I have to ask because I'm don't play these games
Posted by Numba_33, Thu Apr-28-16 09:51 AM
I'm assuming Guile will be able to charge the Flash Kick while crouch walking; is there any other reason why that move is a big deal?
299589, RE: I have to ask because I'm don't play these games
Posted by 2Future4U, Thu Apr-28-16 03:37 PM
in theory..Guile can throw a full screen projectile and go into crouch walk, opponent hesitates to make a decision and jumps towards Guile, eats a flash kick. He potentially becomes more dangerous now with that minor addition
299597, Sounds like a match between
Posted by Numba_33, Fri Apr-29-16 05:05 AM
a top level a Dhalsim and Guile should be fun given Dhalsim's ability to teleport all over the screen, which should nullify the threat of potential traps with the crouch walking like you're describing there. Bison can teleport too, correct? I'm not sure because I haven't seen too many folks use him on twitch gameplay.

All the strategic aspects of this game seems so interesting. Wish I had the time and patience to want to dip my toe into online game play for this.
299590, Guile will be able to play that lame turtle game he's known for AND
Posted by IkeMoses, Thu Apr-28-16 05:43 PM
he'll be able to slowly push the opponent back into a corner, all while keeping a flashkick charged.
299591, RE: Guile will be able to play that lame turtle game he's known for AND
Posted by jimaveli, Thu Apr-28-16 07:03 PM
>he'll be able to slowly push the opponent back into a corner,
>all while keeping a flashkick charged.

He better bleed like crazy in this game. I plan to get involved sometime this evening to start feeling it out. I'll start out by getting the colors that I can get.

I THINK I'm getting slightly better with Big Bird. I'm holding a button on the reg and I'm remembering to throw some cans. I touched a few folks with some trial-ish combos and blew up some life bars.
299596, RIP Ken army.
Posted by will_5198, Thu Apr-28-16 08:56 PM
299598, Guile is gonna be some BULLLLLLLLLLLLLSHIT
Posted by Dr Claw, Fri Apr-29-16 07:27 AM
holy shit, the tools at his disposal now
299600, I didn't get beat by any Day 1 Guiles. No promises for Day 2 tho
Posted by IkeMoses, Fri Apr-29-16 12:23 PM
Nobody is really turtling with him yet, and I'm just baiting out flash kicks because he ain't got no reversals or 3 frame normals.

He's finna be a problem in expert hands, tho.
299601, I didn't play any good ones either
Posted by will_5198, Fri Apr-29-16 05:11 PM
actually won four games against different Super Silvers playing with Guile. they weren't turtling well either, and I got some free jump-ins off badly spaced booms.

that should change quickly though.
299602, I almost felt guilty taking free crush counters from blocked somersaults
Posted by IkeMoses, Fri Apr-29-16 05:21 PM
Almost.
299603, gotta get it while you can...
Posted by will_5198, Fri Apr-29-16 06:13 PM
https://twitter.com/inoVSVSVSVSVSVS/status/725877265616130049
299604, Ugh. Dark days ahead.
Posted by IkeMoses, Fri Apr-29-16 06:15 PM
299605, RE: Ugh. Dark days ahead.
Posted by jimaveli, Fri Apr-29-16 10:33 PM
>

The ones who are dedicated to running are a pain to deal with. The ones who will mix it up and try to get their stuff in have my respek.

I had a grand time running down the weaker ones who will recklessly slang booms and lazily try to troll you into eating a kick. When that doesn't work, it's day 1 turtle 'offense' and lame throw attempts. I was mildly happy to see the shoto bros again after about 5 guiles of varying goodness.

I'm sneaking around trying to work up a decent Alex. I'm too reckless tho.
299592, Late to the party
Posted by jetblack, Thu Apr-28-16 07:35 PM
But I'm learning.
299606, I've completed all the fucking trials. Including Karin's. PLEASE CLAP
Posted by IkeMoses, Sat Apr-30-16 12:18 AM
299612, RE: I've completed all the fucking trials. Including Karin's. PLEASE CLAP
Posted by jimaveli, Sun May-01-16 12:35 PM
I can clap to this. I am not the right bro for some of those trials at all. I don't have the skills/mindset to pull them all off. Even a goofy rando one like the gief air SPD 2-hitter had me struggling. I'll eventually do most of them, but I'm not interested enough to keep trying when I hit a wall.
299613, If I can pull them off, anybody can.
Posted by IkeMoses, Sun May-01-16 01:33 PM
My execution is hella suspect. I made myself complete all the trials because I wanna get beyond the point where I feel like I can't do what I want to do. I never got there with SFIV. I'm gonna get there with SFV, tho.
299616, *clap*
Posted by Laz aka Black Native, Sun May-01-16 05:24 PM
I haven't even touched some characters, let alone do their trials
299617, Good on you for that.
Posted by chillinCHiEF, Mon May-02-16 05:54 PM
I did Gief's and some of Ryu's I think.
299623, 2 words
Posted by 2Future4U, Tue May-03-16 03:30 AM
Gold Guile
im waiting for you guys
videos will be up soon
299625, RE: 2 words
Posted by Wonderl33t, Tue May-03-16 09:31 AM
Very nice. I need to get meaties and wakeup defense down before I can progress from silver, I am pretty sure. My AA game is decent and my defense is okay.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299627, dope
Posted by will_5198, Tue May-03-16 11:27 AM
amazingly I haven't played any good Guiles yet still, but I'm cool with that.
299633, Goddamn. I can't get over 2,500 to save my life right now
Posted by IkeMoses, Tue May-03-16 02:15 PM
299634, Respect
Posted by Laz aka Black Native, Tue May-03-16 02:16 PM
i gotta trudge through super silver and get to ultra silver and trudge through that too
299657, RE: 2 words
Posted by jimaveli, Thu May-05-16 10:04 PM
>Gold Guile
>im waiting for you guys
>videos will be up soon

Hope you guys are happy! I just lost silver..hehe. Matchmaker took my 7-match win streak from before all the way down. They had the nerve to give me 2 Sims in a row. I won one of 4 sets. The first sim ran the entire time, won hella close on a Blocked Critical Arts and didn't grant the rematch. Really? But what would I expect from a running Sim in ranked. The second one..I beat him down with residual anger from the fight before. On the rematches, it was all shenanigans all the time and I didn't handle it well...it's been too long since I've seen a Sim.

Then I got Laura'd down to put me out of silver reach for a while. (1800). So it's likely back to casual. I'm not ready for the show or the shenanigans. Casual is a haven of experimentation and less scummy play. Ranked is still the one combo willie, run and jab fest that I left behind like a month ago. At least that's what it is at my level.
299626, Good lord Guile is gonna be a problem in the right hands
Posted by spenzalii, Tue May-03-16 09:45 AM
They pretty much brought SFII Rainbow Edition Guile in the mix. Just waiting on the inevitable rebalance after EVO
299628, Yeah. I was beating silvers and golds last night with him
Posted by Wonderl33t, Tue May-03-16 11:48 AM
in casual matches, and I wasn't doing more than the basics. He's still a scrub buster, which is nice.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299631, I was effing around with him the other day, using old SFII techniques
Posted by spenzalii, Tue May-03-16 01:50 PM
He can definitely pummel some fools with only a bit of skill. Once someone gets really good with him though? Curtains
299651, Another night of wreckage in casuals last night.
Posted by Wonderl33t, Thu May-05-16 08:45 AM
I guess I need to try him in ranked to see if it goes much differently. I was winning 75% against silvers and 50-50 against golds last night.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299661, Finally took him to ranked // GGs to Biggamal
Posted by Wonderl33t, Fri May-06-16 09:18 AM
we had a fun set last night. I think we did six FT3s and he took 4 of them. Whatever it was, I only won two. His Ryu is mean. I think the two I won were vs his Laura.

Ranked -
I did pretty well. I think I did 5 matches. Beat a silver, a gold Ryu (our connection lagged, so I let him hold that), then went 1-1 against a SS or gold Chun and 0-2 against a SS or gold Birdie, but the 2nd match was super close. I can't remember their exact ranks, but they were significantly higher than me. Ended up north of 2100 LP on the night. I can't tell if I'm actually playing Guile properly, or if the folks I played were scared of him and they let me do whatever I want.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299663, I think you can get some mileage out of solid play and OG Guile tactics.
Posted by IkeMoses, Fri May-06-16 03:54 PM
Since he's the only pure zoner in the game.

You just might have more of an issue when people find out meaties can beat out a flashkick.
299642, Crazy Guile combo
Posted by chillinCHiEF, Wed May-04-16 12:23 AM
https://www.youtube.com/watch?v=oDRAuHUDsIA

fucking shit
299643, Momochi version
Posted by will_5198, Wed May-04-16 12:38 AM
https://www.youtube.com/watch?v=ODWzkDo85y4
299668, man, i am god awful at this game
Posted by x49, Fri May-06-16 08:41 PM
it's my real foray into fighting games. i'm having a real hard time with links and combos. my defense is subpar and my reads are wack. when i'm in matches i straight blank out and forget everything that i know. i need to get my hyperbolic time chamber on in training mode lol
299669, SFV is my first real attempt to git gud too.
Posted by IkeMoses, Fri May-06-16 08:55 PM
Two months in, I'm still not good, but I ain't trash no more.

Keep grinding. You might never be Infiltration, but you'll get better.
299673, I'd focus on one thing at a time.
Posted by will_5198, Sun May-08-16 04:09 PM
start with anti-airs. I'll bet opponents are able to jump in at will against you, so have that in mind and be ready to hit them with a crouching hard punch.

after you get that timing down, move to doing a medium dragon punch against jump-ins. it does 50 more damage and covers more options. if you can't reliable hit a DP, then practice that for awhile in training.

avoid sweeps because they're mostly unsafe in this game. avoid jumping in like crazy yourself, and mix in neutral jumps (straight up jump). avoid pressing attack buttons that are not in range to hit. when you get knocked down, it's ok to block. practice walking forward and blocking. always mix-in a throw.

the cool part about SFV is that the people beating you know more about the game than you do, or can just out-execute you on a consistent level. I can anti-air most everyone ranked below my level, but the people ranked above me time their jumps better and space them better -- so I get hit by *their* jump-ins with the same characters. fair is fair.

I put about 400 hours into SFIV and could barely beat the CPU on medium hard when I started. but I got to a level where I had a lot of fun playing similarly ranked opponents online.

in SFV, I feel like I'm getting better faster because the game breaks your bad habits quicker. I know I'll never be great because my execution and reactions are not the best (hit confirms, argh). but I have fun playing, and try to keep learning more about the game every time.
299688, good stuff in here
Posted by x49, Tue May-10-16 08:07 PM
>start with anti-airs. I'll bet opponents are able to jump in
>at will against you, so have that in mind and be ready to hit
>them with a crouching hard punch.

so true!

>after you get that timing down, move to doing a medium dragon
>punch against jump-ins. it does 50 more damage and covers more
>options. if you can't reliable hit a DP, then practice that
>for awhile in training.

i definitely gotta work on getting my dp down. i can hit consistently in training mode from both sides but in match i spaz lol. i gotta work on that.

>avoid sweeps because they're mostly unsafe in this game. avoid
>jumping in like crazy yourself, and mix in neutral jumps
>(straight up jump). avoid pressing attack buttons that are not
>in range to hit. when you get knocked down, it's ok to block.
>practice walking forward and blocking. always mix-in a throw.

man i been sweeping like crazy and get punished hard for it. i never neutral jump so i gotta add that. and i'm definitely guilty of hitting buttons that aren't in range or have a slow start up time.

i definitely gotta put in some time with this game. so many damn game coming out tho lol

299695, RE: man, i am god awful at this game
Posted by Wonderl33t, Fri May-13-16 08:16 AM
One thing that works for me is thinking of things like combos, anti airs, punishes, or whatever maneuvers as your tools. If there is a tool you want or need, develop it. Do it in practice mode repetitively, then start using it in matches so you can learn to actually use it on someone and learn its situations. After doing that a while, when the situation for it arises, you'll be able to do it out of muscle memory.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299676, SFV sold at least 1.4 million (swipe)
Posted by IkeMoses, Mon May-09-16 03:44 AM
Which is short of the 2 million projection Capcom made for the fiscal year, but it's not a disaster by any stretch.

