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Forum nameHigh-Tech
Topic subjectRE: What about 360/PS3?
Topic URLhttp://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=288624&mesg_id=289825
289825, RE: What about 360/PS3?
Posted by Nodima, Thu Apr-03-14 06:45 PM
>I'm all in on getting back into video game basketball now.
>I'll take the dropoff in graphics if I get a competent
>experience on 360 or PS3. And I just assume that Live is an
>embarrassment that can't be bothered with.


Yea, there's a demo out for Live on the next-gen consoles. It's raw, and they still haven't released those "huge" patches they promised that was for stuff as weird as major graphic overhauls and A.I. changes.


>On the XB One version of 2k14, I thought that maybe it was
>just me cuz I've been out of serious 2k play for a while. I'm
>missing a slew of open shots, the computer BE stealing
>ERRTHANG, and I'm getting hit with super random 12-2 runs
>where my guys miss open shots and layups that I worked my ass
>off to get and then CPU jacks up and hits threes with a hand
>in face with 1 second on the shot clock on adjacent plays.


It's more of a problem online, but the game in general is tuned to be longer and have more realistic stats (online defaults to 6 minutes now and it's rare to see someone shoot over 50% with any main scorer for a full game) but you'er right it doesn't feel very natural especially against the CPU. I can't count the number of times the shot release grade has been Excellent timing A- selection from the corner and it'll brick off the backboard seemingly just 'cause the guy is 3/4 already or the game doesn't think I should have that shot right then.


The next-gen versions have advanced live-ball physics which means it's super easy to lose the ball on any kind of spinning or driving motion, and some (admittedly pretty good-looking) steal animations that are as much about timing (which is pretty cool half the time) on animations you know lead to steals than just playing good D.


And
>don't start me on the 'hit the lane, live at the line' style
>that I see cats continously playing online. But I guess that's
>the reaction to not being able to make jumpshots with the
>super laggy servers.
>
>And pleas...I ain't buying jackets and shoes for a game with a
>broken server and 'c'mon now' gameplay issues. This shit has
>me thinking of EA in a better light for Madden...almost.


I'm not ever gonna be doing that or MyPlayer/MyTeam anyway, but it's definitely a real bummer that it's clearly one of the main things that's driving VC revenue for them from teenagers and people with money to light on fire and always so front and center.


>Jimaveli
>

At the end of the day, online I think it's a lot easier to be competitive once you get a handle on the new controls with just about any team than it has been since 2K10 or 9. Just because of the extra nuance in the animations and weight of the players. But that doesn't work against the glue A.I. offline, it's hard to play the game when the A.I. can't make the same mistakes as people.

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