270363, LOL! 2160p TV's won't even be out by the time the Orbis does. Posted by Shaun Tha Don, Wed Mar-28-12 07:34 PM
>Our main source supplied some basic specs for the console, but >as the future is always in motion, bear in mind these could >easily change between now and the Orbis' retail release. >Still, if you'd like to know what developers are being told to >plan for now, here you go. > > AMD x64 CPU > AMD Southern Islands GPU > > The former, that's largely something we've heard before, >but the latter is interesting. That's the name given to many >of AMD's 2012 roster of high-end PC cards. The PS4's GPU in >particular, we're told, will be capable of displaying Orbis >games at a resolution of up to 4096x2160, which is far in >excess of the needs of most current HDTV sets. It'll also be >capable of playing 3D games in 1080p (the PS3 could only >safely manage 3D at 720p). > >NEXT YEAR > >Our main source tell us that "select developers" have been >receiving dev kits for the new console since the beginning of >this year. Revised and improved versions of these kits were >sent out around GDC, while more finalised beta units will be >shipped to developers towards the end of 2012. > >That should hopefully give developers plenty of time to have >launch games ready for the Orbis' retail release, which will >be in time for the 2013 holiday season. If you can remember >the PS3 launch—it's OK if you can't, it was a while ago—that >too was in time for the holiday shopping season (November 2006 >for Japan and North America). >SO LONG, PS3 GAMES > >Remember how the PlayStation 3 swiftly dropped the ability to >play PS2 games? Well, our main source tell us the Orbis won't >even bother, and that Sony has no plans to offer backwards >compatibility for its existing catalogue of PS3 games.
>SO LONG, USED GAMES > > BACK IN DECEMBER... A post left on Pastebin back in >December also referred to the PlayStation 4 as Orbis, calling >it a codename in the same vein as Microsoft's Durango. The >system specs in that post differ significantly from what >Kotaku has heard, and the lack of a hard drive by default goes >against the idea of downloading full games to the system.
> The Pastebin post also mentions that big name developers >like EA were disappointed by an Orbis much less powerful than >Microsoft's next machine, so there's a chance that it's the >story of an earlier prototype that didn't make the grade. >We've reached out to EA for comment. > >Just like the next Xbox/Durango, we've heard from multiple >sources that the Orbis will likewise have some kind of >anti-used games measures built into the console. Here's how >our main source says it's currently shaping up: new games for >the system will be available one of two ways, either on a >Blu-Ray disc or as a PSN download (yes, even full retail >titles). If you buy the disc, it must be locked to a single >PSN account, after which you can play the game, save the whole >thing to your HDD, or peg it as "downloaded" in your account >history and be free to download it at a later date. > >Don't think you can simply buy the disc and stay offline, >though; like many PC games these days, you'll need to have a >PSN account and be online to even get the thing started.
I guess I'll be done with video games after this generation. I'm already struggling to pay my current internet bills and now console-makers wanna make consoles that'll drive up my bills even further? SMH.
>If you then decide to trade that disc in, the pre-owned >customer picking it up will be limited in what they can do. >While our sources were unclear on how exactly the pre-owned >customer side of things would work, it's believed used games >will be limited to a trial mode or some other form of content >restriction, with consumers having to pay a fee to >unlock/register the full game. > >This would allow used games to continue to be sold at outlets >such as GameStop, while also appeasing major publishers who >would no longer have to implement their own haphazard >approaches to "online passes".
Whatever. I don't do used games anyways.
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