These numbers don't count any boost the game might have got from the Alex and Guile updates. The game has legs, y'all.

http://www.eurogamer.net/articles/2016-05-09-street-fighter-5s-sold-1-4m-copies

Street Fighter 5's sold 1.4m copies

"Steady sales," Capcom says.

Street Fighter 5 has sold 1.4m copies, Capcom has announced.

That's across PlayStation 4, PC and includes download copies. Those sales were from release in February up to 31st March.

Capcom had hoped to sell 2m copies of the fighting game by the end of its financial year. Despite the 600,000 unit shortfall, Capcom said Street Fighter 5 "maintained steady sales mainly overseas".

Street Fighter 5 got off to a troubled launch, and was roundly criticised for a lack of features for single-player fans. The game came out without an arcade mode, for example. But online was a mess, too. Shockingly, there was no punishment for rage quitters. I touched on many of the game's issues in our Street Fighter 5 review.

But the core gameplay was highly praised, and Capcom has slowly improved matters since launch. Online play now works well and there is now a punishment for rage quitters. A big update planned for June is set to add a cinematic story, and more DLC characters are in the works.

Street Fighter producer Yoshinori Ono has admitted Street Fighter 5 failed to satisfy those who enjoy the single-player aspect of fighting games.

"I think it's safe to say that we underestimated the popularity of some of the single-player features," Ono said last month.

Ono said the Capcom Pro Tour had a hand in Street Fighter 5's February release - but he stopped short of blaming the game's launch state entirely on the ongoing, high-profile tournament.

"The Capcom Pro Tour wasn't the only reason for why the game was released when it was," he said.

"We understand that if we had more features ready at launch, it probably would've been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play."

For comparison, Street Fighter 4 has sold 3.4m units since its launch in February 2009, but that's on more platforms than Street Fighter 5 and over the course of seven years.
299677, Good shit.
Posted by chillinCHiEF, Mon May-09-16 12:15 PM
Kinda figured based on the Evo numbers that it wasn't doing that bad.
299765, RE: SFV sold at least 1.4 million (swipe)
Posted by jimaveli, Thu May-26-16 12:10 PM
Right. The innanet complaining is all the rage, but the game has sold pretty well...especially considering this is a niche market AND a game that is somewhat obviously meant mostly for the 'hardcore' group.

Sure, it can be played at low and mid-levels but there's clearly some unlocking to do.

I had a helluva time watching someone with over 10k points playing Laura. It was borderline touch of death status depending on what Bonita hit. And the was the cat used the electricity was niiiice.

It makes me wanna chase down a good Big Bird player to see just how far away I am (I know it is quite far).

If Capcom could just get their communication together, folks would view the game in a different way.

>Which is short of the 2 million projection Capcom made for
>the fiscal year, but it's not a disaster by any stretch.
>
>These numbers don't count any boost the game might have got
>from the Alex and Guile updates. The game has legs, y'all.
>
>http://www.eurogamer.net/articles/2016-05-09-street-fighter-5s-sold-1-4m-copies
>
>Street Fighter 5's sold 1.4m copies
>
>"Steady sales," Capcom says.
>
>Street Fighter 5 has sold 1.4m copies, Capcom has announced.
>
>That's across PlayStation 4, PC and includes download copies.
>Those sales were from release in February up to 31st March.
>
>Capcom had hoped to sell 2m copies of the fighting game by the
>end of its financial year. Despite the 600,000 unit shortfall,
>Capcom said Street Fighter 5 "maintained steady sales mainly
>overseas".
>
>Street Fighter 5 got off to a troubled launch, and was roundly
>criticised for a lack of features for single-player fans. The
>game came out without an arcade mode, for example. But online
>was a mess, too. Shockingly, there was no punishment for rage
>quitters. I touched on many of the game's issues in our Street
>Fighter 5 review.
>
>But the core gameplay was highly praised, and Capcom has
>slowly improved matters since launch. Online play now works
>well and there is now a punishment for rage quitters. A big
>update planned for June is set to add a cinematic story, and
>more DLC characters are in the works.
>
>Street Fighter producer Yoshinori Ono has admitted Street
>Fighter 5 failed to satisfy those who enjoy the single-player
>aspect of fighting games.
>
>"I think it's safe to say that we underestimated the
>popularity of some of the single-player features," Ono said
>last month.
>
>Ono said the Capcom Pro Tour had a hand in Street Fighter 5's
>February release - but he stopped short of blaming the game's
>launch state entirely on the ongoing, high-profile
>tournament.
>
>"The Capcom Pro Tour wasn't the only reason for why the game
>was released when it was," he said.
>
>"We understand that if we had more features ready at launch,
>it probably would've been better received by some of our more
>casual fans who tend to enjoy Street Fighter more via
>single-player content, as opposed to competitive play."
>
>For comparison, Street Fighter 4 has sold 3.4m units since its
>launch in February 2009, but that's on more platforms than
>Street Fighter 5 and over the course of seven years.
299768, you seen Crusher?
Posted by will_5198, Thu May-26-16 01:49 PM
>It makes me wanna chase down a good Big Bird player to see
>just how far away I am (I know it is quite far).

popular Japanese Birdie player.

him bullying Daigo when the game just came out:
https://www.youtube.com/watch?v=gs-BBDAcbLo

vs. Bonchan
https://www.youtube.com/watch?v=EeJQ8Mq0EUE

vs. Platinum Nash
https://www.youtube.com/watch?v=fSludEu3I98

vs. Platinum Sim
https://www.youtube.com/watch?v=DuWMpyt1UPs
299772, RE: you seen Crusher?
Posted by jimaveli, Fri May-27-16 02:26 PM
>>It makes me wanna chase down a good Big Bird player to see
>>just how far away I am (I know it is quite far).
>
>popular Japanese Birdie player.
>
>him bullying Daigo when the game just came out:
>https://www.youtube.com/watch?v=gs-BBDAcbLo
>
>vs. Bonchan
>https://www.youtube.com/watch?v=EeJQ8Mq0EUE
>
>vs. Platinum Nash
>https://www.youtube.com/watch?v=fSludEu3I98
>
>vs. Platinum Sim
>https://www.youtube.com/watch?v=DuWMpyt1UPs

Good looking out. My biggest remaining problems are occasional yolo'ing (either throwing a chain and a survival mode sweep) and not consistently max punishing the mistakes I manage to create from time to time. Sometimes, my anticipation/guessing gets on a roll and it's straight murder against some folks. It only takes a few cc situations to put the hurt on fools.

I'm still sneaking around trying to arrive at a decent Bonita.
299775, yeah, optimizing crush counters is my biggest problem
Posted by will_5198, Sun May-29-16 01:54 AM
most of the time I don't convert for max damage, and that holds me back a lot as Ken. his damage conversion off v-trigger/run is ridiculous but I'm often late on the reaction.

Birdie's damage is scary tho. I hate playing neutral against him because he's got long pokes and EX dolphin dive hurts like hell. Ken has got to push him into the corner where Birdie is weak on wake-up and has to take all the Ken mix-ups for free.
299777, RE: yeah, optimizing crush counters is my biggest problem
Posted by jimaveli, Sun May-29-16 08:00 AM
>most of the time I don't convert for max damage, and that
>holds me back a lot as Ken. his damage conversion off
>v-trigger/run is ridiculous but I'm often late on the
>reaction.
>
>Birdie's damage is scary tho. I hate playing neutral against
>him because he's got long pokes and EX dolphin dive hurts like
>hell. Ken has got to push him into the corner where Birdie is
>weak on wake-up and has to take all the Ken mix-ups for free.

Yeah, chili pepper fat boi Birdie is straight up evil. If someone throws out one lazy poke, it is curtains if I 'read' it.

I've been working on walking forward/not giving away space cuz yeah, birdie in a corner is a dead birdie vs most decent players. Every now and then I still find myself on that rope-a-dope. The corner game was so much less damaging in 4 that you could live in the corner and still be alright vs a chunk of the cast.
299740, Fuudo's run at Stunfest made me like Mika.
Posted by IkeMoses, Sun May-22-16 03:07 PM
He lost in Grand Finals to Momochi, but Fuudo was playing FOOTSIES with Mika the whole tournament. None of that annoying Marn shit. Just very precise counterpokes right outside the range of his opponent's normals. I couldn't stand SFV Mika before today, but now I see how she's supposed to be played.
299741, Also, F-Word and Logan Sama are the best commentators in the game
Posted by IkeMoses, Sun May-22-16 03:10 PM
I got love for UltraChen, but F-Word and Logan should get top billing at big tournaments like Evo and Capcom Cup. They hit the right balance of hype and analysis.
299746, Zhi the best
Posted by will_5198, Mon May-23-16 12:46 AM
he knows more about the game than everyone else, and delivers it in an immediate way (James Chen going on about a frame trap three rounds ago) while sprinkling in pop culture and the r/kappa front page.

but Zhi is better at day one and day two, since he can say something interesting no matter who's playing.

Seth Killian and Combofiend *would* be the best duo, but neither are out there that much. I've seen them paired at maybe two tournaments.

although yeah, I agree that Logan and F-Word need to be at EVO this year. too big an event for them not to commentate.
299747, Zhi is great, but he's usually mismatched with a partner
Posted by IkeMoses, Mon May-23-16 03:17 AM
that can't keep up. Him and Mike Ross are a dope together, but Mike just be filling in.

F-W0rd and Logan are a dedicated duo. I can think of single commentators who are better than either of them alone, but I can't really think of a better team.

UltraChen have been the default at all the main events because they established themselves as a reliable and solid pair before everyone else, but they need to watch the throne. Ultra David is great, but Chen's nerves be getting to him and it messes up the chemistry.
299742, Agreed on Mika & the commentary
Posted by Wonderl33t, Sun May-22-16 05:06 PM
F-W0rd and Logan have been my faves for a couple of years now.

I love Fuudo's Mika. I agree with you on the standard crazy ass Mikas, generally annoying, and then when they get figured out, they get bopped. I think Fuudo is doing what Luffy is trying to do. Luffy is getting by on being a world top player, because his Mika is not that good IMO.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299743, yeah, i haven't really been impressed with Luffy's.
Posted by IkeMoses, Sun May-22-16 06:13 PM
i was legit rooting for Fuudo, tho (after Xian and Daigo got bodied).
299745, fuck Mika.
Posted by will_5198, Mon May-23-16 12:40 AM
Fuudo's neutral and hit confirms into EX peach are ridiculous tho. I don't mind a troll character; Mika is driving freshly loaded trucks out of the old El Fuerte salt mine and it's kinda fun to see the vortex when it's not you. fuck her tho.

the story for me was Momochi rising into top SFV player discussion. you saw signs at Red Bull Kumite, but looks like he's figured out how to play Ken now. with all the input lag talk, Momochi may have been most affected at first -- he was the footsie god in IV -- but he's adapted.

