Go back to previous topic | Forum name | High-Tech | Topic subject | The thing is, at this stage in the game you're not gonna get a real review | Topic URL | http://board.okayplayer.com/okp.php?az=show_topic&forum=11&topic_id=268795&mesg_id=268907 |
268907, The thing is, at this stage in the game you're not gonna get a real review Posted by BigReg, Wed Feb-15-12 12:22 PM
Since everyone is pretty invested in the characters they've created/played with over the past five years...pretty much all they have to do is give you a life story update on a few fan characters and let you fuck alien chicks/blow shit up and it's gonna be 10's across the board.
If you're stingy with the cash, them ME2 (if not ME1 if you have an Xbox) is a better investment...the 'core' of the game will be the same and I doubt the multiplayer element in 3 is gonna be worth it (especially since they still haven't completely locked down the FPS feel). If you like ME2, you can pick up ME3 in a few months when it's more like 30 bucks.
>Yea, no, I'm pretty sure I'd like it, I'm just real stingy >with buying games these days because I'm hesitant I'll feel >like I got my money's worth with most of them (ironically, >most of my game playing this generation other than NBA 2K and >flagship PS3 titles has been buying PSOne and PS2 classics on >PSN). > >But reading the positive reviews around the web this morning >(not that video game writers are very good about keeping their >dicks in their pants...) is pushing me in the right direction, >especially since a few of them seem to have noticed the same >weirdness that I do: > >"The move to PS3 makes Mass Effect 2 look sharper and bolder. >Maybe that's a product of the PS3's visuals naturally having >more visible contrast than the 360, or perhaps it's the result >of the game running on the framework BioWare is using for this >fall's sequel. The tradeoff for these minor aesthetic >improvements is that the stiffness of the animation is a lot >more obvious as well. BioWare's clunky animation didn't seem >too distracting on 360. Here, though, it's sometimes >distracting. Perhaps the extra detail enhances the uncanniness >of the valley, or something."
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