299199, RE: this game is pretty good. i miss the shield Posted by Auk_The_Blind, Mon Mar-14-16 01:35 PM
>>FYI - Threaded Cane is basically "hard mode" compared to >the >>other starting weapons. > >really? it seems like a very good weapon. i started as a >...professional? the class with high skill and endurance. >(i'm going for a "dex" build). damage seemed to be fine but i >suppose i didn't have anything to compare it with. i just got >the saw spear and it doesn't seem much better than the >threaded cane >
Well, it's more that the Cane is explicitly a "finesse" weapon that demands a lot of spatial awareness in terms of how you string together attacks. And in the early game the Saw-weapons make things a bit easier because they all do bonus damage to beast-type enemies (which most early bosses are).
>>Also, the various guns have different parry windows and some >>can counter what others can't, so it definitely helps to >check >>out the various options to see if you have a better feel for >>some. > >i'll keep that in mind when i get the option for using >different guns. placing a theoretical limit on the number of >parries you can have in any given run is... idk how i feel >about it just yet. i like it from a strategic perspective but >it's also kind of BS
I'm not sure what you mean by "placing a limit on the number of parries", but I guess I look at it as not being much different from how weapons in Souls games have various poise-break values. And I think DS2 experimented (for better or worse) a lot with how various things could parry (like Parrying Dagger vs. Target Shield vs. Monastery Scimitar were all really different).
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