Ken is top tier when he his nailing all his hit confirms into run/V-trigger. the SoCal "trinity" does that, but they're more yolo with it and sometimes just throwing buttons out there. Momo showed he can play the spacing game and get crazy with "Ken stuff" as well -- that counter hit low forward into max distance CA to win it was brilliance.
299776, Super Silver
Posted by will_5198, Sun May-29-16 01:56 AM
riding those dash throws and random DP blockstring interrupts -- we made it!
299778, good shit. i stay eating these when i play Kens:
Posted by IkeMoses, Sun May-29-16 12:17 PM
>random DP blockstring interrupts
>-- we made it!
299779, Ibuki trailer.
Posted by IkeMoses, Mon May-30-16 01:55 AM
I was hoping for Balrog, but she looks ill. Also, Daytime Kanzuki Estate stage. Hell yeah:

https://youtu.be/C8_CY3YECW0
299781, meh on her design but I feel like
Posted by will_5198, Mon May-30-16 08:49 PM
Capcom is trying to up the combo-bility of all the new characters after hearing the feedback so far.
299784, You know Woshige is a designer of SFV
Posted by IkeMoses, Tue May-31-16 12:38 AM
because they turned her into a Guilty Gear character.
299782, Yeah I wanted Balrog too.
Posted by normal35762, Mon May-30-16 09:32 PM
299785, finally saw some top eight Vega at Combo Breaker
Posted by will_5198, Tue May-31-16 01:10 AM
seemed like Flash Metroid had done quite a bit of lab work, and a lot of his opponents didn't know the match-up too well. F Champ did like a dozen unsafe drills and got punished by LK combos.

Vega seems *really* good: insane movement speed, good pokes, maybe the best jump-in, a command throw and the easiest CAs to confirm from nearly anywhere on-screen. can't wait to see Nemo's Vega soon.
299848, Claw BEEN great.
Posted by IkeMoses, Wed Jun-08-16 03:13 PM
I've never really loved playing Vega in the previous games, but after the second beta I was going to main Claw.

And then Laura got introduced and ruined my life.

I'm not sure why it's taken this long for him to make a tournament impact, tho. He's too good.
299851, Yeah. The next time I hit the sticks, I'll be learning Vega.
Posted by Wonderl33t, Thu Jun-09-16 09:45 AM
No guarantees on whether I stick with him as an alternate, but I need something to keep the game interesting. It's been boring lately for me. I played in like 2 weeks besides my semi-weekly whisky-influenced online spars with my bud from back home.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299855, I'm still playing daily, but I've been playing casuals
Posted by IkeMoses, Thu Jun-09-16 01:25 PM
since Uncharted 4 and Overwatch came out.

I've been playing a lot of Gold players trying out new characters and I'm beating them solidly from time to time, so I'm having a blast.
299843, Finally got around to converting one of my fight sticks
Posted by spenzalii, Mon Jun-06-16 04:02 PM
Using a wired PS3 stick is cost effective but fiddly. So, I gutted my dual mod wireless case and dropped a DS4 PCB in it. Everything but the touchpad button works (and I'm trying to sort that out in the next day or two). I should be able to get the lights working again with some soldering and clean up the wiring a bit more, but I'm glad I bit the bullet and did it.

Now to get to the other 3 projects I've been sitting on
299854, ALL of the DLC characters will be playable in the story mode (link)
Posted by IkeMoses, Thu Jun-09-16 01:13 PM
So our first taste of Juri, Urien, and Balrog will be later this month.

It'll be 3 to 4 hours long. There will be a hard mode that unlocks after you beat it on normal.

Guile and Alex will no longer be free. You'll have to buy them with Fight Money, real money, or with a season pass.

Real money purchases for DLC goes live with the update too. No longer using Zenny system. It'll be linked to PSN and Steam stores instead.

Here's the rest:

http://www.capcom-unity.com/harrisony/blog/2016/06/09/sfv-cinematic-story-and-additional-june-updates
299890, So, Vega is pretty cool.
Posted by Wonderl33t, Mon Jun-13-16 10:24 AM
I feel like his neutral game is serviceable, with some decent gotcha moves (EX Barcelona, command grab). Which fits me great because I really enjoyed playing a neutral game/patient Rufus in SF4.

If claw/no claw makes him more adaptable to different matchups, that would be pretty sweet. I haven't gotten that far yet, though. Like if claw is better against fireballers and no claw is better against non-fireballers. We'll see. I have some vids to watch.

I also like the fact that he has some semi-complex combos with cancelling into claw switch and then linking to other stuff. As a Guile main, it's something Guile had in IV that is missing in V (no, the corner sonic boom loop is not that hard).
______________________________
http://i.imgur.com/Gj5Wy56.jpg
299942, someone should get Lupe in the mix here
Posted by 2Future4U, Tue Jun-14-16 09:37 PM
ya know
299946, BALROG LOOK DOPE NIGGA
Posted by IkeMoses, Wed Jun-15-16 01:58 AM
https://youtu.be/j7t0jy7Eb_Y
299952, Holding out hope for GOAT Jr. now that I've seen his rendering
Posted by Dr Claw, Wed Jun-15-16 10:59 AM
I will use him ALL day if he becomes playable
299994, Tokido just went full Murderface at CEO
Posted by will_5198, Sun Jun-26-16 11:02 PM
reset grand finals against Infiltration then took the deciding match 3-0. those parries against Nash's super and standing roundhouse were fucking ridiculous.

https://twitter.com/TwitchEsports/status/747277460375429121
https://twitter.com/TwitchEsports/status/747275015494631424

great tournament. EVO next month.
299998, He was so clutch after the reset.
Posted by IkeMoses, Mon Jun-27-16 12:13 AM
300000, I'm convinced that Ryu is the future.
Posted by chillinCHiEF, Mon Jun-27-16 04:00 AM
299997, BALROG TRAILER
Posted by IkeMoses, Mon Jun-27-16 12:12 AM
https://youtu.be/AxK_BPwEa4s

If this don't get you hype, consult a physician immediately because you dead inside.

HOOOOOOLY SHIT
299999, Juri and Urien look perfect.
Posted by will_5198, Mon Jun-27-16 12:27 AM
aegis reflector confirmed.
300001, Michael T. Bison strikes again.
Posted by Dr Claw, Mon Jun-27-16 09:21 AM
GOLDEN (BUILLION) STAGE.
300004, The new beach stage got Rival Schools characters in the background
Posted by IkeMoses, Mon Jun-27-16 01:34 PM
http://www.eventhubs.com/imagegallery/2016/jun/27/new-costumes-karin-summer-stage-and-more/5/
300047, beach stage is life.
Posted by will_5198, Sat Jul-02-16 08:11 PM
one of the best stages Capcom has ever done. fuck a can, I'll play that every day in ranked.
300051, that theme too smooth too. it's a shame it's banned at evo
Posted by IkeMoses, Sun Jul-03-16 03:02 AM
300028, Bout damn time!!
Posted by normal35762, Wed Jun-29-16 10:48 PM
Good set of moves.

I like the way you can juggle opponents and the way he punches with the hooks and stuff.

Not a Juri fan.

The 'Nati president is in the house! *turns Shadaloo hour glass upside down.
300024, Balrog can punish a jump from across the screen with his CA
Posted by chillinCHiEF, Wed Jun-29-16 11:04 AM
https://youtu.be/JBSF-oXtVMA?t=35m34s

That's wild.
300025, On reaction too. No charge. Just two quarter circles. I'm hype.
Posted by IkeMoses, Wed Jun-29-16 02:02 PM
300027, RE: On reaction too. No charge. Just two quarter circles. I'm hype.
Posted by jimaveli, Wed Jun-29-16 07:16 PM
>

New main this Friday before I get my wisdom teef out!

Haha.

I crawled to super silver after hitting a hot streak. I'm still improving but I can't murder everything movin. At least not yet. And I can't imagine my win/lawse record vs safety King: Nash.

Can't beat hard survival. It may never happen.
300029, Has purple 'Rog been "toning"?
Posted by normal35762, Wed Jun-29-16 11:09 PM
300035, SFV EVO TOP 8 WILL AIR LIVE ON ESPN2
Posted by IkeMoses, Fri Jul-01-16 11:53 AM
I hate esports, but we so esports now. Also, SFV got over 5,000 entrants.

https://www.youtube.com/watch?v=WurTliOunio

http://shoryuken.com/2016/07/01/street-fighter-v-to-be-televised-live-on-espn2-from-evo-2016/
300037, RE: story mode
Posted by jimaveli, Sat Jul-02-16 04:51 AM
>I bought a fight pad. I tried the hori stick for about 3
>fights, felt horrible on it, and gave it back to the dude at
>the store...I was so disgraced. It's bad enough that I'm more
>impatient battling in person.
>
>I'm getting on a bit tonight. Birdie. Gief. Fang. Maybe even
>some sim cuz eff it!
>
>It seems VERY clear that you need to BE using meter. When
>someone is straight rushing on you, you gotta do something to
>get outta vortex. And jabbity ain't working to free you up
>from half the cast.
>
>Who is running? Who you runnin with?

I enjoyed it even with the 1-rounders. I ain't spoiling! I ran through it between meds after getting my wisdoms out Friday afternoon so we're not talking about Dark Souls here. As for that, so far, so okay. Protein shakes and ice cream ftw! Mash potatoes and apple sauce on deck for Saturday. And ICE. Gotta use that ice pack m on the cheeks (HUH) or it can become a no-go ASAP with swelling and discomfort. I'm hella shocked at how the process went. So far, I'd take this over doing another root canal. I wasn't even groggy by the time they slid me to the pickup area via wheelchair.

Sf...back to sf. I wanna be good with ibuki but my execution level ain't there. I wanna see Rog in the right hands...as for me, I damn near can't buy a win with him.

I'm trying to get my fm up so that I'm not broke bf season 2, which could be silly nice.
300038, Hope you heal up soon, homie. PR Rog is already putting in work
Posted by IkeMoses, Sat Jul-02-16 11:08 AM
I watched a first to five with him and Arturo's Sim last night and he bodied Art 4 to 1.

PR Rog says Boxer only has trouble with command grab characters, which makes sense because he doesn't have an invincible reversal. He's got the buttons and specials to get in on anybody, though, and when he does it's a wrap.

He is a bit more technical to play. Between his v-skill, target combos, the situational uses of his v-trigger corner carry, TAP, super being two quarter circles, and one of his dash punches being a flashkick command, there's a lot to keep track of mentally.
300039, Capcom can eat a bag of baby dicks at this point
Posted by spenzalii, Sat Jul-02-16 12:49 PM
Story mode looks nice (nice-ish), but it isn't a substitute for a regular arcade mode, which it still needs in my (and others) opinion. If you take that story arc and use that as a basis for the arcade mode, it would have been great. Definitely would have taken longer, as every character arc would need to be fleshed out, but there would at least be a decent offline mode for players that has always been part of the SF franchise.

I get the e-Sports angle. I get wanting this to be the big draw for Evo. I get arcades aren't a thing anymore, and that H2H live competition is a core component. Lord knows the money I shoveled into SFII cabs when it was first released. But honing your skills against the CPU is also a big part of ANY fighting game, which this one still lacks. You don't get the same sense of accomplishment in training mode as you would in arcade mode, where even if you aren't against live competition, you feel like you accomplishes something. As for H2H play, online connection speeds are still suspect, and for a good deal of players online isn't a viable optiion for a number of reasons. Capcom took a piss on that entire contingent, for better or worse.

I'm kinda happy they get major TV coverage, I really am. At the same time, my enjoyment of the game is quite low, and my concern for the franchise is raised.
300040, RE: Capcom can eat a bag of baby dicks at this point
Posted by jimaveli, Sat Jul-02-16 01:18 PM
I still have love for the game because I REALLY like the base game, how they tried to 'simplify' things on the surface while sneakily loading some things in there if you play it long enough. I don't love how people approach things with some characters, but whatever..it's like that on every game. IE: I generally hate pattern/set play cats who masturbatorily play every round the exact same way no matter what is going on.

Offline is still a mess. And it is an easy problem to solve. I don't even need a 'typical' arcade mode. Can a brother just get a versus mode where I can mess around with certain match-ups vs the computer? The one-round training mode does NOT give you a shot at working through true fight situations where you keep your meter more than a round.

And I don't love having to 'setup scenarios' with a training dummy to practice certain stuff. I don't think anything prepares you for how much the average person tries to jump in on anyone without a DP (IE: Birdie).

And Survival is still a shit show with how the computer goes input read cheeze at some point in the mix and you're stuck having to change your game to something bare to try to get though it only to get ambushed anyway somewhere between 30 and 50 for the lawse. Don't start me on the 'low' energy power-up when you're hurting.

And since Casual is where people go with their mains to actually be able to finish fights without inferior/scummy players quitting on them to save their undeserved points in Ranked, you can't exactly go in there and truly 'experiment' with characters you're horrible with (IE: me with everyone except Shoto Bros, Birdie, and a lil Mika).

>Story mode looks nice (nice-ish), but it isn't a substitute
>for a regular arcade mode, which it still needs in my (and
>others) opinion. If you take that story arc and use that as a
>basis for the arcade mode, it would have been great.
>Definitely would have taken longer, as every character arc
>would need to be fleshed out, but there would at least be a
>decent offline mode for players that has always been part of
>the SF franchise.
>
>I get the e-Sports angle. I get wanting this to be the big
>draw for Evo. I get arcades aren't a thing anymore, and that
>H2H live competition is a core component. Lord knows the
>money I shoveled into SFII cabs when it was first released.
>But honing your skills against the CPU is also a big part of
>ANY fighting game, which this one still lacks. You don't get
>the same sense of accomplishment in training mode as you would
>in arcade mode, where even if you aren't against live
>competition, you feel like you accomplishes something. As for
>H2H play, online connection speeds are still suspect, and for
>a good deal of players online isn't a viable optiion for a
>number of reasons. Capcom took a piss on that entire
>contingent, for better or worse.
>
>I'm kinda happy they get major TV coverage, I really am. At
>the same time, my enjoyment of the game is quite low, and my
>concern for the franchise is raised.
300046, I *love* the base game
Posted by will_5198, Sat Jul-02-16 08:11 PM
>I still have love for the game because I REALLY like the base
>game, how they tried to 'simplify' things on the surface while
>sneakily loading some things in there if you play it long
>enough.

that's exactly how it feels to me. the simplicity and fast pace means the mind games are what become most important, not trying to get out of a bunch of option selects or unblockable set play* while playing Fur Elise on your joystick to hit a dozen one-frame links in a row.

when I lose, I know what I did wrong. when I win, it feels deserved. I've put in 130 hours and feel like I'm barely scratching the surface.

*although those Urien/Ibuki proof of concept vids are scaring me. we might be entering the AE vortex edition of SFV soon :(
300041, the anger at the lack of arcade mode is so bizarre to me.
Posted by IkeMoses, Sat Jul-02-16 02:00 PM
i get being disappointed by it.

but arcade mode being a MAKE OR BREAK feature all of a sudden is hilarious, because it's not like SFV is lacking challenging single player content. in fact, my biggest problem with SFV is that costume colors are locked behind single player content that's way more challenging than it has any right to be. if you can beat survival on extreme you're ready to get platinum in ranked, easy.

and it's not lacking story content either. there's more story content in SFV than any other Street Fighter title.

so if it's not lacking story, and it's not lacking single player challenge, what's the big deal?

to each their own, though.
300042, All of a sudden isn't our fault though. That was Capcom's decision
Posted by spenzalii, Sat Jul-02-16 05:11 PM
Let me try to explain it like this: If I went to the arcade to play, I'd be looking forward to and expecting head 2 head play. However, if nobody is there to play me, I'm not paying to play a training stage or a one round survival game.

Sometimes you don't want to or cannot play online, but you do want to be able to play through the game with some sense of beating it on some level, just like every other iteration of SF there ever has been. Not implementing this just seems absurd.

To be fair, it's not just Capcom and SF either. Other games focus mainly on the online functionality with little to no regard for any single player gameplay. While I'm all for the communal aspect of gaming and wished arcades were still a thing in the States (D&B's doesn't count), the multiplayer experience shouldn't come at the expense of the single player experience.

I still like SFV. Still play it. I'm upgrading my fightsticks so they work natively on the PS4. Still think the core of the game is really REALLY good for a host of people, novice to grand master. But there's little chance this will get nearly as much play as SFIV, or any version of SF (save for SFIII) I've played.
300043, I hear you. I would've preferred a arcade mode over the prologues we got
Posted by IkeMoses, Sat Jul-02-16 06:03 PM
But I think this is just the way games are going.

SFV took the Overwatch approach.
300044, Or the Titanfall approach, but yeah. Multi over single player campaign
Posted by spenzalii, Sat Jul-02-16 06:13 PM
I'm all for a robust online model in any game, especially since it took so long to get to the point where it's actually viable. Even with that, online play is FAR from perfect in any genre, and isn't possible for a great number of people, either for security or infrastructure reasons. Not having a single player campaign is almost as bad as having a crappy online mode, and in some cases, probably worse. In SF's case, I think it's the latter.

Makes me miss the HD:R days, honestly
300045, I'd say it's lacking entertaining single player content.
Posted by will_5198, Sat Jul-02-16 07:59 PM
>but arcade mode being a MAKE OR BREAK feature all of a sudden
>is hilarious, because it's not like SFV is lacking challenging
>single player content.

survival is either boring or cheap. it's certainly not fun.

story mode is great but it's a one-off and not worth playing every week, nevermind every other day.

training mode can get as deep as you want, but lab work is not really fun to me over a long period of time (although my lack of grinding scenarios is probably why I plateaud online).

arcade mode is a perfect 15-minute diversion where you can fool around with playing different characters and learn about the game in a stress-free but engaging way. there was really no reason for it not to be included, especially since its exclusion has been a casuals killer.
300048, i haven't found arcade modes entertaining since Alpha 3
Posted by IkeMoses, Sat Jul-02-16 09:37 PM
and i don't believe anybody else REALLY finds arcade modes entertaining.

let's be honest about this. we all know how quick casual players stop playing fighting games. they usually run through all there is to see once and put it down until they have friends over to play with.

nobody plays arcade mode as a primer to playing competitive. arcade mode has never been good for that, which is why games with high casual appeal don't necessarily have high competitive engagement (I'm looking at you Mortal Kombat X).

the lack of great single player content is definitely an issue in SFV (and the genre as a whole).

i don't think arcade mode changes that at all, though. it didn't for SFIV.

i'd throw money at another World Tour mode thooooo
300049, thing is, like most recent Capcom fuckups
Posted by will_5198, Sun Jul-03-16 01:26 AM
it would've been *really* easy to include an arcade mode in SFV from the jump. even if only 10 percent of the audience loved it, it'd have been worth it.

same way it would've been easy to add key bindings. or installed any kind of rage quit system. or had a trailer for Alex. or announce Ibuki was delayed two months at the start of May instead of the end.

I fuck with SFV more than any other fighting game in my life, but all these little things add up to a lot of frustration. last two nights the servers were shit for me (couldn't log in, couldn't play 5-bar connections without crazy rollback) and arcade mode would've been a nice diversion.
300050, no disagreement there. SFV's fuckups are baffling.
Posted by IkeMoses, Sun Jul-03-16 02:50 AM
Capcom is like the dude at the dunk contest who does something that would put Vince Carter to shame. A 360 off the backboard over a 7-footer.

But you had to sit through five minutes of getting hung at the rim before he pulled it off.

They nailed the big shit but keep fucking up the details. And it sucks, because like you this is probably going to wind up being one of my favorite games ever.
300053, World Tour Mode would be nice
Posted by Laz aka Black Native, Sun Jul-03-16 07:01 PM
I hope they come through with the daily challenges like they said they would.
300055, They need to get them out with the next update.
Posted by IkeMoses, Mon Jul-04-16 01:53 AM
Don't make us wait until September when the final DLC drops.
300066, Shrug. no arcade mode is 100% the reason I haven't copped
Posted by Cold Truth, Thu Jul-07-16 05:54 PM
It's a Steve Jobs type of dick move.

300067, Shrug. no arcade mode is 100% the reason I haven't copped
Posted by Cold Truth, Thu Jul-07-16 05:54 PM
It's a Steve Jobs type of dick move.

300054, This nigga Wolfkrone is ranked first in the world on CFN
Posted by IkeMoses, Mon Jul-04-16 01:37 AM
Playing Laura.

Laura is the truth and the light.
300056, I just remember FChamp calling him a rage quitter
Posted by Laz aka Black Native, Mon Jul-04-16 03:05 PM
then playing him for $100 bucks or somn like that. Wolfkrone lost
300057, Champ bodied him in that set. It was early on tho
Posted by IkeMoses, Mon Jul-04-16 04:27 PM
Since then Krone had made top 16 at two ranking events and one premier. I was watching his stream last night and he was mopping dudes trying to get up to Super Diamond. He's legit. Heading into Evo he's got the Laura crown.
300058, Wolkfrone is the type of guy who shouldn't be allowed on Twitter
Posted by will_5198, Tue Jul-05-16 02:13 AM
but yeah, he's beaten some good comp during the last two US majors. I don't know the Laura-Cammy matchup but he made Xiao Hai look free at CEO.
300060, Champ vs. Krone ranked matches from this week:
Posted by IkeMoses, Tue Jul-05-16 03:10 PM
https://youtu.be/0rmR0j1heWw

Champ still got him, but Wolfkrone is hanging with him now.
300061, this was nice, Krone is on point
Posted by Laz aka Black Native, Tue Jul-05-16 11:56 PM
300073, RE: This nigga Wolfkrone is ranked first in the world on CFN
Posted by jimaveli, Sat Jul-09-16 08:45 AM
>Playing Laura.
>
>Laura is the truth and the light.

Laura is evil as hell. If you fall down, you may as well sit down the controller and wait until the next round unless you have a yolo srk. She's close to being 'fully unlocked' by some folks at this point. And she has one of the most killa 'routines'/set-plays I've seen on the game.

Pervo side note: they went to town with how they built her up. Liza Del Sierra (porn chick) with brown skin. Prolly better than that even. This premium outfit is out of control.
300074, I think she has the most unpredictable mix-up game in SFV
Posted by IkeMoses, Sat Jul-09-16 01:22 PM
(shout out to Mika, tho)

It's really satisfying to play her because you have to play smart to get that first knock down. And she has very few defensive options too, so you need to be very careful.

But once you get the opponent on the floor, she has more ways to go ham than just about anybody in the game.

You have to play smart, and you have to play dumb. I love it.

>Pervo side note: they went to town with how they built her up.
>Liza Del Sierra (porn chick) with brown skin. Prolly better
>than that even. This premium outfit is out of control.

I dig her premium costume the most. And seeing a thick ass brown woman in Street Fighter is something my teenage self would have never imagined back in the 90s (shout out to Elena, tho).

But I would really love it if they gave her costumes that made her actually look like a BJJ or MMA fighter. Like a full on Matsuda Jiu-Jitsu gi would be the illest shit. Or even a Ronda Rousey sports bra and compression shorts get up. Like we get it, she's a sexy ass cartoon. She'll still be sexy in some athletic gear too (shout out to Serena Williams).
300077, Wolfkrone had the 2016 Finals moment back in the SFIV days
Posted by Dr Claw, Mon Jul-11-16 12:08 PM
using Crotch Viper... on a pad, came ALLLLLLL the way back to win a tournament from losers bracket. dude's a legend with them butter pecan-colored gals in Street Fighter

300078, SF5 is gonna fuck me up releasing characters like this
Posted by Mafamaticks, Mon Jul-11-16 01:38 PM
I picked up Rog and I'm really liking him. At this rate I'm not gonna stick with anybody for too long
300096, Lupe commentating at Weds Night Fights..we made it fam n/m
Posted by 2Future4U, Thu Jul-14-16 03:40 AM
300242, Juri's out Tuesday 7/26
Posted by IkeMoses, Thu Jul-21-16 03:26 PM
blog post:
http://www.capcom-unity.com/haunts/blog/2016/07/21/juri-joins-the-street-fighter-v-roster

trailer:
https://www.youtube.com/watch?v=xhSDJuXDipU

Pretty much unchanged from story mode as far as anyone can tell.
300247, Gold!
Posted by Laz aka Black Native, Fri Jul-22-16 03:39 PM
300248, YO
Posted by IkeMoses, Fri Jul-22-16 03:55 PM
300249, Nice!
Posted by chillinCHiEF, Fri Jul-22-16 05:42 PM
I feel like I'm gonna be struggling between Silver/Super Silver forever.
300250, I should have logged off!
Posted by Laz aka Black Native, Fri Jul-22-16 06:22 PM
Went on a major losing streak & lost that shit
300251, GOT THAT TROPHY THOOO
Posted by IkeMoses, Fri Jul-22-16 06:38 PM
300276, TRUE! Got that title too!
Posted by Laz aka Black Native, Thu Jul-28-16 01:00 PM
300253, the dream...
Posted by will_5198, Sat Jul-23-16 02:11 AM
good shit, especially with Birdie.

I'm on that 2600-3100 Silver grind for several weeks now. I used to think my hit confirms need to be better, and they do, but now I've realized my footsies are just worse than everybody 3500 and up.

also more match-up knowledge. I still get hit with random character-specific shit I take too long to adapt to.
300257, Played this rando twice this week. He messaged me after each time
Posted by IkeMoses, Sat Jul-23-16 10:44 PM
First time he beat me fair and square. The second time I bodied him free:
https://imgur.com/a/7EK3W

He RQ'd on me too, of course.

But yeah. Salt so delicious.
300258, rage quits would almost be worth it if you could save the replay.*
Posted by will_5198, Sun Jul-24-16 11:46 AM
hilarious messages tho. doesn't happen on PC at all because there's no display of the Steam ID like in Ultra.

I do check their fighter IDs sometimes, and of course their only losses are to players ranked above them -- anyone with less points that beats them is a guaranteed disconnect.

most of my rage quits are Ultra Silvers trying to get that Gold. the fact a regular Silver could beat them and cost them 100 points is just too much for the psyche.

*automatically, that is.
300260, this dude fits that profile. he's higher ranked. ultra silver
Posted by IkeMoses, Sun Jul-24-16 11:54 AM
here's the thing, though: we've been playing CASUALS.

this fool RQ'd on a casual match, yo. i really wish Capcom would let us keep disconnect replays.

i send a lot of "GG" messages out, but i've never raged in anybody's inboxes. when i do get rage, i love it. i live for it.
300264, lmao, wow
Posted by chillinCHiEF, Tue Jul-26-16 08:59 AM
>here's the thing, though: we've been playing CASUALS.

300261, is there some meaning behind download complete?
Posted by Rjcc, Mon Jul-25-16 11:44 AM
I know dude said it after the evo win and everyone reacted, but I dunno why

www.engadgethd.com - the other stuff i'm looking at
300262, RE: is there some meaning behind download complete?
Posted by Wonderl33t, Mon Jul-25-16 12:24 PM
Getting "downloaded" in fighting games (and probably other games, too) means you've been figured out. So it's pretty much a taunt.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300263, ahhhh, got it
Posted by Rjcc, Mon Jul-25-16 05:27 PM

www.engadgethd.com - the other stuff i'm looking at
300277, What y'all think about Juri?
Posted by Laz aka Black Native, Thu Jul-28-16 01:06 PM
From what I see, her moves are stored like SFIV but now, they're expendable & you have to restore them to use them. Her damage looks low, as well as her health. Two top Juri players from SFIV go head to head in a mirror match to showcase her skills.

https://youtu.be/bbM3ojq-sW0
300278, I don't know if she's good, but I do know she got them combos.
Posted by IkeMoses, Thu Jul-28-16 01:23 PM
300330, she has to work hard to get comparable damage
Posted by will_5198, Tue Aug-09-16 12:41 AM
her pokes aren't great. jump arc is predictable, and she doesn't have another good option to get in.

if you're good with Juri you're probably even better with another character. aside from style I don't see what makes her stand out as an option.
300287, Finally went back to ranked / general update.
Posted by Wonderl33t, Sat Jul-30-16 02:17 PM
I needed to get my rank up because I've been demolishing everyone that matchmaking put me with in casuals (2600 lp neighborhood), and I needed better competition to continue getting gud. I made super silver in like 40 minutes. I think I can get gold no problem if I hone in the late tech and jumpback tech OS.

I have gotten rid of a lot of bad habits. Panic wakeup EX flashkick is almost entirely out - it's a read if I do it. My worst habit is probably respecting folks' wakeup too much, and doing nothing sometimes when I score a knockdown. At minimum, it should be a late tech against non command grab characters. This is mostly an indecisiveness thing.

I've gotten much better with patience and spacing. I get jumped in upon when sonic booming much less. I have also gotten good at making people respect the boom so that I can do the v-skill boom and pester them with that.

I can do the corner sonic boom loop in practice mode pretty easily. Haven't done it in a match yet, that's a different beast.

I have gotten better at the Birdie matchup....I actually react to his shenanigans like 1/3 of the time now, as opposed to never.

The Chun Li matchup still makes me want to jump off of a balcony.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300288, fuck Guile.
Posted by will_5198, Sat Jul-30-16 06:46 PM
it's got to be a 7-3 match-up against Ken. boom completely shuts down the run game and Ken has to take chances with a jump-in to push Guile in the corner.

and once you get him in the corner, one bad poke and Guile can flip positions and run a boom loop for 50 percent of your life.
300295, RE: fuck Guile.
Posted by Wonderl33t, Mon Aug-01-16 10:17 PM
Yeah, Guile is pretty ridiculous if you can keep from being predictable. I hardly throw any booms against scrubs because they are constantly jumping in, so developing the non-predictable boom is something I've had to develop vs non-scrubs.

I honestly feel like Ken is not that good overall (as in not top 5), and half decent defense by most of the cast shuts him down. And if you can make Ken play defense, you basically have him beaten IMO. Ken has huge mental damage, though, which does make him quite viable still. It's so demoralizing when he runs in for grabs.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300302, who's top five?
Posted by will_5198, Wed Aug-03-16 12:16 AM
300336, I make no claims of expertise, but to me, Chun, Nash, Ryu, Karin, Vega
Posted by Wonderl33t, Tue Aug-09-16 08:53 AM
That's not considering Juri or Balrog. I would actually put Rashid in the same tier as Karin and Vega. Great movement and they're hard to deal with. Very hard to shut down. The rest of the cast can be shut down more easily, IMO.

______________________________
http://i.imgur.com/Gj5Wy56.jpg
300291, Crush counters helped my game A LOT!
Posted by Laz aka Black Native, Mon Aug-01-16 05:20 PM
Knowing what's crush counterable & what attacks your character has for the crush counter & what to do after it opens up so much damage to deal
300329, anybody else still trying to rank up?
Posted by will_5198, Tue Aug-09-16 12:36 AM
hit Ultra Silver last week and was damn excited, because for a couple matches I was less than 300 points from the coveted golden title! ended up getting matched up against Golds from that point on, which is fine (and how you get better), but I got knocked back down to regular/Super Silver pretty quick.

a lot of Birdies in low Gold rank. Ibuki is killing me right now because I don't know which strings I can interrupt (and that cross-up is stupid). Balrog is tough for Ken too.
300333, Haha, yeah.
Posted by chillinCHiEF, Tue Aug-09-16 07:15 AM
I go between Super and regular Silver every time I play (like 3200 to 2800). Never got Ultra or even close to gold.
300334, Yeah. Same boat as you and Chief, more or less.
Posted by Wonderl33t, Tue Aug-09-16 07:34 AM
I actually haven't gotten bumped down from Super Silver since making it to 3k, but I'm sure it will happen eventually. Although I am really enjoying playing higher-ranked folks because my bad habits are getting exposed and I'm having to adapt, which I enjoy. Two glaring examples were that I jumped in too much (which worked against silver and bronze, but not against higher ranks) and my fireball game was actually pretty weak in a fireball war. I've since had a couple of fireball wars with Ryus and won -- which I should, because of Guile's v-skill. So my bad habits weren't round-losers like wakeup flashkick or too many sweeps, but they were things that can turn the tide of a match.

Also, meaties. Goddamn meaties. It's such a noticeable difference playing a higher ranked vs lower ranked player. The higher ranked guys get good meaty pressure consistently, and with the lower ranked opponents, it's not something you have to deal with much. And that is one more bad habit of mine -- I go for the st.hp meaty way too often. I should be doing st.mp into cr.mp most of the time because of its frame advantage. The st.hp meaty is light-punishable on block if not properly timed, and st.mp is always safe on block.

I think I can hit gold if I polish up some of these things. And no doubt you guys could, too.

>hit Ultra Silver last week and was damn excited, because for
>a couple matches I was less than 300 points from the coveted
>golden title! ended up getting matched up against Golds from
>that point on, which is fine (and how you get better), but I
>got knocked back down to regular/Super Silver pretty quick.
>
>a lot of Birdies in low Gold rank. Ibuki is killing me right
>now because I don't know which strings I can interrupt (and
>that cross-up is stupid). Balrog is tough for Ken too.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
300338, 2Future4U convinced me to play ranked again
Posted by Mafamaticks, Tue Aug-09-16 11:17 AM
i'm gonna do it this weekend if I got some time
300339, I need to. I play casuals daily and I'm winning too much
Posted by IkeMoses, Tue Aug-09-16 12:08 PM
I'm guessing I'm at least a few hundred poiints behind where my skill level is at.

I think the match making is pretty good now, so I should rank up to where I'm winning only half the time.
300370, JUST DO IT:
Posted by IkeMoses, Wed Aug-10-16 10:24 PM
https://www.youtube.com/watch?v=ZfsOJhUzphE
300371, I like to delay mash jab at the start of Balrog rounds
Posted by will_5198, Wed Aug-10-16 11:59 PM
because yeah, that's usually coming. that first attack punish is so sweet though, especially against some Nash bullshit or whatnot.

I played an Alex that loved to slash elbow to start a round; hitting him with the instant critical art in round three was oh so good.
300372, So many Nashes start rounds with medium Sonic Scythe
Posted by IkeMoses, Thu Aug-11-16 12:21 AM
When I feel like that's coming I usually do a st.HP and start the round with a Crush Counter combo.
300375, Lol. Worth the 35 second wait
Posted by Wonderl33t, Thu Aug-11-16 08:27 AM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
300380, Good! Good!
Posted by Laz aka Black Native, Thu Aug-11-16 10:31 AM
300397, RE: JUST DO IT:
Posted by jimaveli, Sat Aug-13-16 08:50 AM
>https://www.youtube.com/watch?v=ZfsOJhUzphE

Wow. Bonita was reddy for that naked Rog dash. I WAS worth it.
300425, Capcom makes rage quitting worse, end viability of ranked play
Posted by will_5198, Wed Aug-17-16 12:37 AM
I haven't had the thrill to experience it yet, but I'm hearing that three disconnects in 24 hours gets you locked out and lose 1000 LP.

HOWEVER -- Capcom still can't tell who disconnects first, so if YOU GET RAGE QUIT ON THREE TIMES, YOU'RE THE ONE WHO LOSES THE POINTS.

I'm literally amazed.
300426, Not knowing who disconnects has always been the problem
Posted by IkeMoses, Wed Aug-17-16 02:39 AM
And they're not going to be able to fix that.

If they knew who was disconnecting, they would have done the obvious thing: treat a rage quit as a loss.

Unfortunately, this is probably the best they can do.

It sucks. Last night was my first time hopping on ranked in weeks and I got immediately RQ'd on. Like my second match.
300432, What an awesome train wreck.
Posted by Wonderl33t, Wed Aug-17-16 08:32 PM
At least you can protect your points by logging off of ranked for the day after the 2nd time you get RQ'd upon.

This has to have something to do with cross platform play, right? Otherwise, I can't see why they wouldn't use the same logic from IV that worked mostly fine for detecting who pulled the plug.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300433, It must be something to do with crossplay.
Posted by IkeMoses, Wed Aug-17-16 08:36 PM
300436, Apparently, this RQ punishing both players thing is just rumor:
Posted by IkeMoses, Thu Aug-18-16 01:14 AM
http://m.neogaf.com/showpost.php?p=213964074&postcount=8562
300439, yeah, I'm ready to believe anything when it comes to Capcom
Posted by will_5198, Thu Aug-18-16 11:49 AM
but the fact Haunts was in "uh, let me check on that for you..." mode a day after the update kind of says it all.
300488, RE: Capcom makes rage quitting worse, end viability of ranked play
Posted by jimaveli, Fri Aug-26-16 11:23 AM
>I haven't had the thrill to experience it yet, but I'm
>hearing that three disconnects in 24 hours gets you locked out
>and lose 1000 LP.
>
>HOWEVER -- Capcom still can't tell who disconnects first, so
>if YOU GET RAGE QUIT ON THREE TIMES, YOU'RE THE ONE WHO LOSES
>THE POINTS.
>
>I'm literally amazed.

I got into a rut with Bonita, got tired of playing, and took almost two weeks off. I started again recently while slogging through the first team reps of some preseason games in prep for fandasy (c) Don Juan football drafts. I'm staying on casual. Capcom needs their ass whooped for not realizing that the gaming world (and the world in generally) is filled with lame ass scumbaggery and any leaks in a system will be abused. That's why I lightweight love it when some of these FPS games have systems in place to throw the book at fools when they get caught cheating or doing anything over a certain 'limit' of lameness.
300657, Anyone still playing? // Brook universal board mod
Posted by Wonderl33t, Mon Sep-12-16 03:02 PM
I've played 95% Juri the past few weeks. She's super fun, but my win rate is probably 1/5. I'm super silver still, so this is vs players in the 2000-3500 LP range. I don't have a good feel for her oki or hit confirms yet, and those seem pretty important.

I'm also doing the Brook Universal Fighting Board swap on my old Xbox 360 TE stick. The heavy kick and triple kick buttons randomly stop working at least once an hour, requiring a replug. The board is expensive at $90, but I figure since it's serving a dual purpose of repair + upgrade, it's justifiable. I have a PS4 TE2 stick (USF4 edition) that I was using for a while, but I dislike how the whole case flexes when you use it. I prefer my old TE much more.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300659, Still playing daily. Still silver. Hit a skill plateau
Posted by IkeMoses, Mon Sep-12-16 07:48 PM
But still having fun. I only play a few matches a day, so I don't see myself getting burned out any time soon.
300661, still playing daily. grinding that 2800-3500 LP mark.
Posted by will_5198, Tue Sep-13-16 01:05 AM
I'm hoping to add one thing to my Ken game every month, as those little differences turn into wins at higher levels. two months ago, I was never using step kick into v-trigger (day one stuff, I know). but that's got me wins in so many scrambles since then.

trying to work in more frame traps (Ken doesn't have many because he isn't plus on most normals). trying to play more reactionary footsies instead of just throwing out buttons when I'm in range. trying to convert meaties into bigger damage. still leaving a lot of damage on the table with my horrible run-cancel confirms.

more or less dumped Sim to learn Vega as a secondary. overall match-up knowledge is building, but I still get gimmicked out.

when I started, I thought I'd be happy just making Silver. but I feel like Gold is one day within reach.
300681, 9/22 UPDATE: Urien, daily targets, color bundles, vs. CPU, new stage KOs
Posted by IkeMoses, Fri Sep-16-16 11:35 PM
http://www.capcom-unity.com/harrisony/blog/2016/09/16/street-fighter-v-update-coming-september-22nd
300682, colors and stage KOs
Posted by will_5198, Sat Sep-17-16 10:31 AM
I don't know why, but the little things get me excited these days.

300683, No more 8 frames on PS4! It's only 7 frames now...
Posted by IkeMoses, Sat Sep-17-16 10:43 AM
PC with v-sync and PS4 are now equally laggy.
300686, made super silver. at long last. jeez.
Posted by IkeMoses, Sat Sep-17-16 11:08 PM
300747, props. I'm having a hard time getting to/staying in Ultra tho.
Posted by will_5198, Mon Sep-26-16 01:13 AM
I can't string together win streaks against Super Silvers and up. win four in a row, lose six in a row, and so on. got to stop hitting so many buttons.
300750, Yeah. I see myself being stuck here for a minute
Posted by IkeMoses, Mon Sep-26-16 02:31 AM
until I finally set time aside to do some real lab work.

I'm leaving too much damage on the table and Lauras ain't supposed to ever leave damage on the table.
300742, New DisplayLag test has SFV down to 6.5 frames of input lag (video):
Posted by IkeMoses, Sun Sep-25-16 12:38 PM
https://www.youtube.com/watch?v=I3J8fA9yMoo

For comparison, MKX and KOF XIV have 6.4 frames of lag. USF4 on PS3 and arcade also had 6.4 frames.

http://www.displaylag.com/video-game-input-lag-database/

300748, pros won't be happy until they get to 5.
Posted by will_5198, Mon Sep-26-16 01:15 AM
makes me wonder if Capcom will relent for S2, as 8 frames seemed like a deliberate design choice.
300754, That's great news. I feel like that will make a huge difference.
Posted by Wonderl33t, Mon Sep-26-16 10:57 AM
There are some moves, mostly side-switches, that I swear I block, but don't. And it's to the point where I am anticipating it, then as soon as I see it, I block the other way, but it's still too late. So hopefully this eliminates that situation.

The only fear I have is that it will make online even worse. The netcode is so bad, that 8 frames of lag isn't enough to make the game consistently playable. And now we're effectively reducing the tolerance of lag. That's a little frightening.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300749, Urien is the most fun DLC yet.
Posted by will_5198, Mon Sep-26-16 01:20 AM
I'm not a charge guy, but his buttons are cool and that fireball is OP.

these week one Aegis Reflector suicides are hilarious too.

https://twitter.com/ill24ch/status/779739542148395012
300751, his buttons seem so good. i don't know if they're real or not
Posted by IkeMoses, Mon Sep-26-16 02:50 AM
because i don't know the data. all i know is the few that i've fought left me not knowing when it was my turn to play.
300756, His buttons look pretty good frame-wise on the Prima guide.
Posted by Wonderl33t, Mon Sep-26-16 01:52 PM
Here are the frame advantages on hit / block

st.lp +5 / +2
st.mp +4 / +3
st.hp +4 / -2
st.hp charged +9 / +3
st.lk +3 / +2
st.mk +1 / -2
st.hk +3 / -3
st.hk charged +8 / 0

cr.lp +4 / +1
cr.mp +5 / 0
cr.hp launches / -8
cr.lk +4 / +1
cr.mk +1 / -2
cr.hk knockdown / -14




______________________________
http://i.imgur.com/Gj5Wy56.jpg
300758, dat medium punch.
Posted by IkeMoses, Mon Sep-26-16 09:55 PM
300824, lost to LI Joe last week online
Posted by will_5198, Sun Oct-02-16 02:17 PM
I thought it was a fake account because he was only Ultra Silver, but I checked his Twitch and he hadn't been playing ranked much and was doing a quick grind with Urien. I caught him on the way up.

lost 0-2 of course but I took a round!
300828, that's dope!
Posted by IkeMoses, Mon Oct-03-16 11:14 PM
300835, JUST DO IT pt. II:
Posted by IkeMoses, Thu Oct-06-16 03:28 AM
https://youtu.be/Z315z-hnj_Q
300846, Hahah. I love those reads
Posted by Wonderl33t, Fri Oct-07-16 09:34 AM

______________________________
http://i.imgur.com/Gj5Wy56.jpg
300855, Man your Laura probably scary as shit since last time we played
Posted by Mafamaticks, Sat Oct-08-16 05:15 PM
300866, I'm still a scrub, but my reads far exceed my skill sometimes.
Posted by IkeMoses, Tue Oct-11-16 02:59 AM
300845, V-League...SFV online stat tracker
Posted by Wonderl33t, Fri Oct-07-16 09:32 AM
Pretty darned sweet. All you have to do is sign up, and then add your SFV fighter ID, and it loads in your stats.

https://v-league.pro/player/expandingman/profile
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300849, this is ill! it's a shame capcom ain't doing it themselves
Posted by IkeMoses, Fri Oct-07-16 11:56 AM
300851, Yeah. It seems like it does what SFV is supposed to be doing.
Posted by Wonderl33t, Fri Oct-07-16 01:17 PM
None of my stats work on the in-game profile.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300879, dope site. I can't add my CFN ID tho.
Posted by will_5198, Wed Oct-12-16 04:01 PM
might be the underscore that's the problem. anyway, it'd be dope to see my match-up scores versus different characters. bet I'm 2-8 against Guile/Sim.

my profile stats work in-game, though. got to get better at throw techs -- I tech a throw like 10 percent of the time :(
300900, RE: dope site. I can't add my CFN ID tho.
Posted by Wonderl33t, Mon Oct-17-16 02:27 PM
I need to check my profile, then. I just assumed that it's still not working. I'd be interested to see stuff like that.

And teching throws is all about prediction, unfortunately. Do you use late teching on wakeup? As well as on opponent wakeup if you suspect they'll go for an invincible reversal. It helps a lot.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300901, nah, it's overall one of my big weaknesses
Posted by will_5198, Mon Oct-17-16 03:15 PM
>And teching throws is all about prediction, unfortunately. Do
>you use late teching on wakeup? As well as on opponent wakeup
>if you suspect they'll go for an invincible reversal. It
>helps a lot.

I've been conditioned to just block on wake-up 90 percent of the time due to meaties. if I think they'll DP on their wake-up I'll also just block and crush counter, most other times I'll safe jump or dash in.

I get predictable for sure, especially as I play more Golds these days. my main problem is just getting dashed in and thrown, though. that and tick throws. but everybody gets tick thrown.
300904, Blocking 90% of the time is actually a great start.
Posted by Wonderl33t, Mon Oct-17-16 07:02 PM
Think of late teching as an advanced block. Unless you're getting shimmied on your wakeup, there is no reason to not late tech against wakeup pressure. And that's what's great about it, you can use it on your own wakeup, as well as your opponent's if you suspect the wakeup DP.

>>And teching throws is all about prediction, unfortunately.
>Do
>>you use late teching on wakeup? As well as on opponent
>wakeup
>>if you suspect they'll go for an invincible reversal. It
>>helps a lot.
>
>I've been conditioned to just block on wake-up 90 percent of
>the time due to meaties. if I think they'll DP on their
>wake-up I'll also just block and crush counter, most other
>times I'll safe jump or dash in.
>
>I get predictable for sure, especially as I play more Golds
>these days. my main problem is just getting dashed in and
>thrown, though. that and tick throws. but everybody gets tick
>thrown.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
300861, I went 1-2 at TFC. Definitely could have done better.
Posted by Wonderl33t, Mon Oct-10-16 09:20 AM
I beat a jumping bean Ryu, then lost to a tick throwy Ryu. Then in losers, I lost to a Vega who wasn't that great, but I hadn't played a Vega in ages (mostly due to not playing much the past 2 months) and it took me too long to get used to the matchup. The main thing that got me is that I rely on b.hp and st.hk a lot with Guile, and Vega blows that up in a big way with his claw. I adjusted to more zoning and game 2 was one round apiece with only a few pixels both ways, and he EX command grabbed on his wakeup and beat me. Both of those guys were very beatable. Damnit. I need to level up more.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300865, props on even going.
Posted by will_5198, Mon Oct-10-16 10:37 PM
I chickened out of a local this year. I never play offline and am self-conscious about getting annihilated quickly. although I do have a legit excuse: my old Hori stick is Xbox 360/PC-only compatible. I need a PS4 one.
300870, RE: props on even going.
Posted by Wonderl33t, Tue Oct-11-16 08:16 AM
Truthfully, you might get bounced quickly if it's your first time going to a tourney, even if you're decent online. But it's not that hard to get used to. Just have to get over the nerves. I heavily recommend going to locals for the fun and tourney-like experience. I was sorta nervous for my first match on Sunday, but I settled in fairly quickly and was relaxed for my other two matches even though they were tight ones.

______________________________
http://i.imgur.com/Gj5Wy56.jpg
300867, good shit! was that your first major?
Posted by IkeMoses, Tue Oct-11-16 03:01 AM
300871, Thanks, man. I had been to SCR twice prior to this.
Posted by Wonderl33t, Tue Oct-11-16 08:17 AM
So I'm not super seasoned, but I've done it a couple of times.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300878, You doing SCR this year? Next year I really want to hit a tourney or two
Posted by IkeMoses, Wed Oct-12-16 01:56 PM
Be it a WNF or SCR or Evo. Something. I need to get some offline play in.
300880, Not this year...I'm living in NC at the moment.
Posted by Wonderl33t, Wed Oct-12-16 10:13 PM
Which is why I was able to make TFC. I'll be back in Cali eventually, though.

You should totally go to WNF. There are also other locals in LA, pretty sure. It would be great to see some of us making noise in tourneys.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300899, ImStillDaDaddy vs MOV...hypest match to date for me
Posted by Wonderl33t, Mon Oct-17-16 01:15 PM
considering both the stakes and the match itself.

https://www.youtube.com/watch?v=Z6phsd_yUv4
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300902, that EX flash kick when he got shimmy baited was nice
Posted by will_5198, Mon Oct-17-16 03:57 PM
I can't take Imstilldadaddy's persona seriously, but great games against one of Guile's worst match-ups
300903, GGs just now.
Posted by Wonderl33t, Mon Oct-17-16 06:53 PM
I signed up for the Reddit weekly tournament, so I had to scoot for that. I'm down to play after or any time, though. We're fairly even.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300905, yep.
Posted by will_5198, Mon Oct-17-16 07:02 PM
the consensus seems to be Ken beats Guile nowadays, although it's a match-up I struggle with. if I could land a jump-in into corner carry I would usually win the round, but the last few sets you put up the fortress.

I've got to stay out of that backfist/straight heavy range, too. I ate a ton of crush counters trying to hit buttons after you were plus off boom.
300909, RE: yep.
Posted by Wonderl33t, Tue Oct-18-16 08:15 AM
Yeah. The fortress was mainly simplifying my move set to match your jump-ins. The usual Guile flowchart is boom and anti-air, then when they finally stop jumping you can go for a ground attack.

>the consensus seems to be Ken beats Guile nowadays, although
>it's a match-up I struggle with. if I could land a jump-in
>into corner carry I would usually win the round, but the last
>few sets you put up the fortress.
>
>I've got to stay out of that backfist/straight heavy range,
>too. I ate a ton of crush counters trying to hit buttons after
>you were plus off boom.


______________________________
http://i.imgur.com/Gj5Wy56.jpg
301026, RE: that EX flash kick when he got shimmy baited was nice
Posted by Numba_33, Wed Nov-02-16 07:39 AM
>I can't take Imstilldadaddy's persona seriously, but great
>games against one of Guile's worst match-ups


I probably shouldn't be in this thread too heavy since I've pretty much abandoned playing SFV, but ISDD is interesting on his stream since you have to guess dude's literally played hundreds of matches to get to his current ranking yet he still outwardly reacts to wins and losses. I almost liken it to Kevin Garnett still barking at dudes during regular season games even though he was well into his twilight years as a player. Feels a bit odd to make a comparison to a sports figure, but hopefully you get my drift.

It would be something else if dude actually wore the bandanna on his face and barked at his opponents in tournaments like he does on his stream though.
301029, he would, but Capcom said 'no thuggery.'
Posted by IkeMoses, Wed Nov-02-16 01:23 PM
>It would be something else if dude actually wore the bandanna
>on his face and barked at his opponents in tournaments like he
>does on his stream though.
301036, If I remember correctly
Posted by Numba_33, Thu Nov-03-16 06:12 PM
you are a fellow devout non-believer like myself. If I am correct in my memory, you will find some deep joy and humor in this video from ISDD's twitch feed. I beg you to watch this video from the beginning until about 6:05: https://www.youtube.com/watch?v=oX54Eo696xQ.

If you've seen this clip already, my apologies for wasting your time. The first time I saw the link clip this morning, I laughed until there were tears in my eyes and my head hurt.
300906, AVE IT! AVE IT!
Posted by chillinCHiEF, Mon Oct-17-16 09:34 PM
(oh my days, that was hype)
300908, RE: AVE IT! AVE IT!
Posted by Wonderl33t, Tue Oct-18-16 08:06 AM
>(oh my days, that was hype)

Seriously. And for some reason, I love it when a close match ends with a blowup round like that. Maybe because it's more definitive.

______________________________
http://i.imgur.com/Gj5Wy56.jpg
300938, three words:
Posted by will_5198, Thu Oct-20-16 02:13 PM
GOLD KEN FACE

http://i.imgur.com/9Bf2oSq.jpg

WE MADE IT
300941, YOOOOOOOOOOO
Posted by IkeMoses, Thu Oct-20-16 03:22 PM
Good shit!
300943, thanks man.
Posted by will_5198, Thu Oct-20-16 03:57 PM
my execution is better, but the biggest change is I've stopped trying to play the same way every match, and instead figured out what the opponent wants to do to me. I'd get wrecked by Bison, but why was I standing in range of all his plus-frame normals the entire match? I should be just outside that distance, try and counterpoke him, while making him come to me with unsafe slide or telegraphed dashes/devil reversals.

this sums it up perfectly: https://www.youtube.com/watch?v=vSdzzAWblVs

if someone can make super silver, they can make ultra. if they can make ultra silver, they can make gold.
300945, Juicebox be dropping jewels. You got me inspired, fam.
Posted by IkeMoses, Thu Oct-20-16 04:25 PM
300953, Saw your post. Went home. Made Ultra Silver for the first time
Posted by IkeMoses, Fri Oct-21-16 12:56 AM
Then lost 500 points straight because I'm a fraud.
300958, RE: Saw your post. Went home. Made Ultra Silver for the first time
Posted by Wonderl33t, Fri Oct-21-16 09:26 AM
haha. Keep on it, man. I made ultra silver a few days ago, and I think now I'm at ~3300.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300968, got back to Ultra tonight. logged the hell off as soon as I did. haha
Posted by IkeMoses, Mon Oct-24-16 12:18 AM
300957, !!!!!
Posted by Wonderl33t, Fri Oct-21-16 09:24 AM
Good job, man. That's great.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
300999, PLATINUM
Posted by 2Future4U, Fri Oct-28-16 05:18 AM
fuck what a grind tonight
301000, Applause
Posted by Wonderl33t, Fri Oct-28-16 08:03 AM
I can imagine that is quite a grind! That's what's up!
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301004, daaaaaaaamn!
Posted by IkeMoses, Fri Oct-28-16 12:08 PM
301005, *salute*
Posted by will_5198, Fri Oct-28-16 01:36 PM
that's sick
301007, thanks guys
Posted by 2Future4U, Fri Oct-28-16 02:51 PM
I did it with Alex / Guile. Mostly Guile nowadays. I would have to say I get pretty lucky on matchmaking and Id run into 9k / 10k opponents around 10pm-1am PST..the thing that was cool was id run into the SAME dude like 6x in a row! Id milk those BP like a hungry baby sucking on a fat titty. I went from like 6400 to 7600 in a matter of 3 hrs.

here are some tips if you wanna grind it out

1. Before going ranked, play with a good buddy who is higher ranked than you for about an hr; it gets the juicex going and when you get in ranked, you're a bit warmed up

2. Use Discord, there are alot of SFV chatrooms with some beasts always grinding; I learned alot in those sessions

3. Shimmy / frametrap / be sneaky. This game is not meant to be played clean..it's probably the most dirtiest and mashiest version of SF to ever exist.
301022, some vids on the road to Platinum ( beating up on some Super / Ultra Plats )
Posted by 2Future4U, Tue Nov-01-16 04:12 AM
mad rage quitters

https://www.youtube.com/watch?v=O_SdSgEbCGc

https://www.youtube.com/watch?v=2n4N_sEDcVM

https://www.youtube.com/watch?v=awKDYy64n0s

hope you enjoy



301025, the salt...
Posted by will_5198, Wed Nov-02-16 12:26 AM
rage quitting as a thing cracks me up still. luckily I haven't experienced it much lately.

I don't know why SFV just can't have automatic LP deductions for a loser disconnecting like IV...oh yeah, because Capcom 2016
301031, For you what is the least amount of NEW characters you will accept...
Posted by normal35762, Wed Nov-02-16 10:24 PM
with the next wave? For me at least 2 brand new characters. 6 to 8 characters in a new wave and less than 2 BRAND NEW well conceived characters = fuckin' up. I'd say fuck it and add 4 cause you ain't got nothing to lose but that's me.
301032, don't get your hopes up for 8 characters next season.
Posted by IkeMoses, Wed Nov-02-16 10:53 PM
it'll most likely be only 6 again.

so 2 new characters is probably the max, not the minimum.

i'll be cool if it's six or zero new characters, though.
301033, I'm good with six.
Posted by will_5198, Thu Nov-03-16 12:59 AM
I don't care if they're from Alpha, 3S, II, IV or brand new...just make them interesting. the problem with this season is everyone knew who the six were before the game was even released. hopefully Capcom can prevent any more hack leaks, but then again it took them eight months to fix "loses" into "losses".

having two different v-triggers to choose from in the future would be dope. and I still want my arcade mode.
301037, Different v-triggers/v-skills/critical arts would be great
Posted by chillinCHiEF, Thu Nov-03-16 09:41 PM
I would love it if Gief had green hand for a v-skill.

Although there is something to be said about the relative simplicity of not having to worry about that stuff.

301038, I can see multiple v-triggers and/or CAs, but not v-skills.
Posted by IkeMoses, Fri Nov-04-16 04:47 AM
Balrog, Birdie, Dhalsim, Guile, Ken, Laura, Necalli, and Rashid become entirely different characters with different v-skills. Laura at least would be almost unusable without her dashes.

That said, some characters need serious v-skill rebalancing or redesigns (Gief, Juri).

Beyond that, it seems like whenever we get to choose between supers or character variations, one choice more often than not becomes THE right choice. You always choose Old Sagat over New Sagat in ST, you always choose Chun's Super Art II in 3S, you always chose Rose's Ultra 2 or Elena's healing in USF4. We kinda get more variety...but we kinda don't.
301044, Yo, Nuckledu is fucking killing shit
Posted by chillinCHiEF, Sun Nov-06-16 08:41 PM
Won Canada Cup and then right back at it winning the Red Bull jawn.

USA might have a chance at Capcom Cup.
301047, He's in that Tokido and Infiltration tier right now.
Posted by IkeMoses, Sun Nov-06-16 08:54 PM
301051, America's only hope
Posted by will_5198, Mon Nov-07-16 12:01 AM
Guile confirmed viable
301053, We're seeing that Guile needs to be played at close range.
Posted by Wonderl33t, Mon Nov-07-16 09:30 AM
Pokes are critical (sobat sobat sobat), and staying close-range keeps characters with dashing attacks from gettting their BS going. The part that takes the most skill is keeping the sonic booms unpredictable, because their recovery is so long.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301045, Also, they just showed an Akuma teaser
Posted by chillinCHiEF, Sun Nov-06-16 08:45 PM
Not looking forward to how bad he'll murder Gief.
301046, An upload of the reveal clip:
Posted by IkeMoses, Sun Nov-06-16 08:53 PM
https://www.youtube.com/watch?v=t3y7uJgFZU4&app=desktop
301052, cool, but meh
Posted by will_5198, Mon Nov-07-16 12:02 AM
Akuma is dope to watch when Tokido or Infiltration is unlocking his highest level, but I won't mess with him much personally
301054, Rashid's stage drops tomorrow. It's on the wing of a flying plane.
Posted by IkeMoses, Mon Nov-07-16 01:04 PM
https://www.eventhubs.com/news/2016/nov/07/want-fight-wing-airplane-street-fighter-5-new-stage-called-skies-honor-drops-tomorrow/

That shit looks doooooope.
301058, bought.
Posted by will_5198, Mon Nov-07-16 02:32 PM
I hoard my fight money, tho. not sure why.
301080, Dope fo sho. I can dig it.
Posted by normal35762, Tue Nov-08-16 12:45 PM
301090, so this is a great looking stage...
Posted by will_5198, Wed Nov-09-16 05:17 PM
but playing on it is extremely distracting. especially when the background tilts.
301091, I haven't had a problem playing on it, but I can see how people will
Posted by IkeMoses, Wed Nov-09-16 06:22 PM
I imagine it will be tournament banned like the beach stage.
301157, and done. for 2017 as well.
Posted by will_5198, Tue Nov-22-16 05:13 PM
>I imagine it will be tournament banned like the beach stage.

after I commented though, I've gotten used to it.
301167, They need an option that lets you exclude certain stages from
Posted by chillinCHiEF, Wed Nov-23-16 02:51 PM
random select.

Be all hype watching twitch and it'll pop up the beach stage...shit leaves me feeling like the get hype button check dude:

https://www.youtube.com/watch?v=UbQC9clc4fI
301164, I kinda wish they got some of the UDON folks on board with the game..
Posted by normal35762, Wed Nov-23-16 12:45 PM
Either story wise or artwise. They coulda used them like Activision did for the Transformers game for the story board art.
301192, Capcom Cup coming! Who you got?
Posted by chillinCHiEF, Tue Nov-29-16 06:07 PM
Du looking like the best hope USA has had in a very long time.

Infiltration, Tokido, and Xiao Hai have all looked super scary and basically unbeatable at times.

DR Ray and K-Brad would be my Dark Horse picks. I don't think they're gonna win or place too high, but they might knock of some other favorite.
301204, Tokido plays the best SFV style
Posted by will_5198, Wed Nov-30-16 02:25 PM
perfect mix of defense and calculated crazy offense. I'm hoping this is the end of Infiltration's run; great player but the lag update has hobbled Nash and in general fuck that stupid character.

I also like Momochi in the 3/5 format. he plays a little too safe for 2/3 but longer sets favor him.
301252, Tokido won 1-of-7 games. great call.
Posted by will_5198, Fri Dec-02-16 07:12 PM
301207, I've been paying my tithes so Daigo winning this year.
Posted by IkeMoses, Wed Nov-30-16 03:07 PM
301221, RE: Capcom Cup coming! Who you got?
Posted by Wonderl33t, Fri Dec-02-16 12:54 PM
Infiltration, K-Brad, Du, Momochi, Tokido, Haitani, Fuudo, Ryan Hart. That's my random stab at top 8.
______________________________
http://i.imgur.com/Gj5Wy56.jpg
301223, fuck Nash
Posted by will_5198, Fri Dec-02-16 01:19 PM
https://twitter.com/hsienshoryu/status/803414525315870720
301225, K BRAD SENT DAIGO TO LOSERS!!
Posted by chillinCHiEF, Fri Dec-02-16 02:04 PM
301226, crazy thing, Daigo, Mago and Infiltration were all up 2-1 or 2-0
Posted by will_5198, Fri Dec-02-16 02:05 PM
so they would've advanced under the shorter set if Capcom hadn't made the change last month.
301229, I like 3/5 better for something like this
Posted by chillinCHiEF, Fri Dec-02-16 02:12 PM
You can see the adaptation more. Coming back from 2-0 takes heart.
301230, 2/3 does a tourney like this a disservice. 3/5 is the way to go.
Posted by IkeMoses, Fri Dec-02-16 02:22 PM
301227, First round is already hype as hell.
Posted by IkeMoses, Fri Dec-02-16 02:08 PM
301236, DR Ray just sent Tokido to losers. This shit nuts.
Posted by IkeMoses, Fri Dec-02-16 03:26 PM
301235, DR RAY SENT TOKIDO TO LOSERS!!
Posted by chillinCHiEF, Fri Dec-02-16 03:26 PM
MY DARK HORSE PICKS ARE DOING THE DAMN THING!!
301237, If your bracket is still in tact I hope you put money on it.
Posted by IkeMoses, Fri Dec-02-16 03:27 PM
301239, lol Infiltration is the one I would have never called in a million years.
Posted by chillinCHiEF, Fri Dec-02-16 03:52 PM
I've seen Mago do aight but I've seen him look pretty mediocre at times, too.
I personally think Cammy is one of if not the best character in the game so I knew K-Brad could win if he stayed cool.
DR Ray is damn good plus Vega has really good buttons. I think he's actually the best Vega in the world.

But Inf losing to Humanbomb? Nope.
301238, gotdamn. Tokido got downloaded, then re-uploaded to another server.
Posted by will_5198, Fri Dec-02-16 03:29 PM
he was getting dissected in neutral, wake-up, mix-ups...completely outmatched. Nemo letting Japan down!
301240, Ricki over Gamerbee. Upset City.
Posted by IkeMoses, Fri Dec-02-16 03:57 PM
301241, She put in work
Posted by chillinCHiEF, Fri Dec-02-16 04:03 PM
That standing fierce is button of the year
301242, Watch Capcom Cup be the first premier Chun wins.
Posted by IkeMoses, Fri Dec-02-16 04:11 PM
If Sako wins against Justin, all five Chuns will have moved on in winners.
301243, buff Sim
Posted by will_5198, Fri Dec-02-16 05:03 PM
that FChamp-Haitani match was painful. you can have a 70 percent life lead on Necalli, but once he pops trigger, you're fucked for the rest of the round. his enhanced movement negates *all* of Sim's options.
301244, Yeah, that was hard to watch
Posted by chillinCHiEF, Fri Dec-02-16 05:15 PM
At the same time, I play Gief and can't imagine how bad that matchup would be if they buffed Sim.
301245, Infiltration gets 0 and 2'd. Who woulda thunkit?
Posted by chillinCHiEF, Fri Dec-02-16 05:31 PM
That was a pretty clutch ass match tho.
301246, hallelujah
Posted by will_5198, Fri Dec-02-16 05:33 PM
last thing I wanted to see was another EVO Nash-fest
301247, Download complete. (c) the rest of the FGC
Posted by IkeMoses, Fri Dec-02-16 05:37 PM
He was so dominant out the gate with SFV, but everybody caught up after Evo.
301249, TOKIDO DONE! Du winning. USA we did it.
Posted by IkeMoses, Fri Dec-02-16 06:20 PM
301248, Laura just won a set at Capcom Cup. 2016 is full of surprises.
Posted by IkeMoses, Fri Dec-02-16 06:09 PM
301250, The salty 'SFV is random' backlash is already happening
Posted by IkeMoses, Fri Dec-02-16 06:39 PM
and the tourney ain't even halfway over.

At the beginning of the year everybody was complaining about Infiltration, Tokido, and Justin placing every time out.

Now everybody's complaining about the results not being consistent.

Can't win.
301251, mostly pro players who didn't make Capcom Cup whining
Posted by will_5198, Fri Dec-02-16 07:11 PM
it's fine to dislike SFV. I didn't like watching CVS2. several top-tier Third Strike players hated SFIV.

but for fuck's sake, bitching about it every damn week on Twitter...
301253, Basically. The worst is players who mainly play other games.
Posted by IkeMoses, Fri Dec-02-16 07:33 PM
Nobody will watch a KI, Guilty Gear, MK, or KOF tournament just to hate on them games, but players of those games will watch 14 hours of Street Fighter and talk shit about the game the whole time. They did it with SF4 and now they're doing it with SFV.

If you don't like it, cool. Play your shit and let the rest of us enjoy this.
301254, Du's Mika teabaggin be making ME salty
Posted by IkeMoses, Fri Dec-02-16 07:56 PM
301255, rooting for more Xian
Posted by will_5198, Fri Dec-02-16 08:12 PM
America and all, but his FANG set-ups are godlike
301256, Xian's movement with FANG is nuts. I love watching that shit.
Posted by IkeMoses, Fri Dec-02-16 08:22 PM
301257, Mago/Fuudo and Daigo/Sako were too good.
Posted by IkeMoses, Fri Dec-02-16 10:07 PM
301258, Damn, these have been some tense ass sets
Posted by chillinCHiEF, Fri Dec-02-16 10:09 PM
Daigo vs Sako was a nail-biter
301259, Them whiffed legs.
Posted by IkeMoses, Fri Dec-02-16 10:11 PM
301260, Laura bodies Vega free.
Posted by IkeMoses, Fri Dec-02-16 10:26 PM
301261, Xian making FANG look scary af.
Posted by chillinCHiEF, Fri Dec-02-16 11:01 PM
Poison doesn't seem like it does much until you're fighting for those last few hits.
301262, It's Gen all over again. He's the only one who can make it work.
Posted by IkeMoses, Fri Dec-02-16 11:02 PM
301263, I wish Crimson would've ran Laura against Yukadon's Nash
Posted by IkeMoses, Sat Dec-03-16 01:09 AM
That's one of Laura's best matchups.
301264, 3 Chuns, 2 Mikas, Necalli, Nash, Cammy
Posted by IkeMoses, Sat Dec-03-16 02:56 AM
Kinda disappointing character lineup.

Go Ricki tho.
301265, that's the game right now. limited roster so the best characters
Posted by will_5198, Sat Dec-03-16 03:41 AM
separate themselves more. FChamp and Xian were working twice as hard for their wins. that FChamp-Phenom set was killing me, because Champ was playing so ridiculously clean and getting scummed out in the final round. Cammy-FANG is one of the worst match-ups for Xian as well.

when people complain about watchability, I do think the lack of character variance at the top is part of it. I get bored myself watching Chun-Necalli all the time.

here's to S2 buffs that make being a character specialist worth it.
301267, Xian and Champ were amazing all damn day too
Posted by IkeMoses, Sat Dec-03-16 09:06 AM
Really sucks they aren't in top 8. I got hella salty at both of their losses.
301266, whew. if Capcom runs 3/5 next year
Posted by will_5198, Sat Dec-03-16 03:45 AM
they should find a way to make it 32>16 the first day, then run all of top 16 on the second day. shit, Phenom basically played five grand finals-type matches over the course of 13 hours...that's mentally draining.

that said, loved watching it.
301268, I think being tied to the PSX schedule has been holding the Cup back
Posted by IkeMoses, Sat Dec-03-16 11:09 AM
This should be a three day weekend event with exhibitions and interviews and all that. 32-16 Friday, 16-8 Saturday, Top 8 Sunday.
301272, Bring on Gouki w/the Raizo hair.
Posted by Dr Claw, Sat Dec-03-16 01:51 PM
301358, Hey, I'm ljd1984....I need a mentor
Posted by rorschach, Wed Dec-07-16 10:32 PM
Can anyone fighting with Ryu give me pointers? I'm losing left and right.
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